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How to import GUILD OF TIDE SAGES- KULTIRAS NAVY

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model GUILD OF TIDE SAGES- KULTIRAS NAVY of the bundle GUILD OF TIDE SAGES- KULTIRAS NAVY. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Buildings Kul Tiras Navy.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

GUILD OF TIDE SAGES- KULTIRAS NAVY
GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
KULTIRAS SHIP.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx

Now Click the "Import File" Button:

Next select 'GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx' in the folder which you extracted from the zip archive:

GUILD OF TIDE SAGES- KULTIRAS NAVY
GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
KULTIRAS SHIP.blp

The file has been properly added to the map archive:

GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
Model
915
war3mapimported/GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx

Done, you have imported the file GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx.

Importing KULTIRAS BUILDING 1.BLP

Now Click the "Import File" Button:

Next select 'KULTIRAS BUILDING 1.BLP' in the folder which you extracted from the zip archive:

GUILD OF TIDE SAGES- KULTIRAS NAVY
GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
KULTIRAS SHIP.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
Model
915
war3mapimported/GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
Image / Texture
2,364
war3mapimported/KULTIRAS BUILDING 1.BLP

Double-click the file KULTIRAS BUILDING 1.BLP:

KULTIRAS BUILDING 1.BLP
Image / Texture
2,364
war3mapimported/KULTIRAS BUILDING 1.BLP

Tick the box "Use Custom Path" and type in the correct path:

KULTIRAS BUILDING 1.BLP
Image / Texture
2,364
KULTIRAS BUILDING 1.BLP

The file has been properly added to the map archive:

GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
Model
915
war3mapimported/GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
Image / Texture
2,364
KULTIRAS BUILDING 1.BLP

Done, you have imported the file KULTIRAS BUILDING 1.BLP.

Importing KULTIRAS SHIP.blp

Now Click the "Import File" Button:

Next select 'KULTIRAS SHIP.blp' in the folder which you extracted from the zip archive:

GUILD OF TIDE SAGES- KULTIRAS NAVY
GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
KULTIRAS SHIP.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
Model
915
war3mapimported/GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
Image / Texture
2,364
KULTIRAS BUILDING 1.BLP
KULTIRAS SHIP.blp
Image / Texture
1,524
war3mapimported/KULTIRAS SHIP.blp

Double-click the file KULTIRAS SHIP.blp:

KULTIRAS SHIP.blp
Image / Texture
1,524
war3mapimported/KULTIRAS SHIP.blp

Tick the box "Use Custom Path" and type in the correct path:

KULTIRAS SHIP.blp
Image / Texture
1,524
KULTIRAS SHIP.blp

The file has been properly added to the map archive:

GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
Model
915
war3mapimported/GUILD OF TIDE SAGES- KULTIRAS NAVY .mdx
KULTIRAS BUILDING 1.BLP
Image / Texture
2,364
KULTIRAS BUILDING 1.BLP
KULTIRAS SHIP.blp
Image / Texture
1,524
KULTIRAS SHIP.blp

Done, you have imported the file KULTIRAS SHIP.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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