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Name | Type | is_array | initial_value |
CP_HiddenItems | item | Yes | |
CP_HiddenItemsIndex | integer | No | |
CP_Item | item | No | |
CP_Point | location | No | |
CP_PointIsWalkable | boolean | No | |
CP_Rect | rect | No | |
LH_CurrentIndex | integervar | No | |
LH_Duration | real | Yes | |
LH_DurationSet | real | No | |
LH_Interval | real | No | |
LH_Lightning | lightning | Yes | |
LH_LightningAlpha | real | Yes | |
LH_LightningFadeInterval | real | Yes | |
LH_LightningName | string | Yes | |
LH_LightningNameSet | string | No | |
LH_Location | location | No | |
LH_MaxIndex | integer | No | |
LH_PointSource | location | Yes | |
LH_PointSourceZ | real | Yes | |
LH_PointTarget | location | Yes | |
LH_PointTargetZ | real | Yes | |
LH_UnitSource | unit | Yes | |
LH_UnitSourceSet | unit | No | |
LH_UnitTarget | unit | Yes | |
LH_UnitTargetSet | unit | No | |
LH_UnitZ | real | No | |
SRB_Ability | abilcode | No | |
SRB_AffectedUnit | unit | No | |
SRB_Caster | unit | No | |
SRB_ExplodeDamage | real | Yes | |
SRB_ExplodeDummy | unit | No | |
SRB_ExplodeEffect | string | No | |
SRB_ExplodeRadius | real | Yes | |
SRB_ExplosionAttackType | attacktype | No | |
SRB_ExplosionDamageType | damagetype | No | |
SRB_GroupContainer | group | No | |
SRB_Hashtable | hashtable | No | |
SRB_HitUnit | unit | No | |
SRB_HitUnitEffect | string | No | |
SRB_HitUnitEffectAttach | string | No | |
SRB_HitUnitX | real | No | |
SRB_HitUnitY | real | No | |
SRB_Instances | integer | No | |
SRB_KB_Angle | real | No | |
SRB_KB_MX | real | No | |
SRB_KB_MY | real | No | |
SRB_KB_Speed | real | Yes | |
SRB_Level | integer | No | |
SRB_Player | player | No | |
SRB_RockAmount | integer | Yes | |
SRB_RockAttackType | attacktype | No | |
SRB_RockCollision | real | Yes | |
SRB_RockColor | real | Yes | |
SRB_RockDamage | real | Yes | |
SRB_RockDamageType | damagetype | No | |
SRB_RockDummy | unit | No | |
SRB_RockDummyType | unitcode | No | |
SRB_RockGroup | group | No | |
SRB_RockHeight | real | Yes | |
SRB_RockID | integer | No | |
SRB_RockInt | integer | No | |
SRB_RockMaxDistance | real | Yes | |
SRB_RockModel | string | No | |
SRB_RockModelHandler | effect | No | |
SRB_RockMX | real | No | |
SRB_RockMY | real | No | |
SRB_RockPosition | location | No | |
SRB_RockReleaseEffect | string | No | |
SRB_RockSize | real | Yes | |
SRB_RockSpawnAngle | real | No | |
SRB_RockSpawnRange | real | Yes | |
SRB_RockSpeed | real | Yes | |
SRB_RockSpeedCalculation | real | No | |
SRB_RockSpeedCounter | real | No | |
SRB_RockTransparency | real | Yes | |
SRB_RockX | real | No | |
SRB_RockY | real | No | |
SRB_ScaleRatio | real | No |
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*Spell Name: Splitting Rock Boulders [ GUI MUI ] v1.0 = Initial Upload to Hive.
*Spell Author/Creator: by jakeZinc.
*Spell Version: v1.0 = * Initial Released
*Spell Purpose: Im bored and Ive seen my spells are now very very very simple and I forgot the power of eye candy xD.
So I found a spell idea about eye candy. Also I use lightning handling system that it is cool!
But Im lazy so I didnt add more cool stuffs..
Ok On-Topic, The caster will release a boulders that will push the armies backward and damaging
them.
*Spell Idea: Mind
*Spell Requested: None
*Spell Features v1.0 = * Multi- Unit Instanceabilty ( MUI Spell )
* Lagless
* Documented
* Leakless
* Configurable
How to Import/Install:
=Preparing for import=
Go to:
File
Preferences
General
Check the box labelled ''Automatically create unknown variables while pasting trigger data''
=Speeding up import of object data-
Go to:
Window
make sure the 'brush list' is unchecked.
You can swap between my map and your map.
=Main importing=
Difficuly in Importing:
"Easy" = 1 to 3 Copy - Paste Required
"Medium" = 4 to 6 Copy - Paste Required
"Hard" = 7 above, Copy - Paste Required
Spell Importing Difficulty: 'Medium'
In order of importing: Copy --> Paste to your Map.
Object Data (OE) - Spell - Splitting Rock Boulders
Object Data (OE) - Unit - Splitting Rock Boulders ( Dummy ).
Trigger Data (TE) - Folder - Splitting Rock Boulders [ GUI MUI ] v1.0.
Including this Triggers: LH Setup, LH Unit2Unit, LH Loop, Check Walkability Setup, Check Walkability.
Import Manager ( F12 ): Dummy.mdx ( Dummy by Vexorian )
* Notes:
Note #1: Make sure to Configure the " SRB Configuration " trigger in the SRB_Ability, SRB_RockDummyType,
Note #2: If the spell give you error about " X, Y, MX and MY thing " pls copy the " SRB Files " trigger.
Note #3: Report to the Author If you found a bug or tell the author if the spell is not working.
Note #4: The spell will work if you follow the notes and the Main Importing Instructions.
Note #5: ~~Enjoy!!!
=Modification=
All Modifications should be done in the Configuration Trigger, each configuration is explained and elaborated.
//==========================================================================================================================================
Pls Give credits if you use this spell in your map.
Credits: emjl3r ( For the Spell Map Template )
Credits: Vexorian ( For the Dummy Model [ dummy.mdx ] )
Credits: PurgeandFire ( For the Check Walkability System/Snippet )
Credits: defskull ( For Lightning Handling System )
Sincerely,
jakeZinc