Name | Type | is_array | initial_value |
Creep_Point | location | Yes | |
DT_Attacktype | attacktype | Yes | |
DT_Damage | real | Yes | |
DT_DamagePerInterval | real | Yes | |
DT_DamageTypes | damagetype | Yes | |
DT_Dealers | unit | Yes | |
DT_Effects | effect | Yes | |
DT_Integers | integer | Yes | |
DT_IntervalReals | real | Yes | |
DT_ReachedDamage | real | Yes | |
DT_ReachedInterval | real | Yes | |
DT_Targets | unit | Yes | |
DTA_Attacktype | attacktype | No | |
DTA_DamageType | damagetype | No | |
DTA_DmgDealer | unit | No | |
DTA_EffectAttachmentPoint | string | No | |
DTA_Interval | real | No | |
DTA_SpecialEffect | string | No | |
DTA_Target | unit | No | |
DTA_Time | real | No | |
DTA_TotalDamageDealt | real | No | |
Sample_Group | group | No | |
Sample_Point | location | No | |
Temp_Integer | integer | No |
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Paladon & Dynasti present
The GUI DOT [Damage Over Time] System
This is the GUI DOT [Damage Over Time] system by Dynasti and Paladon.
This system allows you to attach a damage dealt over time to a unit of your choice.
To attach a DOT to a unit, simply apply all actions of the "Actions to apply" trigger and specify their values.
You need the "Get DOT" and the "Deal DOT" triggers to use this system. Copy every variable with the "DT_" and the "DTA_" prefix. You do not need any "spells/items/units/whatever" object editor data.
You can check the Sample Spell to see how this system works.
Please give us credits if you´re using this GUI - DOT system.
~Dynasti & Paladon