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Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega
Events
Map initialization
Conditions
Actions
Sound - Play PH1 <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Villero 0002 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Villero 0004 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 3 (Teal) to Villero 0005 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Villero 0006 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Villero 0007 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 6 (Orange) to Villero 0008 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 7 (Green) to Villero 0009 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 8 (Pink) to Villero 0010 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 9 (Gray) to Villero 0011 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 10 (Light Blue) to Villero 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 11 (Dark Green) to Villero 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 12 (Brown) to Villero 0014 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Environment - Set sky to Lordaeron Summer Sky
Quest - Create a Required quest titled AYUDA with the description , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled COMMANDS with the description , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Inicialización predeterminada de partida de refriega para todos los jugadores
Inicialización de refriega Copiar
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Villero 0002 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Camera - Lock camera target for Player 3 (Teal) to Villero 0005 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 2 (Blue) to Villero 0004 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 4 (Purple) to Villero 0006 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 5 (Yellow) to Villero 0007 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 6 (Orange) to Villero 0008 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 7 (Green) to Villero 0009 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 8 (Pink) to Villero 0010 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 9 (Gray) to Villero 0011 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 10 (Light Blue) to Villero 0012 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 11 (Dark Green) to Villero 0013 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Camera - Lock camera target for Player 12 (Brown) to Villero 0014 <gen> , offset by ( 0 , 0 ) using The unit's rotation
Game - Set the time of day to 14.00
revivir Copiar
Events
Unit - A unit enters Regi__n_001 <gen>
Conditions
(Entering unit) Not equal to Dios 0065 <gen>
Actions
Unit - Make (Entering unit) Invulnerable
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Entering unit) using Abilities\Spells\Items\ResourceItems\ResourceEffectTarget.mdl
Special Effect - Destroy (Last created special effect)
revivir Copiar Copiar
Events
Unit - A unit leaves Regi__n_001 <gen>
Conditions
Actions
Unit - Make (Leaving unit) Vulnerable
irse
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100 %
Unit - Move (Entering unit) instantly to ((Owner of (Entering unit)) start location)
irse duelo
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
Actions
Unit - Set life of (Entering unit) to 100 %
Unit - Move (Entering unit) instantly to ((Owner of (Entering unit)) start location)
LVL
Events
Unit - A unit Gains a level
Conditions
Actions
Hero - Create Rune of Lesser Healing and give it to (Triggering unit)
juice die
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Elemental de aire (Level 3)
Actions
Item - Create Wand of the Wind at (Position of (Dying unit))
juice die Copiar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Elemental de fuego (Level 3)
Actions
Item - Create Scroll of the Beast at (Position of (Dying unit))
juice die Copiar Copiar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Elemental de tierra (Level 3)
Actions
Item - Create Health Stone at (Position of (Dying unit))
juice die Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Elemental de agua (Level 3)
Actions
Item - Create Mana Stone at (Position of (Dying unit))
jice box
Events
Destructible - Crates 0440 <gen> dies
Conditions
Actions
Unit - Create 1 . Elemental de fuego (Level 3) for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
jice box Copiar
Events
Destructible - Crates 0479 <gen> dies
Conditions
Actions
Unit - Create 1 . Elemental de agua (Level 3) for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
jice box Copiar Copiar
Events
Destructible - Crates 0525 <gen> dies
Conditions
Actions
Unit - Create 1 . Elemental de aire (Level 3) for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
jice box Copiar Copiar Copiar
Events
Destructible - Crates 0380 <gen> dies
Conditions
Actions
Unit - Create 1 . Elemental de tierra (Level 3) for Neutral Hostile at (Position of (Dying destructible)) facing Default building facing degrees
exp Copiar
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 150.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 150.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 150.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 150.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 150.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 150.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 150.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 150.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 150.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 150.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 150.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 150.00 % experience from future kills
SIM Copiar
Events
Unit - A unit Starts the effect of an ability
Conditions
Actions
Floating Text - Create floating text that reads (Name of (Ability being cast)) at (Position of (Casting unit)) with Z offset 0.00 , using font size 10 , color ( 10.00 %, 10.00 %, 100.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Set the velocity of (Last created floating text) to 60.00 towards 90.00 degrees
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
Trees Copiar
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Destructible - Pick every destructible in (Playable map area) and do (Kill (Picked destructible))
Wait 15.00 seconds
Sound - Play GoodJob <gen>
Destructible - Pick every destructible in (Playable map area) and do (Resurrect (Picked destructible) with 100.00 life and Show birth animation)
Game - Display to (All players) the text: |c00009900Las Cajas volvieron!|r
Hero Revive Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( ha matado a + (Name of (Owner of (Dying unit)))))
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Dying unit) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Sound - Play Grito2 <gen>
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Player - Add -5 to (Owner of (Dying unit)) . Current gold
Wait 5.00 seconds
Game - Display to (Player group((Owner of (Triggering unit)))) the text: (Tu villero se murio... el se va a ir al cielo en... 5 + ( + segundos.))
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_002 <gen>) , Show revival graphics
Hero - Create Vidas and give it to (Triggering unit)
Player - Add -5 to (Owner of (Triggering unit)) . Current gold
Hero Revive Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Life of (Killing unit)) Less than or equal to 75.00
Actions
Wait 3.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ha realizado una |cffff0000FATALITY|r)
Sound - Play Fitality <gen>
Player - Add 15 to (Owner of (Killing unit)) . Current gold
Hero Revive Copiar Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Life of (Killing unit)) Less than or equal to 25.00
Actions
Wait 5.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ha realizado un asesinato |cffffcc00EXELENTE!|r)
Sound - Play Excelent <gen>
Player - Add 20 to (Owner of (Killing unit)) . Current gold
Hero Revive Copiar Copiar Copiar Copiar Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Life of (Killing unit)) Less than or equal to 10.00
Actions
Wait 7.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( ha matado increiblemente a + (Name of (Owner of (Dying unit)))))
Sound - Play HalloweenGameOverEvilLaugh <gen>
Player - Add 25 to (Owner of (Killing unit)) . Current gold
(Life of (Killing unit)) Greater than or equal to 250.00
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\SoulBurn\SoulBurnbuff.mdl
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + es IMPARABLE!)
Player - Add 5 to (Owner of (Killing unit)) . Current gold
Sound - Play NerubianCryptLordWhat4 <gen>
Wait 4.00 seconds
Special Effect - Destroy (Last created special effect)
(Life of (Killing unit)) Greater than or equal to 500.00
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
Wait 1.00 seconds
Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + es INDESTRUCTIBLE!)
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Sound - Play DemonHunterMorphedYesAttack1 <gen>
Special Effect - Destroy (Last created special effect)
HeroKillCamera Copiar
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Animation - Change (Triggering unit) 's animation speed to 50.00 % of its original speed
Wait 1.00 seconds
Animation - Change (Triggering unit) 's animation speed to 100.00 % of its original speed
blink strike Copiar Copiar 3
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cachalo! (Neutral Hostile)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) is A Hero) Equal to True
Then - Actions
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target destructible of ability being cast) is alive) Equal to True
Then - Actions
Destructible - Remove (Target destructible of ability being cast)
Destructible - Create a LTcr (Unexpected type: 'destructablecode') at (Position of (Casting unit)) facing (Random angle) with scale 1 and variation 0
Else - Actions
blink strike Copiar Copiar 3 Copiar
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Onda expansiva JO
Actions
Destructible - Kill (Target destructible of ability being cast)
al pedo
Events
Conditions
Actions
Camera - Pan camera for (Owner of (Triggering unit)) to ((Owner of (Triggering unit)) start location) over 0.50 seconds
oro1
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Moneda at (Random point in Regi__n_013 <gen>)
Item - Create Moneda at (Random point in Regi__n_013 <gen>)
oro1 Copiar
Events
Time - Every 125.00 seconds of game time
Conditions
Actions
Item - Create Moneda grande at (Random point in Regi__n_013 <gen>)
libro
Events
Time - Every 165.00 seconds of game time
Conditions
Actions
Item - Create Tome of Experience at (Random point in Regi__n_012 <gen>)
Item - Create Tome of Experience at (Random point in Regi__n_012 <gen>)
Item - Create Tome of Knowledge at (Random point in Regi__n_000 <gen>)
Detonador sin nombre 005
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
Actions
Sound - Play H01Grunt17 <gen> at 100 % volume, located at (Center of Regi__n_017 <gen>) with Z offset 0
GoldGain 1 Copiar Copiar
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
GoldGain 2 Copiar
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current gold
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 6 (Orange) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Player - Add 1 to Player 11 (Dark Green) . Current gold
Player - Add 1 to Player 12 (Brown) . Current gold
B A S I C S Copiar Copiar
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Player - Add 5 to Player 1 (Red) . Current gold
Player - Add 5 to Player 2 (Blue) . Current gold
Player - Add 5 to Player 3 (Teal) . Current gold
Player - Add 5 to Player 4 (Purple) . Current gold
Player - Add 5 to Player 5 (Yellow) . Current gold
Player - Add 5 to Player 6 (Orange) . Current gold
Player - Add 5 to Player 7 (Green) . Current gold
Player - Add 5 to Player 8 (Pink) . Current gold
Player - Add 5 to Player 9 (Gray) . Current gold
Player - Add 5 to Player 10 (Light Blue) . Current gold
Player - Add 5 to Player 11 (Dark Green) . Current gold
Player - Add 5 to Player 12 (Brown) . Current gold
Detonador sin nombre 003
Events
Unit - A unit enters Regi__n_007 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Regi__n_010 <gen>)
Detonador sin nombre 003 Copiar
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Regi__n_008 <gen>)
Detonador sin nombre 003 Copiar Copiar
Events
Unit - A unit enters Regi__n_006 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Regi__n_011 <gen>)
Detonador sin nombre 003 Copiar Copiar Copiar
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Regi__n_009 <gen>)
Detonador sin nombre 004
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Sound - Play GoodJob <gen>
Game - Display to (All players) the text: Preparense para el multiduelo!!faltan 10 segundos...
Wait 9.00 seconds
Sound - Play Whoopsie01 <gen>
Destructible - Close Iron Gate 0363 <gen>
Game - Display to (All players) the text: ¡Que comiense el kilombo!
Unit - Move Villero 0006 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0007 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0008 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0009 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0010 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0011 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0012 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0013 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0014 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0004 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0002 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0005 <gen> instantly to (Random point in Regi__n_014 <gen>)
Game - Display to (All players) the text: FIGHT!
Wait 45.00 seconds
Destructible - Remove Iron Gate 0363 <gen>
Detonador sin nombre 007
Events
Unit - A unit Dies
Conditions
Actions
Item - Create Moneda at (Position of (Dying unit))
sin destructibles
Events
Player - Player 1 (Red) types a chat message containing -nods (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -modo sin destructibles en progreso
Destructible - Pick every destructible in (Playable map area) and do (Remove (Picked destructible))
sin fuente
Events
Player - Player 1 (Red) types a chat message containing -nofu (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -modo sin fuente en progreso
Unit - Remove Fountain of Health 0039 <gen> from the game
bersek
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Item - Create Bersek at (Random point in Regi__n_012 <gen>)
exp
Events
Player - Player 1 (Red) types a chat message containing -mexp (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: -modo experiencia facil en progreso
Hero - Make Player 1 (Red) Heroes gain 300.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 300.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 300.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 300.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 300.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 300.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 300.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 300.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 300.00 % experience from future kills
Hero - Make Player 11 (Dark Green) Heroes gain 300.00 % experience from future kills
Hero - Make Player 12 (Brown) Heroes gain 300.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 300.00 % experience from future kills
solo multiduelo
Events
Player - Player 1 (Red) types a chat message containing -duel (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play Whoopsie01 <gen>
Destructible - Remove Iron Gate 0363 <gen>
Game - Display to (All players) the text: -modo solo multiduelo en progreso
Unit - Move Villero 0006 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0007 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0008 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0009 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0010 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0011 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0012 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0013 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0014 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0004 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0002 <gen> instantly to (Random point in Regi__n_014 <gen>)
Unit - Move Villero 0005 <gen> instantly to (Random point in Regi__n_014 <gen>)
Game - Display to (All players) the text: FIGHT!
Trigger - Turn off Hero_Revive_Copiar_Copiar <gen>
Trigger - Turn off irse_duelo <gen>
Trigger - Turn on revive2 <gen>
revive2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: (Tu villero se murio... el se va a ir al cielo en... 5 + ( + segundos.))
Sound - Play Noob01 <gen>
Player - Add 10 to (Owner of (Killing unit)) . Current gold
Player - Add 1 to (Owner of (Killing unit)) . Current lumber
Player - Add -5 to (Owner of (Dying unit)) . Current gold
Wait 5.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Regi__n_015 <gen>) , Show revival graphics
Hero - Create Vidas and give it to (Triggering unit)
Player - Add -5 to (Owner of (Triggering unit)) . Current gold
Detonador sin nombre 001
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00ff0303Ya paso el tiempo para ingresar los codigos de modo de juego-Modo normal en progreso|r
Trigger - Turn off sin_destructibles <gen>
Trigger - Turn off sin_fuente <gen>
Trigger - Turn off solo_multiduelo <gen>
Trigger - Turn off exp <gen>
FUN
Events
Map initialization
Conditions
Actions
Lightning - Create a Chain Lightning - Primary lightning effect from source (Center of Regi__n_019 <gen>) to target (Center of Regi__n_018 <gen>)
Fun comands
Events
Player - Player 1 (Red) types a chat message containing -flay (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Change Villero 0002 <gen> 's size to ( 125.00 %, 50.00 %, 125.00 %) of its original size
Player - Player 12 (Brown) types a chat message containing -que parezca un accidente (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Kill Villero 0014 <gen>
victoria
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Unit - Move Villero 0002 <gen> instantly to (Center of Regi__n_022 <gen>) , facing Default building facing degrees
victoria Copiar
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
victoria Copiar 2
Events
Player - Player 12 (Brown) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
victoria Copiar 3
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
victoria Copiar 4
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
victoria Copiar 5
Events
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
victoria Copiar 6
Events
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
victoria Copiar 7
Events
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
victoria Copiar 8
Events
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
victoria Copiar 9
Events
Player - Player 9 (Gray) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
victoria Copiar 10
Events
Player - Player 11 (Dark Green) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
victoria Copiar 11
Events
Player - Player 10 (Light Blue) 's Current lumber becomes Greater than or equal to 750.00
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
berseker
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Bersek
Actions
Sound - Play QuestLog <gen>
Game - Display to (All players) the text: (El villero de + ((Name of (Owner of (Hero manipulating item))) + ha obtenido el berseker.))
menos de 25
Events
Unit - Villero 0002 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar
Events
Unit - Villero 0004 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 2
Events
Unit - Villero 0005 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 5
Events
Unit - Villero 0006 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 11
Events
Unit - Villero 0007 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 3
Events
Unit - Villero 0008 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 10
Events
Unit - Villero 0009 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 4
Events
Unit - Villero 0010 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 9
Events
Unit - Villero 0011 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 8
Events
Unit - Villero 0012 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 7
Events
Unit - Villero 0013 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
menos de 25 Copiar 6
Events
Unit - Villero 0014 <gen> 's life becomes Less than 25.00
Conditions
Actions
Sound - Play Finish_Him <gen>
onda Copiar Copiar 2
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Cachalo! (Neutral Hostile)
Actions
Unit - Move (Target unit of ability being cast) instantly to (Position of (Casting unit))
onda Copiar
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Tozcazo!
Actions
Unit - Cause (Target unit of ability being cast) to damage circular area after 0.10 seconds of radius 500.00 at (Position of (Casting unit)) , dealing 50.00 damage of attack type Normal and damage type Normal
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
onda Copiar Copiar
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Immolation (Neutral Hostile)
Actions
Unit - Cause (Casting unit) to damage (Target unit of ability being cast) , dealing 1.00 damage of attack type Pierce and damage type Shadow Strike
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