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Triggers
Guerra de razas betaV2.5.w3x
Variables
seleccionador de razas
Detonador sin nombre 001
seleccionador de los robots
seleccionador
seleccionador 2
seleccionador 3
seleccionador 6
seleccionador 7
seleccionador 8
seleccionador nagas
seleccionador N
seleccionador N2
seleccionador N3
seleccionador N6
seleccionador N7
seleccionador N8
seleccionador Humano
seleccionador H
seleccionador H2
seleccionador H3
seleccionador H6
seleccionador H7
seleccionador H8
seleccionador orco
seleccionador O
seleccionador O2
seleccionador O3
seleccionador O6
seleccionador O7
seleccionador O8
seleccionador de muertos
seleccionador M
seleccionador M2
seleccionador M3
seleccionador M6
seleccionador M7
seleccionador M8
seleccionador elfo
seleccionador E
seleccionador E2
seleccionador E3
seleccionador E6
seleccionador E7
seleccionador E8
seleccionador satiro
seleccionador S
seleccionador S2
seleccionador S3
seleccionador S6
seleccionador S7
seleccionador S8
seleccionador olvidado
seleccionador Ol
seleccionador Ol2
seleccionador Ol3
seleccionador Ol6
seleccionador Ol7
seleccionador Ol8
seleccionador de elfo sanguinario
seleccionador ES1
seleccionador ES2
seleccionador ES3
seleccionador ES6
seleccionador ES7
seleccionador ES8
seleccionador de reptilianos
seleccionador R1
seleccionador R2
seleccionador R3
seleccionador R6
seleccionador R7
seleccionador R8
comienzo
comienzo
comienzo 2
comienzo 3
comienzo 4
comienzo 5
comienzo 6
comienzo 7
comienzo 8
random
Seleccionador random
Random Select 1
Random Select 2
Random Select 3
Random Select 6
Random Select 7
Random Select 8
recuadro de notas
notas
contactos
proximas versiones
secreto
Serro
Serro1
Escribe debajo el código del guión personalizado especial para el mapa. El texto se incluirá en el guión del mapa después de declarar las variables y antes de los códigos de los detonadores.
Name
Type
is_array
initial_value
a
rect
No
RectNull
mision
questitem
No
mision1
questitem
No
mision2
questitem
No
NumeroDeRazas
integer
No
random
unitcode
Yes
Detonador sin nombre 001
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Run melee AI scripts (for computer players)
seleccionador
Events
Unit - A unit enters Regi__n_000 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . G.S.J for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador 2
Events
Unit - A unit enters Regi__n_012 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . G.S.J for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador 3
Events
Unit - A unit enters Regi__n_018 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . G.S.J for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador 6
Events
Unit - A unit enters Regi__n_024 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . G.S.J for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador 7
Events
Unit - A unit enters Regi__n_030 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . G.S.J for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador 8
Events
Unit - A unit enters Regi__n_036 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . G.S.J for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador N
Events
Unit - A unit enters Regi__n_001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Mur'gul Slave for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador N2
Events
Unit - A unit enters Regi__n_013 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Mur'gul Slave for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador N3
Events
Unit - A unit enters Regi__n_019 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Mur'gul Slave for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador N6
Events
Unit - A unit enters Regi__n_025 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Mur'gul Slave for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador N7
Events
Unit - A unit enters Regi__n_031 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Mur'gul Slave for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador N8
Events
Unit - A unit enters Regi__n_037 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Mur'gul Slave for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador H
Events
Unit - A unit enters Regi__n_002 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peasant for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador H2
Events
Unit - A unit enters Regi__n_014 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peasant for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador H3
Events
Unit - A unit enters Regi__n_020 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peasant for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador H6
Events
Unit - A unit enters Regi__n_026 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peasant for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador H7
Events
Unit - A unit enters Regi__n_032 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peasant for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador H8
Events
Unit - A unit enters Regi__n_038 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peasant for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador O
Events
Unit - A unit enters Regi__n_003 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peon for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador O2
Events
Unit - A unit enters Regi__n_015 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peon for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador O3
Events
Unit - A unit enters Regi__n_021 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peon for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador O6
Events
Unit - A unit enters Regi__n_027 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peon for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador O7
Events
Unit - A unit enters Regi__n_033 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peon for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador O8
Events
Unit - A unit enters Regi__n_039 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Peon for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador M
Events
Unit - A unit enters Regi__n_004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Acolyte for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador M2
Events
Unit - A unit enters Regi__n_016 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Acolyte for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador M3
Events
Unit - A unit enters Regi__n_022 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Acolyte for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador M6
Events
Unit - A unit enters Regi__n_028 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Acolyte for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador M7
Events
Unit - A unit enters Regi__n_034 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Acolyte for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador M8
Events
Unit - A unit enters Regi__n_040 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Acolyte for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador E
Events
Unit - A unit enters Regi__n_005 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Wisp for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador E2
Events
Unit - A unit enters Regi__n_017 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Wisp for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador E3
Events
Unit - A unit enters Regi__n_023 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Wisp for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador E6
Events
Unit - A unit enters Regi__n_029 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Wisp for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador E7
Events
Unit - A unit enters Regi__n_035 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Wisp for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador E8
Events
Unit - A unit enters Regi__n_041 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Wisp for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador S
Events
Unit - A unit enters Regi__n_008 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Satyr for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador S2
Events
Unit - A unit enters Regi__n_009 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Satyr for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador S3
Events
Unit - A unit enters Regi__n_010 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Satyr for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador S6
Events
Unit - A unit enters Regi__n_011 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Satyr for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador S7
Events
Unit - A unit enters Regi__n_042 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Satyr for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador S8
Events
Unit - A unit enters Regi__n_043 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Satyr for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador Ol
Events
Unit - A unit enters Regi__n_044 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Gusano olvidado for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador Ol2
Events
Unit - A unit enters Regi__n_045 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Gusano olvidado for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador Ol3
Events
Unit - A unit enters Regi__n_046 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Gusano olvidado for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador Ol6
Events
Unit - A unit enters Regi__n_047 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Gusano olvidado for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador Ol7
Events
Unit - A unit enters Regi__n_048 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Gusano olvidado for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador Ol8
Events
Unit - A unit enters Regi__n_049 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Gusano olvidado for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador ES1
Events
Unit - A unit enters Regi__n_050 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador ES2
Events
Unit - A unit enters Regi__n_051 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador ES3
Events
Unit - A unit enters Regi__n_052 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador ES6
Events
Unit - A unit enters Regi__n_053 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador ES7
Events
Unit - A unit enters Regi__n_054 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador ES8
Events
Unit - A unit enters Regi__n_055 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Worker (Blood Elf) for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador R1
Events
Unit - A unit enters Regi__n_068 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Esclavo reptil (reptiliano) for Player 1 (Red) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador R2
Events
Unit - A unit enters Regi__n_069 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Esclavo reptil (reptiliano) for Player 2 (Blue) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador R3
Events
Unit - A unit enters Regi__n_070 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Esclavo reptil (reptiliano) for Player 3 (Teal) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador R6
Events
Unit - A unit enters Regi__n_071 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Esclavo reptil (reptiliano) for Player 6 (Orange) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador R7
Events
Unit - A unit enters Regi__n_072 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Esclavo reptil (reptiliano) for Player 7 (Green) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
seleccionador R8
Events
Unit - A unit enters Regi__n_073 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (Unit-type of (Triggering unit))
Actions
Unit - Create 5 . Esclavo reptil (reptiliano) for Player 8 (Pink) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
comienzo
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 1000
Player - Set Player 1 (Red) . Current lumber to 600
comienzo 2
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 1000
Player - Set Player 2 (Blue) . Current lumber to 600
comienzo 3
Events
Map initialization
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 1000
Player - Set Player 3 (Teal) . Current lumber to 600
comienzo 4
Events
Map initialization
Conditions
Actions
Player - Set Player 4 (Purple) . Current gold to 1000
Player - Set Player 4 (Purple) . Current lumber to 600
comienzo 5
Events
Map initialization
Conditions
Actions
Player - Set Player 5 (Yellow) . Current gold to 1000
Player - Set Player 5 (Yellow) . Current lumber to 600
comienzo 6
Events
Map initialization
Conditions
Actions
Player - Set Player 6 (Orange) . Current gold to 1000
Player - Set Player 6 (Orange) . Current lumber to 600
comienzo 7
Events
Map initialization
Conditions
Actions
Player - Set Player 7 (Green) . Current gold to 1000
Player - Set Player 7 (Green) . Current lumber to 600
comienzo 8
Events
Map initialization
Conditions
Actions
Player - Set Player 8 (Pink) . Current gold to 1000
Player - Set Player 8 (Pink) . Current lumber to 600
Seleccionador random
Events
Map initialization
Conditions
Actions
-------- Raza random --------
Set Variable Set random[1] = "hpea"
Set Variable Set random[2] = "opeo"
Set Variable Set random[3] = "ewsp"
Set Variable Set random[4] = "uaco"
Set Variable Set random[5] = "h000"
Set Variable Set random[6] = "nmpe"
Set Variable Set random[7] = "n005"
Set Variable Set random[8] = "u000"
Set Variable Set random[9] = "n00P"
Set Variable Set NumeroDeRazas = "9"
Random Select 1
Events
Unit - A unit enters Regi__n_056 <gen>
Conditions
Actions
Unit - Create 5 . random[(Random integer number between 1 and NumeroDeRazas)] for (Owner of (Triggering unit)) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Random Select 2
Events
Unit - A unit enters Regi__n_057 <gen>
Conditions
Actions
Unit - Create 5 . random[(Random integer number between 1 and NumeroDeRazas)] for (Owner of (Triggering unit)) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Random Select 3
Events
Unit - A unit enters Regi__n_058 <gen>
Conditions
Actions
Unit - Create 5 . random[(Random integer number between 1 and NumeroDeRazas)] for (Owner of (Triggering unit)) at (Center of Regi__n_006 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Random Select 6
Events
Unit - A unit enters Regi__n_059 <gen>
Conditions
Actions
Unit - Create 5 . random[(Random integer number between 1 and NumeroDeRazas)] for (Owner of (Triggering unit)) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Random Select 7
Events
Unit - A unit enters Regi__n_060 <gen>
Conditions
Actions
Unit - Create 5 . random[(Random integer number between 1 and NumeroDeRazas)] for (Owner of (Triggering unit)) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Random Select 8
Events
Unit - A unit enters Regi__n_061 <gen>
Conditions
Actions
Unit - Create 5 . random[(Random integer number between 1 and NumeroDeRazas)] for (Owner of (Triggering unit)) at (Center of Regi__n_007 <gen>) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
notas
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Guerra de razas BetaV2.5 with the description actualizacion:-se ha agregado 2 heroes ocultos-se han agregado las razas:*elfo sanguinario*hombres largato (o bien illuminati)-se ha cambiado el campo de batalla-se ha eliminado la habilidad ''mochila''-se ha eliminado los siguientes edificios:*tumba de reliquias*camara arcana*sala vudu*ancestro prodigioso-se ha creado los heroes:*Mago esqueletico*Señor de la guerra reptiliano-se han arreglado algunos errores ahi que ni me acuerto-etc , using icon path ReplaceableTextures\CommandButtons\BTNBerserk.blp
Set Variable Set mision = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description
Set Variable Set mision1 = (Last created quest requirement)
Quest - Change the description of (Last created quest requirement) to
Set Variable Set mision2 = (Last created quest requirement)
Quest - Display to (All players) the Quest Update message: |cffffcc00Bienvenido a la version Beta|r escoge tu raza y arraza a tus enemigos
contactos
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Contactos with the description Si encuentras algun bug o quieres enviar tus sugerencias envia un correo a [email protected] contactame en garena : destroy357 is typing ... , using icon path ReplaceableTextures\CommandButtons\BTNSnazzyScrollPurple.blp
Set Variable Set mision = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description
Set Variable Set mision1 = (Last created quest requirement)
Quest - Change the description of (Last created quest requirement) to
Set Variable Set mision2 = (Last created quest requirement)
proximas versiones
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Proxima version with the description -despues pensarealguna sugerencia , contacteme al correo : [email protected] en garena : destroy357 is typing... , using icon path ReplaceableTextures\CommandButtons\BTNBansheeMaster.blp
Set Variable Set mision = (Last created quest requirement)
Quest - Create a quest requirement for (Last created quest) with the description
Set Variable Set mision1 = (Last created quest requirement)
Quest - Change the description of (Last created quest requirement) to
Set Variable Set mision2 = (Last created quest requirement)
Serro
Events
Unit - A unit enters Regi__n_062 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_063 <gen>)
Serro1
Events
Unit - A unit enters Regi__n_074 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Regi__n_075 <gen>)
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