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Model validation: Guardmen medic

guardsmen medic.MDX

0 errors 5 severe 3 warnings 12 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (21)
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 26667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 4
    • Number of sequence extents (0) does not match the number of sequences (21)
  • 2 Bone 0 - "bone_1"
    • 2 Rotation
      • Track 1 at frame 14000 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 42667 has exactly the same value as tracks 7 and 9
  • 2 Bone 3 - "bone_6"
    • 2 Rotation
      • Track 12 at frame 14000 has roughly the same value as tracks 11 and 13
      • Track 41 at frame 42667 has roughly the same value as tracks 40 and 42
  • 3 Bone 4 - "bone_2"
    • 3 Rotation
      • Track 12 at frame 12300 has exactly the same value as tracks 11 and 13
      • Track 17 at frame 14333 has exactly the same value as tracks 16 and 18
      • Track 41 at frame 43000 has exactly the same value as tracks 40 and 42
  • 3 Bone 5 - "bone_3"
    • 3 Rotation
      • Track 13 at frame 12300 has exactly the same value as tracks 12 and 14
      • Track 18 at frame 14333 has exactly the same value as tracks 17 and 19
      • Track 56 at frame 43000 has exactly the same value as tracks 55 and 57
  • 2 Bone 14 - "bone_19"
    • 2 Rotation
      • Track 11 at frame 14333 has roughly the same value as tracks 10 and 12
      • Track 37 at frame 43000 has roughly the same value as tracks 36 and 38
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