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Triggers
Defense of Lordaeron.w3x
Variables
Hero Selection
Hero spawn 1
Hero spawn 2
Hero spawn 3
Map
Other 2
Other 3
Other
Other 4
Other 5
Other 6
Intro
Outro
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Hero spawn 1
Events
Unit - A unit enters Paladin <gen>
Conditions
(Unit-type of (Entering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Paladin for (Owner of (Entering unit)) at (Center of Region_003 <gen>) facing 90.00 degrees
Hero spawn 2
Events
Unit - A unit enters Ranger <gen>
Conditions
(Unit-type of (Entering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Ranger for (Owner of (Entering unit)) at (Center of Region_003 <gen>) facing 90.00 degrees
Hero spawn 3
Events
Unit - A unit enters Rouge <gen>
Conditions
(Unit-type of (Entering unit)) Equal to High Elf (Male)
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 . Rouge for (Owner of (Entering unit)) at (Center of Region_003 <gen>) facing 90.00 degrees
Other 2
Events
Map initialization
Conditions
Actions
Hero - Set Lich 0019 <gen> Hero-level to 4 , Hide level-up graphics
Trigger - Turn off (This trigger)
Other 3
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Unit - Remove Stone Form Gargoyle 0022 <gen> from the game
Unit - Remove Stone Form Gargoyle 0023 <gen> from the game
Unit - Create 2 . Gargoyle for Player 3 (Teal) at (Center of Region_007 <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Other
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Create 1 . Crypt Fiend for Player 3 (Teal) at (Center of Region_005 <gen>) facing 10.00 degrees
Unit - Create 1 . Crypt Fiend for Player 3 (Teal) at (Center of Region_006 <gen>) facing 1.00 degrees
Cinematic - Send transmission to (All players) from (Last created unit) named Cript Fiend : Play No sound and display For the scourge! . Modify duration: Add 0 seconds and Wait
Trigger - Turn off (This trigger)
Other 4
Events
Unit - A unit enters Region_008 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Abomination 0077 <gen> named Abomination : Play No sound and display You not pass, you should save game! . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
Other 5
Events
Map initialization
Conditions
Actions
Hero - Set Death Knight 0159 <gen> Hero-level to 20 , Hide level-up graphics
Trigger - Turn off (This trigger)
Other 6
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Varian 0160 <gen> named Varian : Play No sound and display FIGHT FOR THE GLORY OF THE ALIANCE HEROES . Modify duration: Add 2.00 seconds and Wait
Trigger - Turn off (This trigger)
Intro
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads The city is in need of you, DESTROY THE SCOURGE, AVENGE YOUR ALLYES at (Center of Region_003 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Quest - Display to (All players) the Quest Discovered message: New quest discovered
Quest - Create a Required quest titled Dang Scourge with the description -Slay scourge leader-Your hero must survive , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Outro
Events
Unit - Death Knight 0159 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: the Duke is dead, VICTORY!
Quest - Mark (Last created quest) as Completed
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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