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Model validation: Guardian Khadgar

khadgarold.mdx

0 errors 5 severe 48 warnings 119 unused
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 130468); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 130468); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 130468); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 130468); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 130468); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 8 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 5 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "M_beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 44 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "R_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "R_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "R_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 50 - "R_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 51 - "L_hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 104 at frame 40800 has roughly the same value as tracks 103 and 105
  • 1 Bone 52 - "L_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "L_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 54 - "L_hair_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 248 at frame 130835 has roughly the same value as tracks 247 and 249
  • 1 Bone 55 - "M_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 56 - "M_hair_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 151 at frame 67267 has roughly the same value as tracks 150 and 152
  • 1 Bone 57 - "L_mustache_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "L_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "R_mustache_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "R_mustache_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "L_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "L_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 95 - "R_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 96 - "R_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "M_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "M_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 8 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 2 - "spine_02_bind_jnt"
    • 1 Rotation
      • Track 184 at frame 132968 has roughly the same value as tracks 183 and 185
  • 2 Bone 4 - "neck_bind_jnt"
    • 2 Rotation
      • Track 149 at frame 117868 has roughly the same value as tracks 148 and 150
      • Track 158 at frame 131068 has roughly the same value as tracks 157 and 159
  • 1 Bone 6 - "bone_head"
    • 1 Rotation
      • Track 271 at frame 118001 has roughly the same value as tracks 270 and 272
  • 1 Bone 61 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 3 at frame 300 has roughly the same value as tracks 2 and 4
  • 2 Bone 63 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 238 at frame 130868 has roughly the same value as tracks 237 and 239
      • Track 247 at frame 131368 has roughly the same value as tracks 246 and 248
  • 2 Bone 81 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 215 at frame 93468 has roughly the same value as tracks 214 and 216
      • Track 221 at frame 130835 has roughly the same value as tracks 220 and 222
  • 2 Bone 82 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 1800 has roughly the same value as tracks 5 and 7
      • Track 207 at frame 133068 has roughly the same value as tracks 206 and 208
  • 2 Bone 83 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 1800 has roughly the same value as tracks 5 and 7
      • Track 207 at frame 133068 has roughly the same value as tracks 206 and 208
  • 2 Bone 86 - "R_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 3267 has roughly the same value as tracks 20 and 22
      • Track 62 at frame 65900 has roughly the same value as tracks 61 and 63
  • 1 Bone 98 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 209 at frame 104601 has roughly the same value as tracks 208 and 210
  • 1 Bone 101 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 26 at frame 65934 has roughly the same value as tracks 25 and 27
  • 1 Bone 108 - "R_skirt_C_01_bind_jnt"
    • 1 Translation
      • Track 306 at frame 132701 has roughly the same value as tracks 305 and 307
  • 1 Bone 114 - "L_skirt_A_02_bind_jnt"
    • 1 Rotation
      • Track 215 at frame 132468 has roughly the same value as tracks 214 and 216
  • 1 Bone 118 - "R_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 246 at frame 132468 has roughly the same value as tracks 245 and 247
  • 1 Bone 125 - "LB_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1200 has roughly the same value as tracks 12 and 14
  • 27 Bone 129 - "weapon_jnt"
    • 27 Rotation
      • Track 65 at frame 3667 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 3701 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 3734 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 3767 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 3801 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 3834 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 3867 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 3901 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 3934 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 3967 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4001 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4034 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4067 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4101 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4134 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4167 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4201 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4234 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4267 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4301 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4334 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4367 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4401 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4434 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4467 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4501 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4534 has exactly the same value as tracks 90 and 92
  • 27 Attachment 6 - "Weapon Ref"
    • 27 Rotation
      • Track 65 at frame 3667 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 3701 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 3734 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 3767 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 3801 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 3834 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 3867 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 3901 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 3934 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 3967 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4001 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4034 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4067 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4101 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4134 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4167 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4201 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4234 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4267 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4301 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4334 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4367 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4401 has exactly the same value as tracks 86 and 88
      • Track 88 at frame 4434 has exactly the same value as tracks 87 and 89
      • Track 89 at frame 4467 has exactly the same value as tracks 88 and 90
      • Track 90 at frame 4501 has exactly the same value as tracks 89 and 91
      • Track 91 at frame 4534 has exactly the same value as tracks 90 and 92
  • 12 ParticleEmitterPopcorn 1 - "Hero_Glow"
    • 8 Alpha
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4434 has exactly the same value as tracks 2 and 4
      • Track 6 at frame 5567 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 7067 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 7100 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 9267 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9300 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 10967 has exactly the same value as tracks 10 and 12
    • 4 Visibility
      • Track 2 at frame 2934 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4434 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 9267 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9300 has exactly the same value as tracks 9 and 11
  • 1 CollisionShape 4 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 131 at frame 121668 has roughly the same value as tracks 130 and 132
  • 27 CollisionShape 7 - "B_KGS_Weapon"
    • 27 Rotation
      • Track 4 at frame 767 has roughly the same value as tracks 3 and 5
      • Track 62 at frame 3701 has exactly the same value as tracks 61 and 63
      • Track 63 at frame 3734 has exactly the same value as tracks 62 and 64
      • Track 64 at frame 3767 has exactly the same value as tracks 63 and 65
      • Track 65 at frame 3801 has exactly the same value as tracks 64 and 66
      • Track 66 at frame 3834 has exactly the same value as tracks 65 and 67
      • Track 67 at frame 3867 has exactly the same value as tracks 66 and 68
      • Track 68 at frame 3901 has exactly the same value as tracks 67 and 69
      • Track 69 at frame 3934 has exactly the same value as tracks 68 and 70
      • Track 70 at frame 3967 has exactly the same value as tracks 69 and 71
      • Track 71 at frame 4001 has exactly the same value as tracks 70 and 72
      • Track 72 at frame 4034 has exactly the same value as tracks 71 and 73
      • Track 73 at frame 4067 has exactly the same value as tracks 72 and 74
      • Track 74 at frame 4101 has exactly the same value as tracks 73 and 75
      • Track 75 at frame 4134 has exactly the same value as tracks 74 and 76
      • Track 76 at frame 4167 has exactly the same value as tracks 75 and 77
      • Track 77 at frame 4201 has exactly the same value as tracks 76 and 78
      • Track 78 at frame 4234 has exactly the same value as tracks 77 and 79
      • Track 79 at frame 4267 has exactly the same value as tracks 78 and 80
      • Track 80 at frame 4301 has exactly the same value as tracks 79 and 81
      • Track 81 at frame 4334 has exactly the same value as tracks 80 and 82
      • Track 82 at frame 4367 has exactly the same value as tracks 81 and 83
      • Track 83 at frame 4401 has exactly the same value as tracks 82 and 84
      • Track 84 at frame 4434 has exactly the same value as tracks 83 and 85
      • Track 85 at frame 4467 has exactly the same value as tracks 84 and 86
      • Track 86 at frame 4501 has exactly the same value as tracks 85 and 87
      • Track 87 at frame 4534 has exactly the same value as tracks 86 and 88
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