Model validation: Guard Tower

GuardTower.mdx

0 errors 3 severe 5 warnings 13 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 31250); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (5) does not match the number of sequences (4)
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 6 Bone 0 - "Bone01"
    • 2 Translation
      • Track 2 at frame 1562 is not in any sequence
      • Track 3 at frame 4687 is not in any sequence
    • 4 Rotation
      • Track 2 at frame 1562 is not in any sequence
      • Track 3 at frame 4687 is not in any sequence
      • Track 7 at frame 17187 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 18229 has exactly the same value as tracks 7 and 9
  • 2 ParticleEmitter2 0 - "smoke"
    • 2 Visibility
      • Track 2 at frame 1562 is not in any sequence
      • Track 3 at frame 4687 is not in any sequence
  • 2 ParticleEmitter2 1 - "smoke2"
    • 2 Visibility
      • Track 2 at frame 1562 is not in any sequence
      • Track 3 at frame 4687 is not in any sequence
  • 2 ParticleEmitter2 2 - "dirt"
    • 2 Visibility
      • Track 2 at frame 1562 is not in any sequence
      • Track 3 at frame 4687 is not in any sequence
  • unused Texture 2 - "Clouds8x8Fire.blp"
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