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Model validation: Gryphon Lancer (Revamped and Reforged)
GryphonLancer.mdx
0errors0severe28warnings50unused
13
Model
Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Geoset 8
This geoset has both skin/weights and vertex groups
1
Geoset 9
This geoset has both skin/weights and vertex groups
1
Geoset 10
This geoset has both skin/weights and vertex groups
1
Geoset 11
This geoset has both skin/weights and vertex groups
1
Geoset 12
This geoset has both skin/weights and vertex groups
1
Geoset 13
This geoset has both skin/weights and vertex groups
1
Bone 113 - "bone_head"
There are no vertices attached to this bone
3
Bone 3 - "hd_anim_bind_jnt"
1
Translation
Track 23 at frame 2067 has roughly the same value as tracks 22 and 24
2
Rotation
Track 255 at frame 9733 has roughly the same value as tracks 254 and 256
Track 262 at frame 10233 has roughly the same value as tracks 261 and 263
1
Bone 7 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 34 at frame 1400 has roughly the same value as tracks 33 and 35
2
Bone 8 - "L_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 131 at frame 5800 has roughly the same value as tracks 130 and 132
Track 224 at frame 10100 has roughly the same value as tracks 223 and 225
2
Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
2
Rotation
Track 131 at frame 5800 has roughly the same value as tracks 130 and 132
Track 224 at frame 10100 has roughly the same value as tracks 223 and 225
1
Bone 26 - "R_shoulder_bind_jnt"
1
Rotation
Track 171 at frame 10000 has roughly the same value as tracks 170 and 172
6
Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
6
Rotation
Track 34 at frame 2900 has roughly the same value as tracks 33 and 35
Track 37 at frame 3367 has roughly the same value as tracks 36 and 38
Track 55 at frame 4900 has roughly the same value as tracks 54 and 56
Track 56 at frame 5833 has roughly the same value as tracks 55 and 57
Track 92 at frame 8767 has roughly the same value as tracks 91 and 93
Track 156 at frame 14233 has roughly the same value as tracks 155 and 157
6
Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
6
Rotation
Track 34 at frame 2900 has roughly the same value as tracks 33 and 35
Track 37 at frame 3367 has roughly the same value as tracks 36 and 38
Track 55 at frame 4900 has roughly the same value as tracks 54 and 56
Track 56 at frame 5833 has roughly the same value as tracks 55 and 57
Track 92 at frame 8767 has roughly the same value as tracks 91 and 93
Track 156 at frame 14233 has roughly the same value as tracks 155 and 157
1
Bone 32 - "R_tmb_01_bind_jnt"
1
Translation
Track 11 at frame 10167 has roughly the same value as tracks 10 and 12
1
Bone 48 - "L_leg_01_bind_jnt"
1
Rotation
Track 256 at frame 10033 has roughly the same value as tracks 255 and 257
1
Bone 115 - "B_hair_02_bind_jnt"
1
Rotation
Track 24 at frame 1167 has roughly the same value as tracks 23 and 25
1
Bone 135 - "mount_tongue_01_bind_jnt"
1
Translation
Track 113 at frame 13100 has roughly the same value as tracks 112 and 114
4
Bone 138 - "mount_L_shoulder_bind_jnt"
4
Rotation
Track 36 at frame 2500 has roughly the same value as tracks 35 and 37
Track 49 at frame 3333 has roughly the same value as tracks 48 and 50
Track 98 at frame 6700 has roughly the same value as tracks 97 and 99
Track 111 at frame 7533 has roughly the same value as tracks 110 and 112
1
Bone 142 - "mount_L_arm_04_bind_jnt"
1
Rotation
Track 18 at frame 10233 has roughly the same value as tracks 17 and 19
3
Bone 146 - "mount_L_ind_finger_02_bind_jnt"
3
Rotation
Track 20 at frame 700 has roughly the same value as tracks 19 and 21
Track 108 at frame 4067 has roughly the same value as tracks 107 and 109
Track 217 at frame 8267 has roughly the same value as tracks 216 and 218
3
Bone 148 - "mount_L_mid_finger_02_bind_jnt"
3
Rotation
Track 20 at frame 700 has roughly the same value as tracks 19 and 21
Track 108 at frame 4067 has roughly the same value as tracks 107 and 109
Track 217 at frame 8267 has roughly the same value as tracks 216 and 218
3
Bone 150 - "mount_L_pnk_finger_02_bind_jnt"
3
Rotation
Track 20 at frame 700 has roughly the same value as tracks 19 and 21
Track 108 at frame 4067 has roughly the same value as tracks 107 and 109
Track 217 at frame 8267 has roughly the same value as tracks 216 and 218
1
Bone 155 - "mount_R_arm_04_bind_jnt"
1
Rotation
Track 29 at frame 9733 has roughly the same value as tracks 28 and 30
1
Bone 171 - "mount_L_feather_A_01_bind_jnt"
1
Rotation
Track 301 at frame 11467 has roughly the same value as tracks 300 and 302
1
Bone 179 - "mount_R_feather_A_01_bind_jnt"
1
Rotation
Track 301 at frame 11467 has roughly the same value as tracks 300 and 302
1
Bone 180 - "mount_L_rein_01_bind_jnt"
1
Rotation
Track 13 at frame 1700 has roughly the same value as tracks 12 and 14
2
Bone 186 - "mount_L_leg_01_bind_jnt"
2
Rotation
Track 239 at frame 9733 has roughly the same value as tracks 238 and 240
Track 247 at frame 10233 has roughly the same value as tracks 246 and 248
1
Bone 189 - "mount_bone_leg_left"
1
Rotation
Track 276 at frame 9733 has roughly the same value as tracks 275 and 277
1
Bone 190 - "mount_L_leg_05_bind_jnt"
1
Rotation
Track 270 at frame 14333 has roughly the same value as tracks 269 and 271
1
Bone 192 - "mount_R_leg_02_bind_jnt"
1
Rotation
Track 216 at frame 8567 has roughly the same value as tracks 215 and 217
1
Bone 193 - "mount_R_leg_03_bind_jnt"
1
Rotation
Track 242 at frame 9733 has roughly the same value as tracks 241 and 243
1
Bone 194 - "mount_bone_leg_right"
1
Rotation
Track 259 at frame 8833 has roughly the same value as tracks 258 and 260
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