Model validation: grunt

CampaignGrunt.mdx

0 errors 6 severe 7 warnings 1 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 201067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (0) does not match the number of sequences (12)
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Helper 0
    • 1 Rotation
      • Track 9 at frame 8333 has exactly the same value as tracks 8 and 10
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