Model validation: GroundWalker_IronTurtle

GroundWalker_IronTurtle.mdx

0 errors 1 severe 11 warnings 2 unused
  • 1 Geoset 13
    • Alpha is 1.000 at end of "decay" (frame 66485); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 ParticleEmitter2 0 - "BlizParticle03"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "BlizParticle04"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 2 - "BlizParticle05"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 3 - "BlizParticle06"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "BlizParticle07"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 5 - "BlizParticle08"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 6 - "BlizParticle09"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 7 - "Smoke1"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 8 - "Smoke2"
    • 1 Visibility
      • Interpolation type not set to None
  • unused Material 0
  • unused Material 7
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