• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: GroundWalker_Fury

GroundWalker_Fury.mdx

0 errors 14 severe 24 warnings 98 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 8, 23
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 16, 29
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Referenced by 2 geoset animations: 17, 30
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay" (frame 20010); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 5 ParticleEmitter2 2 - "Death_Eject_Smoke"
    • Expected time middle to be between 0 and 1, got 4
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 1 5 ParticleEmitter2 3 - "Death_Eject_Fire"
    • Expected time middle to be between 0 and 1, got 4
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 1 5 ParticleEmitter2 8 - "Decay_Smoke"
    • Expected time middle to be between 0 and 1, got 4
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 1 5 ParticleEmitter2 10 - "Decay_Eject_Fire"
    • Expected time middle to be between 0 and 1, got 4
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 Geoset 9
    • Referenced by 5 geoset animations: 9, 24, 25, 26, 27
  • 1 Geoset 10
    • Referenced by 2 geoset animations: 10, 28
  • 1 Geoset 22
    • Referenced by 2 geoset animations: 22, 31
  • 1 7 Light 0 - "LightAttackOrSpells"
    • 1 7 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 67200 is not in any sequence
      • Track 22 at frame 68200 is not in any sequence
      • Track 23 at frame 69200 is not in any sequence
      • Track 24 at frame 70200 is not in any sequence
      • Track 25 at frame 71200 is not in any sequence
      • Track 26 at frame 72200 is not in any sequence
      • Track 27 at frame 74200 is not in any sequence
  • 1 5 ParticleEmitter2 0 - "Death_Fire_Circle"
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 ParticleEmitter2 1 - "Stand_FlareGreen_L"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 4 - "Stand_Ready_AndMorph_FlareRed_L"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 5 ParticleEmitter2 5 - "Death_Fire_Sparkle"
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 ParticleEmitter2 6 - "Attack_Alternate_Fire"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 5 ParticleEmitter2 7 - "Decay_Fire_Sparkle"
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 ParticleEmitter2 9 - "Attack_Alternate_Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 5 ParticleEmitter2 11 - "Decay_Eject_Smoke"
    • 1 5 Visibility
      • Interpolation type not set to None
      • Track 21 at frame 69200 is not in any sequence
      • Track 22 at frame 70200 is not in any sequence
      • Track 23 at frame 71200 is not in any sequence
      • Track 24 at frame 72200 is not in any sequence
      • Track 25 at frame 74200 is not in any sequence
  • 1 ParticleEmitter2 12 - "Stand_FlareGreen_R"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 13 - "Stand_Ready_AndMorph_FlareRed_R"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 14 - "Walk_AndAlternate_Smoke"
    • 1 Visibility
      • Interpolation type not set to None
  • 2 16 ParticleEmitter2 15 - "Spell_AndAlternate_Light"
    • 1 Visibility
      • Interpolation type not set to None
    • 1 16 Emission Rate
      • Track 7 has the same frame 44000 as track 6
      • Track 32 at frame 66300 is not in any sequence
      • Track 33 at frame 66400 is not in any sequence
      • Track 34 at frame 66500 is not in any sequence
      • Track 35 at frame 66600 is not in any sequence
      • Track 36 at frame 66700 is not in any sequence
      • Track 37 at frame 66800 is not in any sequence
      • Track 38 at frame 66900 is not in any sequence
      • Track 39 at frame 67000 is not in any sequence
      • Track 40 at frame 67100 is not in any sequence
      • Track 41 at frame 67200 is not in any sequence
      • Track 42 at frame 68200 is not in any sequence
      • Track 43 at frame 69200 is not in any sequence
      • Track 44 at frame 70200 is not in any sequence
      • Track 45 at frame 71200 is not in any sequence
      • Track 46 at frame 72200 is not in any sequence
      • Track 47 at frame 74200 is not in any sequence
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 4
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 23
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 24
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 25
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 26
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 1 GeosetAnimation 31
    • 1 Alpha
      • Track 1 at frame 866 is not in any sequence
  • 3 Bone 0 - "Bone_Plevis"
    • 3 Translation
      • Track 0 at frame 3149 is not in any sequence
      • Track 1 at frame 3630 is not in any sequence
      • Track 2 at frame 4082 is not in any sequence
  • 5 Bone 2 - "Bone_Turret"
    • 5 Rotation
      • Track 28 at frame 72200 is not in any sequence
      • Track 29 at frame 73200 is not in any sequence
      • Track 30 at frame 74200 is not in any sequence
      • Track 11 at frame 7232 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 7766 has exactly the same value as tracks 11 and 13
  • 3 Bone 4 - "Bone_PilotEject"
    • 3 Scaling
      • Track 9 at frame 68200 is not in any sequence
      • Track 10 at frame 70200 is not in any sequence
      • Track 11 at frame 72200 is not in any sequence
  • 3 Bone 11 - "Bone_Leg1_R"
    • 3 Rotation
      • Track 11 at frame 72200 is not in any sequence
      • Track 12 at frame 73200 is not in any sequence
      • Track 13 at frame 74200 is not in any sequence
  • 3 Bone 12 - "Bone_Leg1_L"
    • 3 Rotation
      • Track 11 at frame 72200 is not in any sequence
      • Track 12 at frame 73200 is not in any sequence
      • Track 13 at frame 74200 is not in any sequence
  • 5 Bone 18 - "Bone_Minigun"
    • 5 Rotation
      • Track 11 at frame 68200 is not in any sequence
      • Track 12 at frame 69200 is not in any sequence
      • Track 13 at frame 70200 is not in any sequence
      • Track 14 at frame 71200 is not in any sequence
      • Track 15 at frame 72200 is not in any sequence
  • unused Texture 2 - "Dust6.blp"
  • unused Texture 4 - "HeroTinker.blp"
Back
Top