How to import Greymane Wall (Cataclysm) (Entire Interior)

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Greymane Wall (Cataclysm) (Entire Interior) of the bundle Greymane Wall (Cataclysm) (Entire Interior). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Greymane Wall (Cataclysm) (Entire Interior).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_roofdecor_ltwendy.blp
eb_gil_wood2_end_lt.blp
eb_gil_windows4.blp
eb_gil_windows3.blp
eb_gil_wood_dectrim.blp
eb_gil_wood3.blp
eb_gilcity_wall12.blp
eb_gil_stucco_stone.blp
eb_gil_clock.blp
eb_gil_woodtrim4.blp
eb_gil_gatewood.blp
eb_gil_brickchimney.blp
eb_gil_shingle2.blp
eb_gil_wood.blp
eb_gilwallsection002.blp
eb_gil_misc002.blp
pb_gilwall_window.blp
eb_gil_shingle.blp
eb_gil_roofbrace.blp
eb_gilcity_wall00.blp
gilcity_sidewalk.blp
eb_gil_wood2_lt.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing gilneas_greymane_wall.mdx

Now Click the "Import File" Button:

Next select 'gilneas_greymane_wall.mdx' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx

Done, you have imported the file gilneas_greymane_wall.mdx.

Importing eb_gil_brickchimney.blp

Now Click the "Import File" Button:

Next select 'eb_gil_brickchimney.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
war3mapimported/eb_gil_brickchimney.blp

Double-click the file eb_gil_brickchimney.blp:

eb_gil_brickchimney.blp
Image / Texture
25
war3mapimported/eb_gil_brickchimney.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp

Done, you have imported the file eb_gil_brickchimney.blp.

Importing eb_gil_clock.blp

Now Click the "Import File" Button:

Next select 'eb_gil_clock.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
war3mapimported/eb_gil_clock.blp

Double-click the file eb_gil_clock.blp:

eb_gil_clock.blp
Image / Texture
28
war3mapimported/eb_gil_clock.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp

Done, you have imported the file eb_gil_clock.blp.

Importing eb_gil_concrete.blp

Now Click the "Import File" Button:

Next select 'eb_gil_concrete.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
war3mapimported/eb_gil_concrete.blp

Double-click the file eb_gil_concrete.blp:

eb_gil_concrete.blp
Image / Texture
27
war3mapimported/eb_gil_concrete.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp

Done, you have imported the file eb_gil_concrete.blp.

Importing eb_gil_gateparts.blp

Now Click the "Import File" Button:

Next select 'eb_gil_gateparts.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
war3mapimported/eb_gil_gateparts.blp

Double-click the file eb_gil_gateparts.blp:

eb_gil_gateparts.blp
Image / Texture
48
war3mapimported/eb_gil_gateparts.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp

Done, you have imported the file eb_gil_gateparts.blp.

Importing eb_gil_gatewood.blp

Now Click the "Import File" Button:

Next select 'eb_gil_gatewood.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
war3mapimported/eb_gil_gatewood.blp

Double-click the file eb_gil_gatewood.blp:

eb_gil_gatewood.blp
Image / Texture
21
war3mapimported/eb_gil_gatewood.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp

Done, you have imported the file eb_gil_gatewood.blp.

Importing eb_gil_misc002.blp

Now Click the "Import File" Button:

Next select 'eb_gil_misc002.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
war3mapimported/eb_gil_misc002.blp

Double-click the file eb_gil_misc002.blp:

eb_gil_misc002.blp
Image / Texture
101
war3mapimported/eb_gil_misc002.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp

Done, you have imported the file eb_gil_misc002.blp.

Importing eb_gil_roofbrace.blp

Now Click the "Import File" Button:

Next select 'eb_gil_roofbrace.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
war3mapimported/eb_gil_roofbrace.blp

Double-click the file eb_gil_roofbrace.blp:

eb_gil_roofbrace.blp
Image / Texture
17
war3mapimported/eb_gil_roofbrace.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp

Done, you have imported the file eb_gil_roofbrace.blp.

Importing eb_gil_roofdecor_ltwendy.blp

Now Click the "Import File" Button:

Next select 'eb_gil_roofdecor_ltwendy.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
war3mapimported/eb_gil_roofdecor_ltwendy.blp

Double-click the file eb_gil_roofdecor_ltwendy.blp:

eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
war3mapimported/eb_gil_roofdecor_ltwendy.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp

Done, you have imported the file eb_gil_roofdecor_ltwendy.blp.

Importing eb_gil_shingle.blp

Now Click the "Import File" Button:

Next select 'eb_gil_shingle.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
war3mapimported/eb_gil_shingle.blp

Double-click the file eb_gil_shingle.blp:

eb_gil_shingle.blp
Image / Texture
27
war3mapimported/eb_gil_shingle.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp

Done, you have imported the file eb_gil_shingle.blp.

Importing eb_gil_shingle2.blp

Now Click the "Import File" Button:

Next select 'eb_gil_shingle2.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
war3mapimported/eb_gil_shingle2.blp

Double-click the file eb_gil_shingle2.blp:

eb_gil_shingle2.blp
Image / Texture
30
war3mapimported/eb_gil_shingle2.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp

Done, you have imported the file eb_gil_shingle2.blp.

Importing eb_gil_stucco_stone.blp

Now Click the "Import File" Button:

Next select 'eb_gil_stucco_stone.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
war3mapimported/eb_gil_stucco_stone.blp

Double-click the file eb_gil_stucco_stone.blp:

eb_gil_stucco_stone.blp
Image / Texture
25
war3mapimported/eb_gil_stucco_stone.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp

Done, you have imported the file eb_gil_stucco_stone.blp.

Importing eb_gil_windows3.blp

Now Click the "Import File" Button:

Next select 'eb_gil_windows3.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
war3mapimported/eb_gil_windows3.blp

Double-click the file eb_gil_windows3.blp:

eb_gil_windows3.blp
Image / Texture
41
war3mapimported/eb_gil_windows3.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp

Done, you have imported the file eb_gil_windows3.blp.

Importing eb_gil_windows4.blp

Now Click the "Import File" Button:

Next select 'eb_gil_windows4.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
war3mapimported/eb_gil_windows4.blp

Double-click the file eb_gil_windows4.blp:

eb_gil_windows4.blp
Image / Texture
42
war3mapimported/eb_gil_windows4.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp

Done, you have imported the file eb_gil_windows4.blp.

Importing eb_gil_wood.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
war3mapimported/eb_gil_wood.blp

Double-click the file eb_gil_wood.blp:

eb_gil_wood.blp
Image / Texture
21
war3mapimported/eb_gil_wood.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp

Done, you have imported the file eb_gil_wood.blp.

Importing eb_gil_wood2_end_lt.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood2_end_lt.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
war3mapimported/eb_gil_wood2_end_lt.blp

Double-click the file eb_gil_wood2_end_lt.blp:

eb_gil_wood2_end_lt.blp
Image / Texture
27
war3mapimported/eb_gil_wood2_end_lt.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp

Done, you have imported the file eb_gil_wood2_end_lt.blp.

Importing eb_gil_wood2_lt.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood2_lt.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
war3mapimported/eb_gil_wood2_lt.blp

Double-click the file eb_gil_wood2_lt.blp:

eb_gil_wood2_lt.blp
Image / Texture
24
war3mapimported/eb_gil_wood2_lt.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp

Done, you have imported the file eb_gil_wood2_lt.blp.

Importing eb_gil_wood3.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood3.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
war3mapimported/eb_gil_wood3.blp

Double-click the file eb_gil_wood3.blp:

eb_gil_wood3.blp
Image / Texture
20
war3mapimported/eb_gil_wood3.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp

Done, you have imported the file eb_gil_wood3.blp.

Importing eb_gil_wood_dectrim.blp

Now Click the "Import File" Button:

Next select 'eb_gil_wood_dectrim.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
war3mapimported/eb_gil_wood_dectrim.blp

Double-click the file eb_gil_wood_dectrim.blp:

eb_gil_wood_dectrim.blp
Image / Texture
26
war3mapimported/eb_gil_wood_dectrim.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp

Done, you have imported the file eb_gil_wood_dectrim.blp.

Importing eb_gil_woodtrim4.blp

Now Click the "Import File" Button:

Next select 'eb_gil_woodtrim4.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
war3mapimported/eb_gil_woodtrim4.blp

Double-click the file eb_gil_woodtrim4.blp:

eb_gil_woodtrim4.blp
Image / Texture
19
war3mapimported/eb_gil_woodtrim4.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp

Done, you have imported the file eb_gil_woodtrim4.blp.

Importing eb_gilcity_wall00.blp

Now Click the "Import File" Button:

Next select 'eb_gilcity_wall00.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
war3mapimported/eb_gilcity_wall00.blp

Double-click the file eb_gilcity_wall00.blp:

eb_gilcity_wall00.blp
Image / Texture
28
war3mapimported/eb_gilcity_wall00.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp

Done, you have imported the file eb_gilcity_wall00.blp.

Importing eb_gilcity_wall12.blp

Now Click the "Import File" Button:

Next select 'eb_gilcity_wall12.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
war3mapimported/eb_gilcity_wall12.blp

Double-click the file eb_gilcity_wall12.blp:

eb_gilcity_wall12.blp
Image / Texture
21
war3mapimported/eb_gilcity_wall12.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp

Done, you have imported the file eb_gilcity_wall12.blp.

Importing eb_gilwallsection002.blp

Now Click the "Import File" Button:

Next select 'eb_gilwallsection002.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
Image / Texture
126
war3mapimported/eb_gilwallsection002.blp

Double-click the file eb_gilwallsection002.blp:

eb_gilwallsection002.blp
Image / Texture
126
war3mapimported/eb_gilwallsection002.blp

Tick the box "Use Custom Path" and type in the correct path:

eb_gilwallsection002.blp
Image / Texture
126
eb_gilwallsection002.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
Image / Texture
126
eb_gilwallsection002.blp

Done, you have imported the file eb_gilwallsection002.blp.

Importing gilcity_sidewalk.blp

Now Click the "Import File" Button:

Next select 'gilcity_sidewalk.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
Image / Texture
126
eb_gilwallsection002.blp
gilcity_sidewalk.blp
Image / Texture
20
war3mapimported/gilcity_sidewalk.blp

Double-click the file gilcity_sidewalk.blp:

gilcity_sidewalk.blp
Image / Texture
20
war3mapimported/gilcity_sidewalk.blp

Tick the box "Use Custom Path" and type in the correct path:

gilcity_sidewalk.blp
Image / Texture
20
gilcity_sidewalk.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
Image / Texture
126
eb_gilwallsection002.blp
gilcity_sidewalk.blp
Image / Texture
20
gilcity_sidewalk.blp

Done, you have imported the file gilcity_sidewalk.blp.

Importing pb_gilwall_window.blp

Now Click the "Import File" Button:

Next select 'pb_gilwall_window.blp' in the folder which you extracted from the zip archive:

Greymane Wall (Cataclysm) (Entire Interior)
gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
eb_gil_clock.blp
eb_gil_concrete.blp
eb_gil_gateparts.blp
eb_gil_gatewood.blp
eb_gil_misc002.blp
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
eb_gil_windows4.blp
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
gilcity_sidewalk.blp
pb_gilwall_window.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
Image / Texture
126
eb_gilwallsection002.blp
gilcity_sidewalk.blp
Image / Texture
20
gilcity_sidewalk.blp
pb_gilwall_window.blp
Image / Texture
3
war3mapimported/pb_gilwall_window.blp

Double-click the file pb_gilwall_window.blp:

pb_gilwall_window.blp
Image / Texture
3
war3mapimported/pb_gilwall_window.blp

Tick the box "Use Custom Path" and type in the correct path:

pb_gilwall_window.blp
Image / Texture
3
pb_gilwall_window.blp

The file has been properly added to the map archive:

gilneas_greymane_wall.mdx
Model
1,759
war3mapimported/gilneas_greymane_wall.mdx
eb_gil_brickchimney.blp
Image / Texture
25
eb_gil_brickchimney.blp
eb_gil_clock.blp
Image / Texture
28
eb_gil_clock.blp
eb_gil_concrete.blp
Image / Texture
27
eb_gil_concrete.blp
eb_gil_gateparts.blp
Image / Texture
48
eb_gil_gateparts.blp
eb_gil_gatewood.blp
Image / Texture
21
eb_gil_gatewood.blp
eb_gil_misc002.blp
Image / Texture
101
eb_gil_misc002.blp
eb_gil_roofbrace.blp
Image / Texture
17
eb_gil_roofbrace.blp
eb_gil_roofdecor_ltwendy.blp
Image / Texture
22
eb_gil_roofdecor_ltwendy.blp
eb_gil_shingle.blp
Image / Texture
27
eb_gil_shingle.blp
eb_gil_shingle2.blp
Image / Texture
30
eb_gil_shingle2.blp
eb_gil_stucco_stone.blp
Image / Texture
25
eb_gil_stucco_stone.blp
eb_gil_windows3.blp
Image / Texture
41
eb_gil_windows3.blp
eb_gil_windows4.blp
Image / Texture
42
eb_gil_windows4.blp
eb_gil_wood.blp
Image / Texture
21
eb_gil_wood.blp
eb_gil_wood2_end_lt.blp
Image / Texture
27
eb_gil_wood2_end_lt.blp
eb_gil_wood2_lt.blp
Image / Texture
24
eb_gil_wood2_lt.blp
eb_gil_wood3.blp
Image / Texture
20
eb_gil_wood3.blp
eb_gil_wood_dectrim.blp
Image / Texture
26
eb_gil_wood_dectrim.blp
eb_gil_woodtrim4.blp
Image / Texture
19
eb_gil_woodtrim4.blp
eb_gilcity_wall00.blp
Image / Texture
28
eb_gilcity_wall00.blp
eb_gilcity_wall12.blp
Image / Texture
21
eb_gilcity_wall12.blp
eb_gilwallsection002.blp
Image / Texture
126
eb_gilwallsection002.blp
gilcity_sidewalk.blp
Image / Texture
20
gilcity_sidewalk.blp
pb_gilwall_window.blp
Image / Texture
3
pb_gilwall_window.blp

Done, you have imported the file pb_gilwall_window.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Back
Top