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Model validation: Green version

mathogg_unmounted_green.mdx

0 errors 0 severe 38 warnings 159 unused
  • 30 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • Expected 174 matrices, got 175
    • Attachment name "Head Ref" is duplicated by attachments 0, 7; only one will be reachable in-game.
    • Attachment name "Hand Left Ref" is duplicated by attachments 1, 8; only one will be reachable in-game.
    • Attachment name "Hand Right Ref" is duplicated by attachments 2, 9; only one will be reachable in-game.
    • Attachment name "Chest Ref" is duplicated by attachments 3, 11; only one will be reachable in-game.
    • Attachment name "Weapon Ref" is duplicated by attachments 4, 14; only one will be reachable in-game.
    • Attachment name "Origin Ref" is duplicated by attachments 5, 16; only one will be reachable in-game.
    • Attachment name "OverHead Ref" is duplicated by attachments 6, 15; only one will be reachable in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 12 - "Cin Idle"
    • "cin" is not a standard name
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 104 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 105 - "shield_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 106 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Scaling
      • Track 47 at frame 49601 has roughly the same value as tracks 46 and 48
      • Track 77 at frame 65834 has roughly the same value as tracks 76 and 78
  • 1 Bone 107 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 13 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Drink One"
    • Sequence "Cinematic Drink One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic Powerup One"
    • Sequence "Cinematic Powerup One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic transform one"
    • Sequence "Cinematic transform one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 20 - "Cinematic Walk one"
    • Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 2 Bone 0 - "bone_turret"
    • 2 Scaling
      • Track 47 at frame 49601 has roughly the same value as tracks 46 and 48
      • Track 77 at frame 65834 has roughly the same value as tracks 76 and 78
  • 2 Bone 1 - "spine_02_bind_jnt"
    • 2 Rotation
      • Track 530 at frame 56635 has roughly the same value as tracks 529 and 531
      • Track 612 at frame 66034 has roughly the same value as tracks 611 and 613
  • 2 Bone 2 - "bone_chest"
    • 2 Rotation
      • Track 627 at frame 56702 has roughly the same value as tracks 626 and 628
      • Track 713 at frame 66034 has roughly the same value as tracks 712 and 714
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 4 at frame 900 has roughly the same value as tracks 3 and 5
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 6 - "L_shoulder_bind_jnt"
    • 1 Rotation
      • Track 708 at frame 51268 has roughly the same value as tracks 707 and 709
  • 2 Bone 7 - "L_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 446 at frame 21101 has roughly the same value as tracks 445 and 447
      • Track 905 at frame 56968 has roughly the same value as tracks 904 and 906
  • 2 Bone 8 - "L_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 494 at frame 33601 has roughly the same value as tracks 493 and 495
      • Track 840 at frame 59302 has roughly the same value as tracks 839 and 841
  • 3 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 241 at frame 17667 has roughly the same value as tracks 240 and 242
      • Track 345 at frame 24401 has roughly the same value as tracks 344 and 346
      • Track 507 at frame 59102 has roughly the same value as tracks 506 and 508
  • 3 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 241 at frame 17667 has roughly the same value as tracks 240 and 242
      • Track 345 at frame 24401 has roughly the same value as tracks 344 and 346
      • Track 507 at frame 59102 has roughly the same value as tracks 506 and 508
  • 2 Bone 11 - "bone_hand_left"
    • 2 Rotation
      • Track 501 at frame 28935 has roughly the same value as tracks 500 and 502
      • Track 533 at frame 34234 has roughly the same value as tracks 532 and 534
  • 4 Bone 12 - "L_tmb_01_bind_jnt"
    • 4 Rotation
      • Track 22 at frame 4800 has roughly the same value as tracks 21 and 23
      • Track 170 at frame 19067 has roughly the same value as tracks 169 and 171
      • Track 354 at frame 44601 has roughly the same value as tracks 353 and 355
      • Track 362 at frame 47001 has roughly the same value as tracks 361 and 363
  • 3 Bone 13 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 25 at frame 5067 has roughly the same value as tracks 24 and 26
      • Track 250 at frame 38601 has roughly the same value as tracks 249 and 251
      • Track 293 at frame 47001 has roughly the same value as tracks 292 and 294
  • 3 Bone 14 - "L_tmb_03_bind_jnt"
    • 3 Rotation
      • Track 8 at frame 3133 has roughly the same value as tracks 7 and 9
      • Track 238 at frame 38601 has roughly the same value as tracks 237 and 239
      • Track 283 at frame 47001 has roughly the same value as tracks 282 and 284
  • 1 Bone 15 - "L_ind_finger_01_bind_jnt"
    • 1 Rotation
      • Track 522 at frame 54468 has roughly the same value as tracks 521 and 523
  • 1 Bone 17 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 525 at frame 54468 has roughly the same value as tracks 524 and 526
  • 1 Bone 18 - "L_mid_finger_01_bind_jnt"
    • 1 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
  • 2 Bone 19 - "L_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 25 at frame 5100 has roughly the same value as tracks 24 and 26
      • Track 695 at frame 68734 has roughly the same value as tracks 694 and 696
  • 1 Bone 20 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 30 at frame 5100 has roughly the same value as tracks 29 and 31
  • 3 Bone 21 - "L_rng_finger_01_bind_jnt"
    • 3 Rotation
      • Track 28 at frame 5000 has roughly the same value as tracks 27 and 29
      • Track 169 at frame 17400 has roughly the same value as tracks 168 and 170
      • Track 665 at frame 66501 has roughly the same value as tracks 664 and 666
  • 2 Bone 22 - "L_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 28 at frame 4900 has roughly the same value as tracks 27 and 29
      • Track 707 at frame 69768 has roughly the same value as tracks 706 and 708
  • 3 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 3 Rotation
      • Track 172 at frame 17400 has roughly the same value as tracks 171 and 173
      • Track 298 at frame 24734 has roughly the same value as tracks 297 and 299
      • Track 658 at frame 64868 has roughly the same value as tracks 657 and 659
  • 4 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 4 Rotation
      • Track 28 at frame 5133 has roughly the same value as tracks 27 and 29
      • Track 167 at frame 17400 has roughly the same value as tracks 166 and 168
      • Track 285 at frame 24734 has roughly the same value as tracks 284 and 286
      • Track 672 at frame 66568 has roughly the same value as tracks 671 and 673
  • 3 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 3 Rotation
      • Track 87 at frame 10400 has roughly the same value as tracks 86 and 88
      • Track 143 at frame 15633 has roughly the same value as tracks 142 and 144
      • Track 281 at frame 24734 has roughly the same value as tracks 280 and 282
  • 1 Bone 27 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 571 at frame 42935 has roughly the same value as tracks 570 and 572
  • 1 Bone 28 - "R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 547 at frame 28968 has roughly the same value as tracks 546 and 548
  • 10 Bone 29 - "R_lwr_arm_bind_jnt"
    • 10 Rotation
      • Track 52 at frame 2967 has roughly the same value as tracks 51 and 53
      • Track 191 at frame 10933 has roughly the same value as tracks 190 and 192
      • Track 280 at frame 16166 has roughly the same value as tracks 279 and 281
      • Track 481 at frame 30968 has roughly the same value as tracks 480 and 482
      • Track 527 at frame 34468 has roughly the same value as tracks 526 and 528
      • Track 647 at frame 40935 has roughly the same value as tracks 646 and 648
      • Track 764 at frame 50601 has roughly the same value as tracks 763 and 765
      • Track 896 at frame 64501 has roughly the same value as tracks 895 and 897
      • Track 912 at frame 65534 has roughly the same value as tracks 911 and 913
      • Track 969 at frame 71468 has roughly the same value as tracks 968 and 970
  • 8 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 8 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 252 at frame 17267 has roughly the same value as tracks 251 and 253
      • Track 315 at frame 21134 has roughly the same value as tracks 314 and 316
      • Track 356 at frame 23234 has roughly the same value as tracks 355 and 357
      • Track 379 at frame 26368 has roughly the same value as tracks 378 and 380
      • Track 479 at frame 49635 has roughly the same value as tracks 478 and 480
      • Track 499 at frame 51135 has roughly the same value as tracks 498 and 500
      • Track 594 at frame 65301 has roughly the same value as tracks 593 and 595
  • 8 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 8 Rotation
      • Track 3 at frame 500 has roughly the same value as tracks 2 and 4
      • Track 252 at frame 17267 has roughly the same value as tracks 251 and 253
      • Track 315 at frame 21134 has roughly the same value as tracks 314 and 316
      • Track 356 at frame 23234 has roughly the same value as tracks 355 and 357
      • Track 379 at frame 26368 has roughly the same value as tracks 378 and 380
      • Track 479 at frame 49635 has roughly the same value as tracks 478 and 480
      • Track 499 at frame 51135 has roughly the same value as tracks 498 and 500
      • Track 594 at frame 65301 has roughly the same value as tracks 593 and 595
  • 2 Bone 32 - "bone_hand_right"
    • 2 Rotation
      • Track 564 at frame 33668 has roughly the same value as tracks 563 and 565
      • Track 955 at frame 63968 has roughly the same value as tracks 954 and 956
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 230 at frame 47234 has roughly the same value as tracks 229 and 231
      • Track 264 at frame 58302 has roughly the same value as tracks 263 and 265
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 201 at frame 58302 has roughly the same value as tracks 200 and 202
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 259 at frame 58435 has roughly the same value as tracks 258 and 260
  • 2 Bone 40 - "R_mid_finger_02_bind_jnt"
    • 2 Rotation
      • Track 166 at frame 24634 has roughly the same value as tracks 165 and 167
      • Track 246 at frame 58435 has roughly the same value as tracks 245 and 247
  • 2 Bone 41 - "R_mid_finger_03_bind_jnt"
    • 2 Rotation
      • Track 132 at frame 22334 has roughly the same value as tracks 131 and 133
      • Track 168 at frame 24634 has roughly the same value as tracks 167 and 169
  • 1 Bone 42 - "R_rng_finger_01_bind_jnt"
    • 1 Rotation
      • Track 318 at frame 58435 has roughly the same value as tracks 317 and 319
  • 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 1 Rotation
      • Track 284 at frame 58468 has roughly the same value as tracks 283 and 285
  • 1 Bone 46 - "R_pnk_finger_02_bind_jnt"
    • 1 Rotation
      • Track 217 at frame 25001 has roughly the same value as tracks 216 and 218
  • 1 Bone 47 - "R_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 213 at frame 25001 has roughly the same value as tracks 212 and 214
  • 4 Bone 48 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 51 at frame 3400 has roughly the same value as tracks 50 and 52
      • Track 438 at frame 32501 has roughly the same value as tracks 437 and 439
    • 2 Scaling
      • Track 47 at frame 49601 has roughly the same value as tracks 46 and 48
      • Track 77 at frame 65834 has roughly the same value as tracks 76 and 78
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 716 at frame 52101 has roughly the same value as tracks 715 and 717
      • Track 787 at frame 57235 has roughly the same value as tracks 786 and 788
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 818 at frame 56035 has roughly the same value as tracks 817 and 819
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 480 at frame 32334 has roughly the same value as tracks 479 and 481
      • Track 795 at frame 57268 has roughly the same value as tracks 794 and 796
      • Track 912 at frame 67768 has roughly the same value as tracks 911 and 913
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 542 at frame 36334 has roughly the same value as tracks 541 and 543
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 150 at frame 24101 has roughly the same value as tracks 149 and 151
  • 2 Bone 57 - "L_skirt_01_bind_jnt"
    • 2 Rotation
      • Track 56 at frame 4400 has roughly the same value as tracks 55 and 57
      • Track 680 at frame 69901 has roughly the same value as tracks 679 and 681
  • 2 Bone 59 - "F_skirt_01_bind_jnt"
    • 2 Rotation
      • Track 600 at frame 49101 has roughly the same value as tracks 599 and 601
      • Track 658 at frame 53301 has roughly the same value as tracks 657 and 659
  • 1 Bone 60 - "F_skirt_02_bind_jnt"
    • 1 Rotation
      • Track 650 at frame 45434 has roughly the same value as tracks 649 and 651
  • 1 Bone 68 - "L_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 44 at frame 44401 has roughly the same value as tracks 43 and 45
  • 1 Bone 69 - "L_mid_eyebrow_bind_jnt"
    • 1 Translation
      • Track 42 at frame 44401 has roughly the same value as tracks 41 and 43
  • 1 Bone 71 - "R_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 43 at frame 44401 has roughly the same value as tracks 42 and 44
  • 1 Bone 72 - "R_mid_eyebrow_bind_jnt"
    • 1 Translation
      • Track 42 at frame 44401 has roughly the same value as tracks 41 and 43
  • 1 Bone 73 - "R_otr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 41 at frame 44401 has roughly the same value as tracks 40 and 42
  • 1 Bone 74 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 111 at frame 68301 has roughly the same value as tracks 110 and 112
  • 1 Bone 94 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 96 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 5 Bone 97 - "L_lip_corner_bind_jnt"
    • 4 Translation
      • Track 160 at frame 13667 has roughly the same value as tracks 159 and 161
      • Track 339 at frame 30202 has roughly the same value as tracks 338 and 340
      • Track 455 at frame 44934 has roughly the same value as tracks 454 and 456
      • Track 667 at frame 69834 has roughly the same value as tracks 666 and 668
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 98 - "L_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 99 - "L_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 100 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 101 - "R_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 1 Bone 102 - "R_lwr_lip_01_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 5 Bone 103 - "R_lip_corner_bind_jnt"
    • 4 Translation
      • Track 160 at frame 13667 has roughly the same value as tracks 159 and 161
      • Track 339 at frame 30202 has roughly the same value as tracks 338 and 340
      • Track 455 at frame 44934 has roughly the same value as tracks 454 and 456
      • Track 660 at frame 69834 has roughly the same value as tracks 659 and 661
    • 1 Rotation
      • Track 270 at frame 44934 has roughly the same value as tracks 269 and 271
  • 2 Attachment 15 - "OverHead Ref"
    • 2 Scaling
      • Track 47 at frame 49601 has roughly the same value as tracks 46 and 48
      • Track 77 at frame 65834 has roughly the same value as tracks 76 and 78
  • 2 Attachment 16 - "Origin Ref"
    • 2 Scaling
      • Track 47 at frame 49601 has roughly the same value as tracks 46 and 48
      • Track 77 at frame 65834 has roughly the same value as tracks 76 and 78
  • 2 CollisionShape 11 - "B_KGS_Torso"
    • 2 Rotation
      • Track 866 at frame 52701 has roughly the same value as tracks 865 and 867
      • Track 944 at frame 56802 has roughly the same value as tracks 943 and 945
  • 4 CollisionShape 12 - "B_KGS_Head"
    • 4 Rotation
      • Track 83 at frame 4367 has roughly the same value as tracks 82 and 84
      • Track 488 at frame 23701 has roughly the same value as tracks 487 and 489
      • Track 520 at frame 30202 has roughly the same value as tracks 519 and 521
      • Track 1005 at frame 59802 has roughly the same value as tracks 1004 and 1006
  • 1 CollisionShape 14 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 938 at frame 60935 has roughly the same value as tracks 937 and 939
  • 1 CollisionShape 15 - "B_KGS_Leg_L"
    • 1 Rotation
      • Track 430 at frame 35334 has roughly the same value as tracks 429 and 431
  • 3 CollisionShape 16 - "B_KGS_Leg_R"
    • 1 Translation
      • Track 884 at frame 35934 has roughly the same value as tracks 883 and 885
    • 2 Rotation
      • Track 414 at frame 32101 has roughly the same value as tracks 413 and 415
      • Track 423 at frame 35568 has roughly the same value as tracks 422 and 424
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