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How to import Green Corpse Fly - No Mount

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Green Corpse Fly - No Mount of the bundle Green Corpse Fly - No Mount. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Shadowlands 9.1 - Corpse Flies Variants.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
flymaldraxxus_3895828.blp
oldglass4.blp
spider_eye_spec.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing flymaldraxxus_green_nomount.mdx

Now Click the "Import File" Button:

Next select 'flymaldraxxus_green_nomount.mdx' in the folder which you extracted from the zip archive:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
oldglass4.blp
spider_eye_spec.blp

The file has been properly added to the map archive:

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx

Done, you have imported the file flymaldraxxus_green_nomount.mdx.

Importing flymaldraxxus_3895828.blp

Now Click the "Import File" Button:

Next select 'flymaldraxxus_3895828.blp' in the folder which you extracted from the zip archive:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
oldglass4.blp
spider_eye_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
war3mapimported/flymaldraxxus_3895828.blp

Double-click the file flymaldraxxus_3895828.blp:

flymaldraxxus_3895828.blp
Image / Texture
684
war3mapimported/flymaldraxxus_3895828.blp

Tick the box "Use Custom Path" and type in the correct path:

flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp

The file has been properly added to the map archive:

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp

Done, you have imported the file flymaldraxxus_3895828.blp.

Importing flymaldraxxus_green.blp

Now Click the "Import File" Button:

Next select 'flymaldraxxus_green.blp' in the folder which you extracted from the zip archive:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
oldglass4.blp
spider_eye_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
war3mapimported/flymaldraxxus_green.blp

Double-click the file flymaldraxxus_green.blp:

flymaldraxxus_green.blp
Image / Texture
684
war3mapimported/flymaldraxxus_green.blp

Tick the box "Use Custom Path" and type in the correct path:

flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp

The file has been properly added to the map archive:

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp

Done, you have imported the file flymaldraxxus_green.blp.

Importing flymaldraxxusmount_green.blp

Now Click the "Import File" Button:

Next select 'flymaldraxxusmount_green.blp' in the folder which you extracted from the zip archive:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
oldglass4.blp
spider_eye_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
Image / Texture
172
war3mapimported/flymaldraxxusmount_green.blp

Double-click the file flymaldraxxusmount_green.blp:

flymaldraxxusmount_green.blp
Image / Texture
172
war3mapimported/flymaldraxxusmount_green.blp

Tick the box "Use Custom Path" and type in the correct path:

flymaldraxxusmount_green.blp
Image / Texture
172
flymaldraxxusmount_green.blp

The file has been properly added to the map archive:

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
Image / Texture
172
flymaldraxxusmount_green.blp

Done, you have imported the file flymaldraxxusmount_green.blp.

Importing oldglass4.blp

Now Click the "Import File" Button:

Next select 'oldglass4.blp' in the folder which you extracted from the zip archive:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
oldglass4.blp
spider_eye_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
Image / Texture
172
flymaldraxxusmount_green.blp
oldglass4.blp
Image / Texture
12
war3mapimported/oldglass4.blp

Double-click the file oldglass4.blp:

oldglass4.blp
Image / Texture
12
war3mapimported/oldglass4.blp

Tick the box "Use Custom Path" and type in the correct path:

oldglass4.blp
Image / Texture
12
oldglass4.blp

The file has been properly added to the map archive:

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
Image / Texture
172
flymaldraxxusmount_green.blp
oldglass4.blp
Image / Texture
12
oldglass4.blp

Done, you have imported the file oldglass4.blp.

Importing spider_eye_spec.blp

Now Click the "Import File" Button:

Next select 'spider_eye_spec.blp' in the folder which you extracted from the zip archive:

Green Corpse Fly - No Mount
flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
oldglass4.blp
spider_eye_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
Image / Texture
172
flymaldraxxusmount_green.blp
oldglass4.blp
Image / Texture
12
oldglass4.blp
spider_eye_spec.blp
Image / Texture
44
war3mapimported/spider_eye_spec.blp

Double-click the file spider_eye_spec.blp:

spider_eye_spec.blp
Image / Texture
44
war3mapimported/spider_eye_spec.blp

Tick the box "Use Custom Path" and type in the correct path:

spider_eye_spec.blp
Image / Texture
44
spider_eye_spec.blp

The file has been properly added to the map archive:

flymaldraxxus_green_nomount.mdx
Model
4,267
war3mapimported/flymaldraxxus_green_nomount.mdx
flymaldraxxus_3895828.blp
Image / Texture
684
flymaldraxxus_3895828.blp
flymaldraxxus_green.blp
Image / Texture
684
flymaldraxxus_green.blp
flymaldraxxusmount_green.blp
Image / Texture
172
flymaldraxxusmount_green.blp
oldglass4.blp
Image / Texture
12
oldglass4.blp
spider_eye_spec.blp
Image / Texture
44
spider_eye_spec.blp

Done, you have imported the file spider_eye_spec.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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