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Model validation: Greek/Roman Temple

GreekTempleV2.mdx

0 errors 5 severe 3 warnings 1 unused
  • 1 Geoset 36
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 37
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 38
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 39
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 40
    • Alpha is 1.000 at end of "Decay" (frame 60000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Missing the Origin attachment point
    • Attachment 1 "Back Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 ParticleEmitter2 0 - "BIRTHDUST"
    • 1 Visibility
      • Track 7 at frame 36950 has exactly the same value as tracks 6 and 8
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