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Triggers
Graveyard Fights V1.14.w3x
Variables
Units Death
Splatt
Move To Out Zone
Text From Jim And Bob
Team 1
Set Team 1
Add Red
Add Blue
Add Teal
Add Purple
Add Yellow
Add Orange
Team 2
Set Team 2
Add Green
Add Pink
Add Grey
Add Light Blue
Add Dark Green
Add Brown
Start
Run Triggers
View
Random Texts
Time
Abilitys
Get Abilitys
Remove Abilitys
The Line
Warning
Pass The Line
Dodge Balls
Dodge Balls
Make Dodge Balls
One Ball Red
One Ball Blue
One Ball Teal
One Ball Purple
One Ball Yellow
One Ball Orange
One Ball Green
One Ball Pink
One Ball Grey
One Ball Light Blue
One Ball Dark Green
One Ball Brown
Set Down Extra Dodge Ball
Set Win Amount
Win 10
Winning
Start After Team 1 Wins
Start After Team 2 Wins
All 10 Wins Team 1
All 10 Wins Team 2
Player Not There
No Red
No Blue
No Teal
No Purple
No Yellow
No Orange
No Green
No Pink
No Grey
No Light Blue
No Dark Green
No Brown
---------------------------
Player Leaves Red
Player Leaves Blue
Player Leaves Teal
Player Leaves Purple
Player Leaves Yellow
Player Leaves Orange
Player Leaves Green
Player Leaves Pink
Player Leaves Grey
Player Leaves Light Blue
Player Leaves Dark Green
Player Leaves Brown
NPC
TEAM 1
Red
Is There RED
Make NPC Get DB RED
Toss DB RED
Need DB RED
Go Back From Line RED
Running RED
Blue
Is There BLUE
Make NPC Get DB BLUE
Toss DB BLUE
Need DB BLUE
Go Back From Line BLUE
Running BLUE
Teal
Is There TEAL
Make NPC Get DB TEAL
Toss DB TEAL
Need DB TEAL
Go Back From Line TEAL
Running TEAL
TEAM 2
Green
Is There GREEN
Make NPC Get DB GREEN
Toss DB GREEN
Need DB GREEN
Go Back From Line GREEN
Running GREEN
Pink
Is There PINK
Make NPC Get DB PINK
Toss DB PINK
Need DB PINK
Go Back From Line PINK
Running PINK
Kills
Gold
Time Mode
Lighting
Gold 2
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Four_times_per_second
timer
No
Grand_Slamer
unit
Yes
Random_Name
string
Yes
Random_Text
string
Yes
Team_1
group
No
Team_2
group
No
Splatt
Events
Unit - A unit Dies
Conditions
((Killing unit) is in (Units in (Playable map area)).) Equal to True
Actions
Cinematic - Fade out and back in over 0.50 seconds using texture Pow! and color ( 100.00 %, 0 %, 0 %) with 0 % transparency
Move To Out Zone
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is in Team_1.) Equal to True
Then - Actions
Hero - Instantly revive (Dying unit) at (Center of Team_1_Death_Region <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Team_1_Death_Region <gen>) over 0 seconds
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) is in Team_2.) Equal to True
Then - Actions
Hero - Instantly revive (Dying unit) at (Center of Team_2_Death_Region <gen>) , Hide revival graphics
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Team_2_Death_Region <gen>) over 0 seconds
Else - Actions
Text From Jim And Bob
Events
Unit - A unit Dies
Conditions
((Killing unit) is in (Units in (Playable map area)).) Equal to True
Actions
Game - Display to (All players) the text: ((|cff32cd32 + Random_Name[(Random integer number between 1 and 2)]) + (|r + ((|cffff0000 + ((Name of (Owner of (Killing unit))) + |r)) + (Random_Text[(Random integer number between 1 and 10)] + (|cffff0000 + ((Name of (Owner of (Dying unit))) + |r))))))
Set Team 1
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0001 <gen> to Team_1
Unit Group - Add Skeleton Slave 0002 <gen> to Team_1
Unit Group - Add Skeleton Slave 0026 <gen> to Team_1
Unit Group - Add Skeleton Slave 0027 <gen> to Team_1
Unit Group - Add Skeleton Slave 0028 <gen> to Team_1
Unit Group - Add Skeleton Slave 0029 <gen> to Team_1
Add Red
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0001 <gen> to Team_1
Add Blue
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0002 <gen> to Team_1
Add Teal
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0026 <gen> to Team_1
Add Purple
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0027 <gen> to Team_1
Add Yellow
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0028 <gen> to Team_1
Add Orange
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0029 <gen> to Team_1
Set Team 2
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0030 <gen> to Team_2
Unit Group - Add Skeleton Slave 0031 <gen> to Team_2
Unit Group - Add Skeleton Slave 0032 <gen> to Team_2
Unit Group - Add Skeleton Slave 0033 <gen> to Team_2
Unit Group - Add Skeleton Slave 0034 <gen> to Team_2
Unit Group - Add Skeleton Slave 0035 <gen> to Team_2
Add Green
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0030 <gen> to Team_2
Add Pink
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0031 <gen> to Team_2
Add Grey
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0032 <gen> to Team_2
Add Light Blue
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0033 <gen> to Team_2
Add Dark Green
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0034 <gen> to Team_2
Add Brown
Events
Conditions
Actions
Unit Group - Add Skeleton Slave 0035 <gen> to Team_2
Run Triggers
Events
Map initialization
Conditions
Actions
Trigger - Run Set_Team_1 <gen> (checking conditions)
Trigger - Run Set_Team_2 <gen> (checking conditions)
View
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area))
Random Texts
Events
Map initialization
Conditions
Actions
Set Variable Set Random_Text[1] = " has just creamed "
Set Variable Set Random_Text[2] = " smashed "
Set Variable Set Random_Text[3] = " just left a huge red mark on "
Set Variable Set Random_Text[4] = " messed with "
Set Variable Set Random_Text[5] = " is a pro compared to "
Set Variable Set Random_Text[6] = " sent a death message to "
Set Variable Set Random_Text[7] = " pummeled "
Set Variable Set Random_Text[8] = " destroyed"
Set Variable Set Random_Text[9] = " created mince meat of "
Set Variable Set Random_Text[10] = " made Michale Jackson seem like a better dodge ball player than "
Set Variable Set Random_Name[1] = "Jim: "
Set Variable Set Random_Name[2] = "Bob: "
Time
Events
Map initialization
Conditions
Actions
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
Get Abilitys
Events
Unit - A unit enters Dodge_Ball_Area <gen>
Conditions
Actions
Unit - Remove Skull Ball from (Entering unit)
Unit - Remove Invulnerable (Neutral) from (Entering unit)
Unit - Add Skull Ball to (Entering unit)
Unit - Add Run Quick to (Entering unit)
Remove Abilitys
Events
Unit - A unit enters Team_1_Death_Region <gen>
Unit - A unit enters Team_2_Death_Region <gen>
Conditions
Actions
Unit - Remove Skull Ball from (Entering unit)
Unit - Add Invulnerable (Neutral) to (Entering unit)
Unit - Remove Run Quick from (Entering unit)
Warning
Events
Unit - A unit enters Warning <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Skeleton Slave
Actions
Game - Display to (All players) the text: (|cff32cd32 + (Random_Name[(Random integer number between 1 and 2)] + (:|r + ((|cffff0000 + ((Name of (Owner of (Entering unit))) + |r)) + if I were you I would stay back from that line.))))
Pass The Line
Events
Unit - A unit enters Line <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Skeleton Slave
Actions
Game - Display to (All players) the text: (|cff32cd32 + (Random_Name[(Random integer number between 1 and 2)] + (:|r + ((|cffff0000 + ((Name of (Owner of (Entering unit))) + |r)) + was sooooo stupid because he passed the line. : P))))
Unit - Kill (Entering unit)
Dodge Balls
Events
Unit - A unit Begins casting an ability
Conditions
(Unit-type of (Casting unit)) Not equal to
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Greater than or equal to 1
(Ability being cast) Equal to Skull Ball
Then - Actions
Wait 0.01 seconds
Player - Add -1 to (Owner of (Casting unit)) . Current lumber
Skip remaining actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Owner of (Casting unit)) Current lumber) Equal to 0
(Ability being cast) Equal to Skull Ball
Then - Actions
Unit - Order (Casting unit) to Stop .
Game - Display to (All players) the text: (|cff32cd32 + (Random_Name[(Random integer number between 1 and 2)] + (:|r + (|cffff0000 + ((Name of (Owner of (Casting unit))) + (|r + you need balls to throw them. : P))))))
Else - Actions
Make Dodge Balls
Events
Time - Every 13.00 seconds of game time
Conditions
Actions
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
Item - Create Meat Ball at (Random point in Dodge_Ball_Area <gen>)
One Ball Red
Events
Player - Player 1 (Red) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 1 (Red) . Current lumber to 1
One Ball Blue
Events
Player - Player 2 (Blue) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 2 (Blue) . Current lumber to 1
One Ball Teal
Events
Player - Player 3 (Teal) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 3 (Teal) . Current lumber to 1
One Ball Purple
Events
Player - Player 4 (Purple) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 4 (Purple) . Current lumber to 1
One Ball Yellow
Events
Player - Player 5 (Yellow) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 5 (Yellow) . Current lumber to 1
One Ball Orange
Events
Player - Player 6 (Orange) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 6 (Orange) . Current lumber to 1
One Ball Green
Events
Player - Player 7 (Green) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 7 (Green) . Current lumber to 1
One Ball Pink
Events
Player - Player 8 (Pink) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 8 (Pink) . Current lumber to 1
One Ball Grey
Events
Player - Player 9 (Gray) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 9 (Gray) . Current lumber to 1
One Ball Light Blue
Events
Player - Player 10 (Light Blue) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 10 (Light Blue) . Current lumber to 1
One Ball Dark Green
Events
Player - Player 11 (Dark Green) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 11 (Dark Green) . Current lumber to 1
One Ball Brown
Events
Player - Player 12 (Brown) 's Current lumber becomes Greater than or equal to 2.00
Conditions
Actions
Wait 0.01 seconds
Player - Set Player 12 (Brown) . Current lumber to 1
Set Down Extra Dodge Ball
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Hero manipulating item)) Current lumber) Greater than or equal to 2
Actions
Item - Create Meat Ball at (Position of (Hero manipulating item))
Win 10
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Food cap to 10)
Player Group - Pick every player in (All players) and do (Set (Picked player).Food max to 10)
Start After Team 1 Wins
Events
Unit - A unit Dies
Conditions
(Number of units in (Units in Dodge_Ball_Area <gen> matching (((Matching unit) is in Team_2.) Equal to True))) Equal to 0
((Dying unit) belongs to an ally of Player 7 (Green).) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 0)
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Add 1 to (Picked player).Food used)
Game - Display to (All players) the text: (|cff32cd32 + (Random_Name[(Random integer number between 1 and 2)] + (:|r + (Looks like team 1 wins this round, time for the next round. W00T W00T! + ( The score is + ((String((Player 1 (Red) Food used))) + ( for team 1, and + ((String((Player 7 (Green) Food used))) + for team 2.))))))))
Wait 0.01 seconds
Unit - Move Skeleton Slave 0001 <gen> instantly to (Center of Red <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0002 <gen> instantly to (Center of Blue <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0026 <gen> instantly to (Center of Teal <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0027 <gen> instantly to (Center of Purple <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0028 <gen> instantly to (Center of Yellow <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0029 <gen> instantly to (Center of Orange <gen>) , facing 0.00 degrees
-------- ------------------------------ --------
Unit - Move Skeleton Slave 0030 <gen> instantly to (Center of Green <gen>) , facing 180.00 degrees
Unit - Move Skeleton Slave 0031 <gen> instantly to (Center of Pink <gen>) , facing 180.00 degrees
Unit - Move Skeleton Slave 0032 <gen> instantly to (Center of Grey <gen>) , facing 180.00 degrees
Unit - Move Skeleton Slave 0033 <gen> instantly to (Center of Light_Blue <gen>) , facing 180.00 degrees
Unit - Move Skeleton Slave 0034 <gen> instantly to (Center of Dark_Green <gen>) , facing 180.00 degrees
Unit - Move Skeleton Slave 0035 <gen> instantly to (Center of Brown <gen>) , facing 180.00 degrees
-------- ------------------------------ --------
If ((Player 1 (Red) controller) Equal to Computer) then do (Turn on Make_NPC_Get_DB_RED <gen>) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on Make_NPC_Get_DB_BLUE <gen>) else do (Do nothing)
Start After Team 2 Wins
Events
Unit - A unit Dies
Conditions
(Number of units in (Units in Dodge_Ball_Area <gen> matching (((Matching unit) is in Team_1.) Equal to True))) Equal to 0
((Dying unit) belongs to an ally of Player 1 (Red).) Equal to True
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 0)
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Add 1 to (Picked player).Food used)
Game - Display to (All players) the text: (|cff32cd32 + (Random_Name[(Random integer number between 1 and 2)] + (:|r + (Looks like team 2 wins this round, time for the next round. W00T W00T! + ( The score is + ((String((Player 1 (Red) Food used))) + ( for team 1, and + ((String((Player 7 (Green) Food used))) + for team 2.))))))))
Wait 0.01 seconds
Unit - Move Skeleton Slave 0001 <gen> instantly to (Center of Red <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0002 <gen> instantly to (Center of Blue <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0026 <gen> instantly to (Center of Teal <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0027 <gen> instantly to (Center of Purple <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0028 <gen> instantly to (Center of Yellow <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0029 <gen> instantly to (Center of Orange <gen>) , facing 0.00 degrees
-------- ------------------------------ --------
Unit - Move Skeleton Slave 0030 <gen> instantly to (Center of Green <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0031 <gen> instantly to (Center of Pink <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0032 <gen> instantly to (Center of Grey <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0033 <gen> instantly to (Center of Light_Blue <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0034 <gen> instantly to (Center of Dark_Green <gen>) , facing 0.00 degrees
Unit - Move Skeleton Slave 0035 <gen> instantly to (Center of Brown <gen>) , facing 0.00 degrees
-------- ------------------------------ --------
If ((Player 1 (Red) controller) Equal to Computer) then do (Turn on Make_NPC_Get_DB_RED <gen>) else do (Do nothing)
If ((Player 2 (Blue) controller) Equal to Computer) then do (Turn on Make_NPC_Get_DB_BLUE <gen>) else do (Do nothing)
All 10 Wins Team 1
Events
Player - Player 1 (Red) 's Food used becomes Equal to 10.00
Player - Player 2 (Blue) 's Food used becomes Equal to 10.00
Player - Player 3 (Teal) 's Food used becomes Equal to 10.00
Player - Player 4 (Purple) 's Food used becomes Equal to 10.00
Player - Player 5 (Yellow) 's Food used becomes Equal to 10.00
Player - Player 6 (Orange) 's Food used becomes Equal to 10.00
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Defeat (Picked player) with the message: You lost to them!!!)
All 10 Wins Team 2
Events
Player - Player 7 (Green) 's Food used becomes Equal to 10.00
Player - Player 8 (Pink) 's Food used becomes Equal to 10.00
Player - Player 9 (Gray) 's Food used becomes Equal to 10.00
Player - Player 10 (Light Blue) 's Food used becomes Equal to 10.00
Player - Player 11 (Dark Green) 's Food used becomes Equal to 10.00
Player - Player 12 (Brown) 's Food used becomes Equal to 10.00
Conditions
Actions
Player Group - Pick every player in (All allies of Player 7 (Green).) and do (Victory (Picked player) (Show dialogs, Show scores))
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: You lost to them!!!)
No Red
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
No Blue
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
No Teal
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
No Purple
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
No Yellow
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
No Orange
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
No Green
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
No Pink
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
No Grey
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
No Light Blue
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
No Dark Green
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
No Brown
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Player Leaves Red
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
Trigger - Turn off (This trigger)
Player Leaves Blue
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
Trigger - Turn off (This trigger)
Player Leaves Teal
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
Trigger - Turn off (This trigger)
Player Leaves Purple
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
Trigger - Turn off (This trigger)
Player Leaves Yellow
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
Trigger - Turn off (This trigger)
Player Leaves Orange
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_1 .
Trigger - Turn off (This trigger)
Player Leaves Green
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Trigger - Turn off (This trigger)
Player Leaves Pink
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Trigger - Turn off (This trigger)
Player Leaves Grey
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Trigger - Turn off (This trigger)
Player Leaves Light Blue
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Trigger - Turn off (This trigger)
Player Leaves Dark Green
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Trigger - Turn off (This trigger)
Player Leaves Brown
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Remove (Picked unit) from Team_2 .
Trigger - Turn off (This trigger)
Is There RED
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to User
Actions
Trigger - Turn off Make_NPC_Get_DB_RED <gen>
Trigger - Turn off Toss_DB_RED <gen>
Trigger - Turn off Need_DB_RED <gen>
Trigger - Turn off Go_Back_From_Line_RED <gen>
Trigger - Turn off Running_RED <gen>
Make NPC Get DB RED
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 1 (Red) Current lumber) Equal to 0
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0001 <gen> to Right-Click . (Random item in Team_1_Zone <gen>)
Toss DB RED
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Hero manipulating item)) Equal to Player 1 (Red)
Actions
Unit Group - Pick every unit in (Random 1 units from (Units in Team_2_Zone <gen>)) and do (Order Skeleton Slave 0001 <gen> to Undead Dreadlord - Carrion Swarm.(Position of (Picked unit)))
Need DB RED
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 1 (Red) Current lumber) Equal to 0
Actions
Trigger - Turn off Make_NPC_Get_DB_RED <gen>
Trigger - Turn on Make_NPC_Get_DB_RED <gen>
Trigger - Turn off Running_RED <gen>
Trigger - Turn on Running_RED <gen>
Go Back From Line RED
Events
Unit - A unit enters Warning <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Player - Set Player 1 (Red) . Current lumber to 0
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by 300.00 towards 180.00 degrees.)
Wait 2 seconds
Trigger - Turn off Make_NPC_Get_DB_RED <gen>
Trigger - Turn on Make_NPC_Get_DB_RED <gen>
Running RED
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 1 (Red) Current lumber) Equal to 0
((Random item in Team_1_Zone <gen>) is in Team_1_Zone <gen>) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0001 <gen> to Patrol To . ((Position of Skeleton Slave 0001 <gen>) offset by (Random real number between 300.00 and 1000.00) towards (Random real number between 0 and 359.00) degrees.)
Is There BLUE
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to User
Actions
Trigger - Turn off Make_NPC_Get_DB_BLUE <gen>
Trigger - Turn off Toss_DB_BLUE <gen>
Trigger - Turn off Need_DB_BLUE <gen>
Trigger - Turn off Go_Back_From_Line_BLUE <gen>
Trigger - Turn off Running_BLUE <gen>
Make NPC Get DB BLUE
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 2 (Blue) Current lumber) Equal to 0
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0002 <gen> to Right-Click . (Random item in Team_1_Zone <gen>)
Toss DB BLUE
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Hero manipulating item)) Equal to Player 2 (Blue)
Actions
Unit Group - Pick every unit in (Random 1 units from (Units in Team_2_Zone <gen>)) and do (Order Skeleton Slave 0002 <gen> to Undead Dreadlord - Carrion Swarm.(Position of (Picked unit)))
Need DB BLUE
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 2 (Blue) Current lumber) Equal to 0
Actions
Trigger - Turn off Make_NPC_Get_DB_BLUE <gen>
Trigger - Turn on Make_NPC_Get_DB_BLUE <gen>
Trigger - Turn off Running_BLUE <gen>
Trigger - Turn on Running_BLUE <gen>
Go Back From Line BLUE
Events
Unit - A unit enters Warning <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Player - Set Player 2 (Blue) . Current lumber to 0
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by 300.00 towards 180.00 degrees.)
Wait 2 seconds
Trigger - Turn off Make_NPC_Get_DB_BLUE <gen>
Trigger - Turn on Make_NPC_Get_DB_BLUE <gen>
Running BLUE
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 2 (Blue) Current lumber) Equal to 0
((Random item in Team_1_Zone <gen>) is in Team_1_Zone <gen>) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0002 <gen> to Patrol To . ((Position of Skeleton Slave 0002 <gen>) offset by (Random real number between 300.00 and 1000.00) towards (Random real number between 0 and 359.00) degrees.)
Is There TEAL
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to User
Actions
Trigger - Turn off Make_NPC_Get_DB_TEAL <gen>
Trigger - Turn off Toss_DB_TEAL <gen>
Trigger - Turn off Need_DB_TEAL <gen>
Trigger - Turn off Go_Back_From_Line_TEAL <gen>
Trigger - Turn off Running_TEAL <gen>
Make NPC Get DB TEAL
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 3 (Teal) Current lumber) Equal to 0
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0026 <gen> to Right-Click . (Random item in Team_1_Zone <gen>)
Toss DB TEAL
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Hero manipulating item)) Equal to Player 3 (Teal)
Actions
Unit Group - Pick every unit in (Random 1 units from (Units in Team_2_Zone <gen>)) and do (Order Skeleton Slave 0026 <gen> to Undead Dreadlord - Carrion Swarm.(Position of (Picked unit)))
Need DB TEAL
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 3 (Teal) Current lumber) Equal to 0
Actions
Trigger - Turn off Make_NPC_Get_DB_TEAL <gen>
Trigger - Turn on Make_NPC_Get_DB_TEAL <gen>
Trigger - Turn off Running_TEAL <gen>
Trigger - Turn on Running_TEAL <gen>
Go Back From Line TEAL
Events
Unit - A unit enters Warning <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Player - Set Player 3 (Teal) . Current lumber to 0
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by 300.00 towards 180.00 degrees.)
Wait 2 seconds
Trigger - Turn off Make_NPC_Get_DB_TEAL <gen>
Trigger - Turn on Make_NPC_Get_DB_TEAL <gen>
Running TEAL
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 3 (Teal) Current lumber) Equal to 0
((Random item in Team_1_Zone <gen>) is in Team_1_Zone <gen>) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0026 <gen> to Patrol To . ((Position of Skeleton Slave 0026 <gen>) offset by (Random real number between 300.00 and 1000.00) towards (Random real number between 0 and 359.00) degrees.)
Is There GREEN
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to User
Actions
Trigger - Turn off Make_NPC_Get_DB_GREEN <gen>
Trigger - Turn off Toss_DB_GREEN <gen>
Trigger - Turn off Need_DB_GREEN <gen>
Trigger - Turn off Go_Back_From_Line_GREEN <gen>
Trigger - Turn off Running_GREEN <gen>
Make NPC Get DB GREEN
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 7 (Green) Current lumber) Equal to 0
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0030 <gen> to Right-Click . (Random item in Team_2_Zone <gen>)
Toss DB GREEN
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Hero manipulating item)) Equal to Player 7 (Green)
Actions
Unit Group - Pick every unit in (Random 1 units from (Units in Team_1_Zone <gen>)) and do (Order Skeleton Slave 0030 <gen> to Undead Dreadlord - Carrion Swarm.(Position of (Picked unit)))
Need DB GREEN
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 7 (Green) Current lumber) Equal to 0
Actions
Trigger - Turn off Make_NPC_Get_DB_GREEN <gen>
Trigger - Turn on Make_NPC_Get_DB_GREEN <gen>
Trigger - Turn off Running_GREEN <gen>
Trigger - Turn on Running_GREEN <gen>
Go Back From Line GREEN
Events
Unit - A unit enters Warning <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Player - Set Player 7 (Green) . Current lumber to 0
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by 300.00 towards 0.00 degrees.)
Wait 2 seconds
Trigger - Turn off Make_NPC_Get_DB_GREEN <gen>
Trigger - Turn on Make_NPC_Get_DB_GREEN <gen>
Running GREEN
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 7 (Green) Current lumber) Equal to 0
((Random item in Team_2_Zone <gen>) is in Team_2_Zone <gen>) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0030 <gen> to Patrol To . ((Position of Skeleton Slave 0030 <gen>) offset by (Random real number between 300.00 and 1000.00) towards (Random real number between 0 and 359.00) degrees.)
Is There PINK
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to User
Actions
Trigger - Turn off Make_NPC_Get_DB_PINK <gen>
Trigger - Turn off Toss_DB_PINK <gen>
Trigger - Turn off Need_DB_PINK <gen>
Trigger - Turn off Go_Back_From_Line_PINK <gen>
Trigger - Turn off Running_PINK <gen>
Make NPC Get DB PINK
Events
Time - Every 0.01 seconds of game time
Conditions
(Player 8 (Pink) Current lumber) Equal to 0
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0031 <gen> to Right-Click . (Random item in Team_2_Zone <gen>)
Toss DB PINK
Events
Unit - A unit Acquires an item
Conditions
(Owner of (Hero manipulating item)) Equal to Player 8 (Pink)
Actions
Unit Group - Pick every unit in (Random 1 units from (Units in Team_1_Zone <gen>)) and do (Order Skeleton Slave 0031 <gen> to Undead Dreadlord - Carrion Swarm.(Position of (Picked unit)))
Need DB PINK
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 8 (Pink) Current lumber) Equal to 0
Actions
Trigger - Turn off Make_NPC_Get_DB_PINK <gen>
Trigger - Turn on Make_NPC_Get_DB_PINK <gen>
Trigger - Turn off Running_PINK <gen>
Trigger - Turn on Running_PINK <gen>
Go Back From Line PINK
Events
Unit - A unit enters Warning <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Player - Set Player 8 (Pink) . Current lumber to 0
Unit - Order (Entering unit) to Move To . ((Position of (Entering unit)) offset by 300.00 towards 0.00 degrees.)
Wait 2 seconds
Trigger - Turn off Make_NPC_Get_DB_PINK <gen>
Trigger - Turn on Make_NPC_Get_DB_PINK <gen>
Running PINK
Events
Time - Every 3.00 seconds of game time
Conditions
(Player 8 (Pink) Current lumber) Equal to 0
((Random item in Team_2_Zone <gen>) is in Team_2_Zone <gen>) Equal to False
Actions
Trigger - Turn off (This trigger)
Unit - Order Skeleton Slave 0031 <gen> to Patrol To . ((Position of Skeleton Slave 0031 <gen>) offset by (Random real number between 300.00 and 1000.00) towards (Random real number between 0 and 359.00) degrees.)
Gold
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Item - Create Gold Coins at (Random point in (Playable map area))
Time Mode
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Floating Text - Create floating text that reads Ah!You are boring! at (Center of People <gen>) with Z offset 5.00 , using font size 10 , color ( 100 %, 100 %, 100 %), and 5.00 % transparency
Lighting
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Lightning - Create a Forked Lightning lightning effect from source (Position of (Triggering unit)) to target (Center of (Playable map area))
Gold 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in Team_2_Zone <gen>)
Item - Create Gold Coins at (Random point in Team_2_Zone <gen>)
Item - Create Gold Coins at (Random point in Team_2_Zone <gen>)
Item - Create Gold Coins at (Random point in Team_2_Zone <gen>)
Item - Create Gold Coins at (Random point in Team_2_Zone <gen>)
Item - Create Gold Coins at (Random point in Team_2_Zone <gen>)
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