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Triggers
X hero Castle Defense V1.9.w3x
Variables
start game
start game
AI
Player 1
Player 2 Copy
Player 3 Copy 2
Player 4 Copy 3
Player 5 Copy 4
Player 6 Copy 5
Player 7 Copy 6
Player 8 Copy 7
Player 9 Copy 7 Copy
Player 10 Copy 7 Copy 2
Player 1 AI
Player 2 AI
Player 3 AI
Player 4 AI
Player 5 AI
Player 6 AI
Player 7 AI
Player 8 AI
Player 9 AI
Player 10 AI
quests
quests
victory conditions
Team1 win
Team2 win
no starting hero
no starting hero1
no starting hero2
no starting hero3
no starting hero4
no starting hero5
no starting hero6
no starting hero7
no starting hero8
no starting hero9
no starting hero10
hero POWERUP!!
POWERUPteam2
POWERUPteam1
hints
hints
kill him!!!
kill hiM
kill hiM Copy
kill hiM Copy 2
kill hiM Copy 3
kill hiM Copy 4
kill hiM Copy 5
kill hiM Copy 6
kill hiM Copy 7
kill hiM Copy 8
kill hiM Copy 9
revival
player group
revival good
revival evil
some initialization
some initialization
initialization
leaderboard
leaderboard
leaderboard scoring
rpg camera
rpg camera1
rpg camera2
rpg camera3
rpg camera4
rpg camera5
rpg camera6
rpg camera7
rpg camera8
rpg camera9
rpg camera10
one-shot kill
Gold Spawn
God Spawn
oneshot kill mode
mode timer
mode
Creature Spawn
Creature Spawn gold
Creature Spawn gold Copy
BDC
Name
Type
is_array
initial_value
ai
image
No
allplayers
force
No
Evil
force
No
Good
force
No
Mode
timer
No
start game
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Welcome to Graveyard Fights V1.8Destroy the enemy's castle before they do the same to yours.
Player 1
Events
Map initialization
Conditions
(Player 1 (Red) controller) Not equal to User
Actions
Trigger - Run Player_1_AI <gen> (ignoring conditions)
Player 2 Copy
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Not equal to User
Actions
Trigger - Run Player_2_AI <gen> (ignoring conditions)
Player 3 Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Not equal to User
Actions
Trigger - Run Player_3_AI <gen> (ignoring conditions)
Player 4 Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Not equal to User
Actions
Trigger - Run Player_4_AI <gen> (ignoring conditions)
Player 5 Copy 4
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Not equal to User
Actions
Trigger - Run Player_5_AI <gen> (ignoring conditions)
Player 6 Copy 5
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Not equal to User
Actions
Trigger - Run Player_6_AI <gen> (ignoring conditions)
Player 7 Copy 6
Events
Map initialization
Conditions
(Player 7 (Green) controller) Not equal to User
Actions
Trigger - Run Player_7_AI <gen> (ignoring conditions)
Player 8 Copy 7
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Not equal to User
Actions
Trigger - Run Player_8_AI <gen> (ignoring conditions)
Player 9 Copy 7 Copy
Events
Map initialization
Conditions
(Player 9 (Gray) controller) Not equal to User
Actions
Trigger - Run Player_9_AI <gen> (ignoring conditions)
Player 10 Copy 7 Copy 2
Events
Map initialization
Conditions
(Player 10 (Light Blue) controller) Not equal to User
Actions
Trigger - Run Player_10_AI <gen> (ignoring conditions)
Player 1 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 1 (Red) controller) Not equal to User
Actions
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0008 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 2 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 2 (Blue) controller) Not equal to User
Actions
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0009 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 3 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 3 (Teal) controller) Not equal to User
Actions
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0010 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 4 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 4 (Purple) controller) Not equal to User
Actions
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0011 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 5 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 5 (Yellow) controller) Not equal to User
Actions
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Necrofighter 0012 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 6 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 6 (Orange) controller) Not equal to User
Actions
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0013 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 7 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 7 (Green) controller) Not equal to User
Actions
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0014 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 8 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 8 (Pink) controller) Not equal to User
Actions
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0015 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 9 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 9 (Gray) controller) Not equal to User
Actions
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0016 <gen> to Attack-Move To . (Random point in (Playable map area))
Player 10 AI
Events
Time - Every 5.55 seconds of game time
Conditions
(Player 10 (Light Blue) controller) Not equal to User
Actions
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order Brothers 0017 <gen> to Attack-Move To . (Random point in (Playable map area))
quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled New In this version with the description -Powerup is every 15 seconds. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritLink.blp
Quest - Create a Required quest titled Some Tips with the description -Don't let your hero Die.-Revival time is 30 seconds.-After some minutes the game will become very difficult coz all the blademasters will be a lot stronger.-Kill the creeps quickly coz they throw tomes.-If this game becomes well-known then I will make more versions , using icon path ReplaceableTextures\CommandButtons\BTNGlyph.blp
Quest - Create a Optional quest titled Commands etc. with the description -rpg enables the rpg camera that comes near the hero.-one-shot enables the one shot mode. , using icon path ReplaceableTextures\PassiveButtons\PASBTNUnholyAura.blp
Quest - Create a Required quest titled Help the map! with the description Soon I will have an e-mail for comments.But since then find me at the European Server my name is UchihaSasuke.gr , using icon path ReplaceableTextures\CommandButtons\BTNAcorn.blp
Quest - Create a Required quest titled For No Bots with the description Type for example Player2 to kick Player 2 from the game.Only works for computer players. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Team1 win
Events
Unit - Blademaster Castle 0000 <gen> Dies
Conditions
Actions
Game - Pause the game
Game - Display to (All players) the text: Team 1 has won.Better luck next time!!!
Wait 30.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: You are such a NOOB!!!
Game - Defeat Player 7 (Green) with the message: You are such a NOOB!!!
Game - Defeat Player 8 (Pink) with the message: You are such a NOOB!!!
Game - Defeat Player 9 (Gray) with the message: You are such a NOOB!!!
Game - Defeat Player 10 (Light Blue) with the message: You are such a NOOB!!!
Team2 win
Events
Unit - Blademaster Castle 0001 <gen> Dies
Conditions
Actions
Game - Pause the game
Game - Display to (All players) the text: Team2 has won.Better luck next time!!!
Wait 30.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You are such a NOOB!!!
Game - Defeat Player 2 (Blue) with the message: You are such a NOOB!!!
Game - Defeat Player 3 (Teal) with the message: You are such a NOOB!!!
Game - Defeat Player 4 (Purple) with the message: You are such a NOOB!!!
Game - Defeat Player 5 (Yellow) with the message: You are such a NOOB!!!
no starting hero1
Events
Player - Player 1 (Red) types a chat message containing Player1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) controller) Not equal to User
Actions
Unit - Kill Necrofighter 0008 <gen>
no starting hero2
Events
Player - Player 1 (Red) types a chat message containing Player2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) controller) Not equal to User
Actions
Unit - Kill Necrofighter 0009 <gen>
no starting hero3
Events
Player - Player 1 (Red) types a chat message containing Player3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 3 (Teal) controller) Not equal to User
Actions
Unit - Kill Necrofighter 0010 <gen>
no starting hero4
Events
Player - Player 1 (Red) types a chat message containing Player4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 4 (Purple) controller) Not equal to User
Actions
Unit - Kill Necrofighter 0011 <gen>
no starting hero5
Events
Player - Player 1 (Red) types a chat message containing Player5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 5 (Yellow) controller) Not equal to User
Actions
Unit - Kill Necrofighter 0012 <gen>
no starting hero6
Events
Player - Player 1 (Red) types a chat message containing Player6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 6 (Orange) controller) Not equal to User
Actions
Unit - Kill Brothers 0013 <gen>
no starting hero7
Events
Player - Player 1 (Red) types a chat message containing Player7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 7 (Green) controller) Not equal to User
Actions
Unit - Kill Brothers 0014 <gen>
no starting hero8
Events
Player - Player 1 (Red) types a chat message containing Player8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 8 (Pink) controller) Not equal to User
Actions
Unit - Kill Brothers 0015 <gen>
no starting hero9
Events
Player - Player 1 (Red) types a chat message containing Player9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 9 (Gray) controller) Not equal to User
Actions
Unit - Kill Brothers 0016 <gen>
no starting hero10
Events
Player - Player 1 (Red) types a chat message containing Player10 (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 10 (Light Blue) controller) Not equal to User
Game - Display to (All players) the text: |c00FF0303Hint|r:Kill creeps to quickly pick up the tomes.
Wait 60.00 seconds
Game - Display to (All players) the text: |c00FF0303Hint|r:Use your abilities wisely especially Wind Walk.I will make it a little weaker though.
Wait 60.00 seconds
Game - Display to (All players) the text: |c00FF0303Hint|r:Work as a team don't go alone coz you will be dead...
Wait 60.00 seconds
Game - Display to (All players) the text: |c00FF0303Hint|r:Do attacks to the stronghold every 1 minute where the opposing team won't expect it.
Wait 60.00 seconds
Game - Display to (All players) the text: |c00FF0303Hint|r:Noobs go 5v1...
Wait 60.00 seconds
Game - Display to (All players) the text: |c00FF0303Hint|r:More versions coming soon and there will be some events every 2 minutes.
Trigger - Run (This trigger) (checking conditions)
kill hiM
Events
Unit - Necrofighter 0008 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy
Events
Unit - Necrofighter 0009 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 2
Events
Unit - Necrofighter 0010 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 3
Events
Unit - Necrofighter 0011 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 4
Events
Unit - Necrofighter 0012 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 5
Events
Unit - Brothers 0013 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 6
Events
Unit - Brothers 0014 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 7
Events
Unit - Brothers 0015 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 8
Events
Unit - Brothers 0016 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
kill hiM Copy 9
Events
Unit - Brothers 0017 <gen> 's life becomes Less than 100.00
Conditions
Actions
Sound - Play kill_him <gen>
player group
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to Good
Player Group - Add Player 2 (Blue) to Good
Player Group - Add Player 3 (Teal) to Good
Player Group - Add Player 4 (Purple) to Good
Player Group - Add Player 5 (Yellow) to Good
Player Group - Add Player 6 (Orange) to Evil
Player Group - Add Player 7 (Green) to Evil
Player Group - Add Player 8 (Pink) to Evil
Player Group - Add Player 9 (Gray) to Evil
Player Group - Add Player 10 (Light Blue) to Evil
revival good
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) is in Good.) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of revival_good <gen>) , Hide revival graphics
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
revival evil
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) is in Evil.) Equal to True
Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of revival_evil <gen>) , Hide revival graphics
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
some initialization
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Environment - Create a 7.00 second random deformation at (Center of (Playable map area)) with radius 512 , using depths between -32 and 32 , updating every 0.1 seconds
Environment - Create at (Playable map area) the weather effect Northrend Snow (Light)
Game - Set the time of day to 0.00
Game - Set time of day speed to 0.00 % of the default speed
Sound - Play Doom <gen>
initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player Group - Add (Picked player) to allplayers
leaderboard
Events
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Kills
Player Group - Pick every player in allplayers and do (Actions)
Loop - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0
leaderboard scoring
Events
Unit - A unit Dies
Conditions
((Killing unit) is A Hero) Equal to True
Actions
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to (0 + 1)
rpg camera1
Events
Player - Player 1 (Red) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to Necrofighter 0008 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera2
Events
Player - Player 2 (Blue) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 2 (Blue) over 0 seconds
Camera - Lock camera target for Player 2 (Blue) to Necrofighter 0009 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera3
Events
Player - Player 3 (Teal) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 3 (Teal) over 0 seconds
Camera - Lock camera target for Player 3 (Teal) to Necrofighter 0010 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera4
Events
Player - Player 4 (Purple) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 4 (Purple) over 0 seconds
Camera - Lock camera target for Player 4 (Purple) to Necrofighter 0011 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera5
Events
Player - Player 5 (Yellow) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 5 (Yellow) over 0 seconds
Camera - Lock camera target for Player 5 (Yellow) to Necrofighter 0012 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera6
Events
Player - Player 6 (Orange) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 6 (Orange) over 0 seconds
Camera - Lock camera target for Player 6 (Orange) to Brothers 0013 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera7
Events
Player - Player 7 (Green) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 7 (Green) over 0 seconds
Camera - Lock camera target for Player 7 (Green) to Brothers 0014 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera8
Events
Player - Player 8 (Pink) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 8 (Pink) over 0 seconds
Camera - Lock camera target for Player 8 (Pink) to Brothers 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera9
Events
Player - Player 9 (Gray) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 9 (Gray) over 0 seconds
Camera - Lock camera target for Player 9 (Gray) to Brothers 0016 <gen> , offset by ( 0 , 0 ) using Default rotation
rpg camera10
Events
Player - Player 10 (Light Blue) types a chat message containing -rpg (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - . Apply . gg_cam_rpg_camera for Player 10 (Light Blue) over 0 seconds
Camera - Lock camera target for Player 10 (Light Blue) to Brothers 0017 <gen> , offset by ( 0 , 0 ) using Default rotation
Gold Spawn
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Item - Create Gold Coins at (Random point in Gold_find <gen>)
Item - Create Gold Coins at (Random point in Gold_find <gen>)
Item - Create Gold Coins at (Random point in Gold_find <gen>)
Item - Create Gold Coins at (Random point in Gold_find <gen>)
God Spawn
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: The God is spawning in 10 minutes.Warriors get ready!
Unit - Create 1 . The God for Neutral Hostile at (Center of God_Spawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
oneshot kill mode
Events
Player - Player 1 (Red) types a chat message containing -oneshot (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run mode <gen> (ignoring conditions)
mode timer
Events
Conditions
Actions
Countdown Timer - Start Mode as a One-shot timer that will expire in 15.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Mode Timer
Game - Display to (All players) the text: For now the only mode is -oneshot
Wait 15.00 seconds
Countdown Timer - Destroy (Last created timer window)
Trigger - Turn off oneshot_kill_mode <gen>
Trigger - Turn off mode <gen>
mode
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit - Set life of (Triggering unit) to 5.00 %
Creature Spawn
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: The creeps are spawn on the each side.Kill them to take some impressive items.
Creature Spawn gold
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Furbolg Ursa Warrior for Neutral Hostile at (Center of Necromancer_Region <gen>) facing Default building facing degrees
Creature Spawn gold Copy
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Storm Wyrm for Neutral Hostile at (Center of Region_005 <gen>) facing Default building facing degrees
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