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Triggers
[Spell] Grand Slash.w3x
Variables
Initialization
Melee Initialization
Spells
Grand Slash
Name
Type
is_array
initial_value
current
integer
No
eloc
location
No
enemy
unit
Yes
index
integer
No
Melee Initialization
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Playable map area)
Implementation: Things you can edit:
Copy this spell then paste it on your map Damage,Range,Speed,Animation
Copy the grand slash spell at the abilities
Grand Slash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Grand Slash
Actions
Custom script: local location eloc
Set Variable Set index = (index + 1)
Set Variable Set enemy[index] = (Target unit of ability being cast)
Set Variable Set eloc = (Position of enemy[index])
Unit - Add Storm Crow Form to (Triggering unit)
Animation - Change (Triggering unit) flying height to 450.00 at 35.00
Animation - Change (Triggering unit) 's animation speed to 30.00 % of its original speed
Unit - Pause (Triggering unit)
Animation - Play (Triggering unit) 's Attack Slam animation
Unit - Set enemy[index] movement speed to ((Current movement speed of enemy[index]) - (Current movement speed of enemy[index]))
Unit - Remove Storm Crow Form from (Triggering unit)
Wait 2.00 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Move (Triggering unit) instantly to eloc
Animation - Change (Triggering unit) flying height to 0.00 at 1000.00
Wait 0.20 seconds
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of enemy[index] using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl
Special Effect - Destroy (Last created special effect)
Unit - Unpause (Triggering unit)
Animation - Change (Triggering unit) 's animation speed to 100.00 % of its original speed
Wait 0.20 seconds
Unit - Cause (Triggering unit) to damage enemy[index] , dealing (75.00 x (Real((Hero level of (Triggering unit))))) damage of attack type Hero and damage type Normal
Unit - Set enemy[index] movement speed to ((Current movement speed of enemy[index]) + (Current movement speed of enemy[index]))
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