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Triggers
Grand Singularity.w3x
Variables
Initialization
Untitled Trigger 001
Nozdormu<Lord of Time>
Aggro
Reset
Reset Finish
Sand Breath
Time Cripple
Kill
Phase 2
Phase 3
Infinite Dragons
Bronze Drakes
Infinite Corrupters
Death
Wound
Heroes
Ressurection
devastate
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DamageInt
integer
No
Reset
timer
No
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Sound - Play Mainscreen <gen>
Unit - Hide Portal 0018 <gen>
Unit - Hide Sand tornado 0020 <gen>
Unit - Hide Sand tornado 0019 <gen>
Unit - Hide Portal 0017 <gen>
Unit - Make Portal 0017 <gen> Invulnerable
Unit - Make Portal 0018 <gen> Invulnerable
Destructible - Open ForceWall 0178 <gen>
Destructible - Open ForceWall 0179 <gen>
Destructible - Open ForceWall 0180 <gen>
Destructible - Open ForceWall 0181 <gen>
Animation - Play Infinite Stabilizer 0050 <gen> 's spell animation
Animation - Play Infinite Stabilizer 0048 <gen> 's spell animation
Animation - Play Infinite Stabilizer 0051 <gen> 's spell animation
Animation - Play Infinite Stabilizer 0049 <gen> 's spell animation
Animation - Play Infinite Stabilizer 0055 <gen> 's spell animation
Animation - Play Infinite Stabilizer 0053 <gen> 's spell animation
Animation - Play Infinite Stabilizer 0052 <gen> 's spell animation
Animation - Play Infinite Corrupter 0054 <gen> 's spell animation
Unit - Order Infinite Captain 0061 <gen> to Patrol To . (Center of Region_004 <gen>)
Aggro
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> Acquires a target
Conditions
Actions
Sound - Play CAV_Epoch_Aggro02 <gen>
Trigger - Turn off Aggro <gen>
Wait 1.00 seconds
Destructible - Close ForceWall 0181 <gen>
Destructible - Close ForceWall 0178 <gen>
Destructible - Close ForceWall 0179 <gen>
Destructible - Close ForceWall 0180 <gen>
Reset
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> Takes damage
Conditions
Actions
Countdown Timer - Start Reset as a One-shot timer that will expire in 35.00 seconds
Reset Finish
Events
Time - Reset expires
Conditions
Actions
Unit - Change ownership of Sand tornado 0019 <gen> to Neutral Passive and Change color
Unit - Change ownership of Sand tornado 0020 <gen> to Neutral Passive and Change color
Unit - Set life of Nozdormu <Lord of Time> 0007 <gen> to 100 %
Unit - Make Nozdormu <Lord of Time> 0007 <gen> Invulnerable
Unit - Make Sand tornado 0019 <gen> Invulnerable
Unit - Make Sand tornado 0020 <gen> Invulnerable
Trigger - Turn off Infinite_Corrupters <gen>
Trigger - Turn on Aggro <gen>
Unit - Hide Sand tornado 0020 <gen>
Unit - Hide Sand tornado 0019 <gen>
Unit - Hide Portal 0017 <gen>
Unit - Hide Portal 0018 <gen>
Unit - Remove Trapped in Time from Nozdormu <Lord of Time> 0007 <gen>
Unit - Cause Nozdormu <Lord of Time> 0007 <gen> to damage circular area after 0 seconds of radius 876.00 at (Center of Region_000 <gen>) , dealing 100000000.00 damage of attack type Spells and damage type Unknown
Wait 2 seconds
Unit - Make Sand tornado 0019 <gen> Vulnerable
Unit - Make Sand tornado 0020 <gen> Vulnerable
Unit - Make Nozdormu <Lord of Time> 0007 <gen> Vulnerable
Destructible - Open ForceWall 0178 <gen>
Destructible - Open ForceWall 0179 <gen>
Destructible - Open ForceWall 0180 <gen>
Destructible - Open ForceWall 0181 <gen>
Sand Breath
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Sand Breath
Actions
Sound - Play CS_Epoch_Slay01 <gen>
Time Cripple
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Time Rend
Actions
Sound - Play CS_Epoch_TimeWarp02 <gen>
Kill
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Killing unit) Equal to Nozdormu <Lord of Time> 0007 <gen>
Actions
Sound - Play CS_Epoch_Slay03 <gen>
Phase 2
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> 's life becomes Less than or equal to 185654.00
Conditions
Actions
Sound - Play CS_Epoch_Slay02 <gen>
Unit - Unhide Portal 0017 <gen>
Unit - Unhide Sand tornado 0019 <gen>
Unit - Unhide Sand tornado 0020 <gen>
Unit - Unhide Portal 0018 <gen>
Trigger - Turn on Infinite_Corrupters <gen>
Unit - Change ownership of Sand tornado 0019 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Sand tornado 0020 <gen> to Neutral Hostile and Change color
Phase 3
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> 's life becomes Less than or equal to 105654.00
Conditions
Actions
Sound - Play CS_Epoch_TimeWarp03 <gen>
Unit - Remove Time Rend from Nozdormu <Lord of Time> 0007 <gen>
Unit - Change ownership of Sand tornado 0020 <gen> to Neutral Passive and Change color
Unit - Change ownership of Sand tornado 0019 <gen> to Neutral Passive and Change color
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Region_000 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Hide Sand tornado 0020 <gen>
Unit - Hide Sand tornado 0019 <gen>
Trigger - Turn off Infinite_Corrupters <gen>
Unit - Hide Portal 0017 <gen>
Unit - Hide Portal 0018 <gen>
Unit - Add Trapped in Time to Nozdormu <Lord of Time> 0007 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: Chromie: Heroes, i have stabilized the timeways!
Wait 2.00 seconds
Game - Display to (All players) the text: Chromie: Now, heroes! He is trapped in the present, quickly, vanquish him from the timeways!
Trigger - Turn on Infinite_Dragons <gen>
Infinite Dragons
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infinite Dragon for Neutral Hostile at (Position of Nozdormu <Lord of Time> 0007 <gen>) facing Default building facing degrees
Bronze Drakes
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Bronze Dragon for Player 1 (Red) at (Position of Nozdormu <Lord of Time> 0007 <gen>) facing Default building facing degrees
Infinite Corrupters
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infinite Corrupter for Neutral Hostile at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Infinite Corrupter for Neutral Hostile at (Center of Region_003 <gen>) facing Default building facing degrees
Wait 1.00 seconds
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Position of Nozdormu <Lord of Time> 0007 <gen>)
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Position of Nozdormu <Lord of Time> 0007 <gen>)
Unit - Hide Sand tornado 0020 <gen>
Death
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> Dies
Conditions
Actions
Sound - Play CAV_Tempo_Death01 <gen>
Wait 2 seconds
Cinematic - Send transmission to (All players) from Chromie 0021 <gen> named Chromie : Play No sound and display Farewell Nozdormu,Even though it Pains me to do this to you it must be done. Thank you heroes, You have Saved the Bronze Dragonflight and Saved the Past... . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Game - Display to (All players) the text: Ani123 <the Creater> : Congrats on Beating the Aspect of time! Please let me know what you think of this and tell me if there is any bugs.
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Wound
Events
Unit - Nozdormu <Lord of Time> 0007 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Set Variable Set DamageInt = (Random integer number between 1 and 6)
If (DamageInt Equal to 1) then do (Play DragonWoundA <gen>) else do (Do nothing)
If (DamageInt Equal to 2) then do (Play DragonWoundB <gen>) else do (Do nothing)
If (DamageInt Equal to 3) then do (Play DragonWoundC <gen>) else do (Do nothing)
If (DamageInt Equal to 4) then do (Play DragonWoundCritA <gen>) else do (Do nothing)
If (DamageInt Equal to 5) then do (Play DragonWoundCritB <gen>) else do (Do nothing)
If (DamageInt Equal to 6) then do (Play DragonWoundD <gen>) else do (Do nothing)
Wait 1.00 seconds
Trigger - Turn on (This trigger)
Ressurection
Events
Unit - Rogue 0008 <gen> Dies
Unit - Shaman 0012 <gen> Dies
Unit - Warrior 0009 <gen> Dies
Unit - Warlock 0011 <gen> Dies
Unit - Shaman 0013 <gen> Dies
Unit - Mage 0010 <gen> Dies
Conditions
Actions
Wait 60.00 game-time seconds
Hero - Instantly revive Rogue 0008 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Hero - Instantly revive Shaman 0012 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Hero - Instantly revive Warrior 0009 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Hero - Instantly revive Warlock 0011 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Hero - Instantly revive Shaman 0013 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
Hero - Instantly revive Mage 0010 <gen> at (Center of Region_001 <gen>) , Hide revival graphics
devastate
Events
Unit - Warrior 0009 <gen> Begins casting an ability
Conditions
(Ability being cast) Equal to Devastate
Actions
Unit - Order (Target unit of ability being cast) to Attack . Warrior 0009 <gen>
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