Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Grand Magistrix Elisande Shadow Green of the bundle Grand Magistrix Elisande Shadow Green. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Grand Magistrix Elisande.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing grandmagistrixelisande_shadowgreen.mdx
Now Click the "Import File" Button:
Next select 'grandmagistrixelisande_shadowgreen.mdx' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
Done, you have imported the file grandmagistrixelisande_shadowgreen.mdx.
Importing armorreflect4.blp
Now Click the "Import File" Button:
Next select 'armorreflect4.blp' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp
Double-click the file armorreflect4.blp:
armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp
Tick the box "Use Custom Path" and type in the correct path:
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
Done, you have imported the file armorreflect4.blp.
Importing grandmagistrixelisande1_shadowgreen.blp
Now Click the "Import File" Button:
Next select 'grandmagistrixelisande1_shadowgreen.blp' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
war3mapimported/grandmagistrixelisande1_shadowgreen.blp
Double-click the file grandmagistrixelisande1_shadowgreen.blp:
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
war3mapimported/grandmagistrixelisande1_shadowgreen.blp
Tick the box "Use Custom Path" and type in the correct path:
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
Done, you have imported the file grandmagistrixelisande1_shadowgreen.blp.
Importing grandmagistrixelisande2_shadowgreen.blp
Now Click the "Import File" Button:
Next select 'grandmagistrixelisande2_shadowgreen.blp' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
war3mapimported/grandmagistrixelisande2_shadowgreen.blp
Double-click the file grandmagistrixelisande2_shadowgreen.blp:
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
war3mapimported/grandmagistrixelisande2_shadowgreen.blp
Tick the box "Use Custom Path" and type in the correct path:
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
Done, you have imported the file grandmagistrixelisande2_shadowgreen.blp.
Importing helm_plate_raidwarrior_d_01_ponytail.blp
Now Click the "Import File" Button:
Next select 'helm_plate_raidwarrior_d_01_ponytail.blp' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
war3mapimported/helm_plate_raidwarrior_d_01_ponytail.blp
Double-click the file helm_plate_raidwarrior_d_01_ponytail.blp:
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
war3mapimported/helm_plate_raidwarrior_d_01_ponytail.blp
Tick the box "Use Custom Path" and type in the correct path:
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
Done, you have imported the file helm_plate_raidwarrior_d_01_ponytail.blp.
Importing nightbornefemale_fxallgreen.blp
Now Click the "Import File" Button:
Next select 'nightbornefemale_fxallgreen.blp' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
war3mapimported/nightbornefemale_fxallgreen.blp
Double-click the file nightbornefemale_fxallgreen.blp:
nightbornefemale_fxallgreen.blp
Image / Texture
253
war3mapimported/nightbornefemale_fxallgreen.blp
Tick the box "Use Custom Path" and type in the correct path:
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp
Done, you have imported the file nightbornefemale_fxallgreen.blp.
Importing nightbornefemale_rune_alpha_shadowgreen.blp
Now Click the "Import File" Button:
Next select 'nightbornefemale_rune_alpha_shadowgreen.blp' in the folder which you extracted from the zip archive:
Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
war3mapimported/nightbornefemale_rune_alpha_shadowgreen.blp
Double-click the file nightbornefemale_rune_alpha_shadowgreen.blp:
nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
war3mapimported/nightbornefemale_rune_alpha_shadowgreen.blp
Tick the box "Use Custom Path" and type in the correct path:
nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
nightbornefemale_rune_alpha_shadowgreen.blp
The file has been properly added to the map archive:
grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
nightbornefemale_rune_alpha_shadowgreen.blp
Done, you have imported the file nightbornefemale_rune_alpha_shadowgreen.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.