• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Grand Magistrix Elisande Shadow Green

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Grand Magistrix Elisande Shadow Green of the bundle Grand Magistrix Elisande Shadow Green. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Grand Magistrix Elisande.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
helm_plate_raidwarrior_d_01_ponytail.blp
grandmagistrixelisande1_shadowgreen.blp
nightbornefemale_fxallgreen.blp
grandmagistrixelisande2_shadowgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing grandmagistrixelisande_shadowgreen.mdx

Now Click the "Import File" Button:

Next select 'grandmagistrixelisande_shadowgreen.mdx' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx

Done, you have imported the file grandmagistrixelisande_shadowgreen.mdx.

Importing armorreflect4.blp

Now Click the "Import File" Button:

Next select 'armorreflect4.blp' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp

Double-click the file armorreflect4.blp:

armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp

Tick the box "Use Custom Path" and type in the correct path:

armorreflect4.blp
Image / Texture
2
armorreflect4.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp

Done, you have imported the file armorreflect4.blp.

Importing grandmagistrixelisande1_shadowgreen.blp

Now Click the "Import File" Button:

Next select 'grandmagistrixelisande1_shadowgreen.blp' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
war3mapimported/grandmagistrixelisande1_shadowgreen.blp

Double-click the file grandmagistrixelisande1_shadowgreen.blp:

grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
war3mapimported/grandmagistrixelisande1_shadowgreen.blp

Tick the box "Use Custom Path" and type in the correct path:

grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp

Done, you have imported the file grandmagistrixelisande1_shadowgreen.blp.

Importing grandmagistrixelisande2_shadowgreen.blp

Now Click the "Import File" Button:

Next select 'grandmagistrixelisande2_shadowgreen.blp' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
war3mapimported/grandmagistrixelisande2_shadowgreen.blp

Double-click the file grandmagistrixelisande2_shadowgreen.blp:

grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
war3mapimported/grandmagistrixelisande2_shadowgreen.blp

Tick the box "Use Custom Path" and type in the correct path:

grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp

Done, you have imported the file grandmagistrixelisande2_shadowgreen.blp.

Importing helm_plate_raidwarrior_d_01_ponytail.blp

Now Click the "Import File" Button:

Next select 'helm_plate_raidwarrior_d_01_ponytail.blp' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
war3mapimported/helm_plate_raidwarrior_d_01_ponytail.blp

Double-click the file helm_plate_raidwarrior_d_01_ponytail.blp:

helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
war3mapimported/helm_plate_raidwarrior_d_01_ponytail.blp

Tick the box "Use Custom Path" and type in the correct path:

helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp

Done, you have imported the file helm_plate_raidwarrior_d_01_ponytail.blp.

Importing nightbornefemale_fxallgreen.blp

Now Click the "Import File" Button:

Next select 'nightbornefemale_fxallgreen.blp' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
war3mapimported/nightbornefemale_fxallgreen.blp

Double-click the file nightbornefemale_fxallgreen.blp:

nightbornefemale_fxallgreen.blp
Image / Texture
253
war3mapimported/nightbornefemale_fxallgreen.blp

Tick the box "Use Custom Path" and type in the correct path:

nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp

Done, you have imported the file nightbornefemale_fxallgreen.blp.

Importing nightbornefemale_rune_alpha_shadowgreen.blp

Now Click the "Import File" Button:

Next select 'nightbornefemale_rune_alpha_shadowgreen.blp' in the folder which you extracted from the zip archive:

Grand Magistrix Elisande Shadow Green
grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
war3mapimported/nightbornefemale_rune_alpha_shadowgreen.blp

Double-click the file nightbornefemale_rune_alpha_shadowgreen.blp:

nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
war3mapimported/nightbornefemale_rune_alpha_shadowgreen.blp

Tick the box "Use Custom Path" and type in the correct path:

nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
nightbornefemale_rune_alpha_shadowgreen.blp

The file has been properly added to the map archive:

grandmagistrixelisande_shadowgreen.mdx
Model
7,783
war3mapimported/grandmagistrixelisande_shadowgreen.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
grandmagistrixelisande1_shadowgreen.blp
Image / Texture
105
grandmagistrixelisande1_shadowgreen.blp
grandmagistrixelisande2_shadowgreen.blp
Image / Texture
369
grandmagistrixelisande2_shadowgreen.blp
helm_plate_raidwarrior_d_01_ponytail.blp
Image / Texture
13
helm_plate_raidwarrior_d_01_ponytail.blp
nightbornefemale_fxallgreen.blp
Image / Texture
253
nightbornefemale_fxallgreen.blp
nightbornefemale_rune_alpha_shadowgreen.blp
Image / Texture
6
nightbornefemale_rune_alpha_shadowgreen.blp

Done, you have imported the file nightbornefemale_rune_alpha_shadowgreen.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top