Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Grand Empress Shek'zeer <Optimized> of the bundle Grand Empress Shek'zeer <Optimized>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Grand Empress Shekzeer.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing MantidQueenShek'zeer.mdx
Now Click the "Import File" Button:
Next select 'MantidQueenShek'zeer.mdx' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueen.blp
MantidQueen_glow.blp
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
Done, you have imported the file MantidQueenShek'zeer.mdx.
Importing MantidQueen.blp
Now Click the "Import File" Button:
Next select 'MantidQueen.blp' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueenShek'zeer.mdx
MantidQueen_glow.blp
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
war3mapimported/MantidQueen.blp
Double-click the file MantidQueen.blp:
MantidQueen.blp
Image / Texture
943
war3mapimported/MantidQueen.blp
Tick the box "Use Custom Path" and type in the correct path:
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
Done, you have imported the file MantidQueen.blp.
Importing MantidQueen_glow.blp
Now Click the "Import File" Button:
Next select 'MantidQueen_glow.blp' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueenShek'zeer.mdx
MantidQueen.blp
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
war3mapimported/MantidQueen_glow.blp
Double-click the file MantidQueen_glow.blp:
MantidQueen_glow.blp
Image / Texture
55
war3mapimported/MantidQueen_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
Done, you have imported the file MantidQueen_glow.blp.
Importing MantidQueen_Wings.blp
Now Click the "Import File" Button:
Next select 'MantidQueen_Wings.blp' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueenShek'zeer.mdx
MantidQueen.blp
MantidQueen_glow.blp
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
war3mapimported/MantidQueen_Wings.blp
Double-click the file MantidQueen_Wings.blp:
MantidQueen_Wings.blp
Image / Texture
710
war3mapimported/MantidQueen_Wings.blp
Tick the box "Use Custom Path" and type in the correct path:
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
Done, you have imported the file MantidQueen_Wings.blp.
Importing MantidQueen_Wings_glow.blp
Now Click the "Import File" Button:
Next select 'MantidQueen_Wings_glow.blp' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueenShek'zeer.mdx
MantidQueen.blp
MantidQueen_glow.blp
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
Image / Texture
133
war3mapimported/MantidQueen_Wings_glow.blp
Double-click the file MantidQueen_Wings_glow.blp:
MantidQueen_Wings_glow.blp
Image / Texture
133
war3mapimported/MantidQueen_Wings_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
MantidQueen_Wings_glow.blp
Image / Texture
133
MantidQueen_Wings_glow.blp
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
Image / Texture
133
MantidQueen_Wings_glow.blp
Done, you have imported the file MantidQueen_Wings_glow.blp.
Importing SHAHAUNTFLAKES01.BLP
Now Click the "Import File" Button:
Next select 'SHAHAUNTFLAKES01.BLP' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueenShek'zeer.mdx
MantidQueen.blp
MantidQueen_glow.blp
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
SMOKE_04.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
Image / Texture
133
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
Image / Texture
21
war3mapimported/SHAHAUNTFLAKES01.BLP
Double-click the file SHAHAUNTFLAKES01.BLP:
SHAHAUNTFLAKES01.BLP
Image / Texture
21
war3mapimported/SHAHAUNTFLAKES01.BLP
Tick the box "Use Custom Path" and type in the correct path:
SHAHAUNTFLAKES01.BLP
Image / Texture
21
sHAHAUNTFLAKES01.BLP
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
Image / Texture
133
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
Image / Texture
21
sHAHAUNTFLAKES01.BLP
Done, you have imported the file SHAHAUNTFLAKES01.BLP.
Importing SMOKE_04.BLP
Now Click the "Import File" Button:
Next select 'SMOKE_04.BLP' in the folder which you extracted from the zip archive:
Grand Empress Shekzeer Optimized
MantidQueenShek'zeer.mdx
MantidQueen.blp
MantidQueen_glow.blp
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
Image / Texture
133
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
Image / Texture
21
sHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
Image / Texture
125
war3mapimported/SMOKE_04.BLP
Double-click the file SMOKE_04.BLP:
SMOKE_04.BLP
Image / Texture
125
war3mapimported/SMOKE_04.BLP
Tick the box "Use Custom Path" and type in the correct path:
SMOKE_04.BLP
Image / Texture
125
SMOKE_04.BLP
The file has been properly added to the map archive:
MantidQueenShek'zeer.mdx
Model
1,503
war3mapimported/MantidQueenShek'zeer.mdx
MantidQueen.blp
Image / Texture
943
MantidQueen.blp
MantidQueen_glow.blp
Image / Texture
55
MantidQueen_glow.blp
MantidQueen_Wings.blp
Image / Texture
710
MantidQueen_Wings.blp
MantidQueen_Wings_glow.blp
Image / Texture
133
MantidQueen_Wings_glow.blp
SHAHAUNTFLAKES01.BLP
Image / Texture
21
sHAHAUNTFLAKES01.BLP
SMOKE_04.BLP
Image / Texture
125
SMOKE_04.BLP
Done, you have imported the file SMOKE_04.BLP.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.