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Triggers
FASTAR Arrow Shot[MUI].w3x
Variables
skill
Fast ShotTurn on
Fast Shot Stop
Fast Shot Remove
Initialization
Melee Initialization
Name
Type
is_array
initial_value
UFS_Integer
integer
Yes
UFS_Stop
boolean
Yes
Fast ShotTurn on
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ultra fast shoting
Actions
Animation - Change (Triggering unit) 's animation speed to 200.00 % of its original speed
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
UFS_Integer[2] Equal to 30
Then - Actions
Set Variable Set UFS_Integer[2] = "1"
Else - Actions
Set Variable Set UFS_Integer[2] = (UFS_Integer[2] + 1)
For each (Integer UFS_Integer[1] ) from 1 to 1200 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
UFS_Stop[UFS_Integer[2]] Equal to True
Then - Actions
Set Variable Set UFS_Stop[UFS_Integer[2]] = "false"
Skip remaining actions
Else - Actions
For each (Integer UFS_Integer[3] ) from 1 to 3 , do (Actions)
Loop - Actions
Unit - Create 1 . Shadow for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by ((Random real number between -20.00 and 20.00), (Random real number between -20.00 and 20.00))) facing (Facing of (Triggering unit)) degrees
Animation - Change (Last created unit) 's vertex coloring to ( 20.00 %, 20.00 %, 20.00 %) with 70.00 % transparency
If ((Level of Ultra fast shoting for (Triggering unit)) Equal to 2) then do (Add Item Damage Bonus (+10) to (Last created unit)) else do (Do nothing)
If ((Level of Ultra fast shoting for (Triggering unit)) Equal to 3) then do (Add Item Damage Bonus (+20) to (Last created unit)) else do (Do nothing)
Unit - Order (Last created unit) to Attack Ground . ((Target point of ability being cast) offset by ((Random real number between -225.00 and 225.00), (Random real number between -225.00 and 225.00)))
Wait 0.01 seconds
Fast Shot Stop
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Ultra fast shoting
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)) of type Shadow) and do (Remove (Picked unit) from the game)
Animation - Change (Triggering unit) 's animation speed to 100.00 % of its original speed
Set Variable Set UFS_Stop[UFS_Integer[2]] = "true"
Fast Shot Remove
Events
Unit - A unit Is issued an order targeting a point
Conditions
(Issued order) Equal to (Order(attackground))
(Unit-type of (Triggering unit)) Equal to Shadow
Actions
Wait 1.00 seconds
Unit - Remove (Triggering unit) from the game
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
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