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Model validation: Gorynych

Gorynych.mdx

0 errors 0 severe 3 warnings 11 unused
  • 3 Model
    • Collision shape "collision" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "collision2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 37 - "Bone_Jaw_L"
    • 2 Rotation
      • Track 9 at frame 16533 has exactly the same value as tracks 8 and 10
      • Track 18 at frame 23067 has exactly the same value as tracks 17 and 19
  • 1 Bone 43 - "Bone_Nose_R"
    • 1 Rotation
      • Track 9 at frame 16667 has exactly the same value as tracks 8 and 10
  • 1 Bone 44 - "Bone_Jaw_R"
    • 1 Rotation
      • Track 18 at frame 23067 has exactly the same value as tracks 17 and 19
  • 1 Bone 47 - "Bone_Neck03"
    • 1 Rotation
      • Track 27 at frame 16600 has exactly the same value as tracks 26 and 28
  • 3 Helper 0
    • 1 Translation
      • Track 34 at frame 18300 has exactly the same value as tracks 33 and 35
    • 1 Rotation
      • Track 29 at frame 18300 has exactly the same value as tracks 28 and 30
    • 1 Scaling
      • Track 3 at frame 18300 has exactly the same value as tracks 2 and 4
  • unused Texture 1 - "Chimera.blp"
  • unused Texture 3 - "LightningBall.blp"
  • unused Material 2
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