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Triggers
Noob Arthas Cinematic.w3x
Variables
Initialization
Initialization
Dead paladins
Thrall dies
Hide Thrall
Bloody gore
Clear
Bunch of losers
Arthas dies
Name
Type
is_array
initial_value
Starting piece.
Initialization
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 1.50 seconds
Unit - Order Paladin 0089 <gen> to Move To . (Center of Region_007 <gen>)
Destructible - Kill Gate 0395 <gen>
Wait 1.50 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 0 seconds
Sound - Play ArthasWhat2 <gen> at 100 % volume, attached to Paladin 0089 <gen>
Cinematic - Send transmission to (All players) from Paladin 0089 <gen> named Arthas : Play No sound and display Is there danger? . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 1.00 seconds
Wait 0.50 seconds
Sound - Play H03VillagerM50 <gen> at 100 % volume, attached to Villager 0081 <gen>
Cinematic - Send transmission to (All players) from Villager 0081 <gen> named Villager : Play No sound and display Save us! . Modify duration: Add 0 seconds and Don't wait
Wait 1.30 seconds
Sound - Play ArthasWhat4 <gen> at 100 % volume, attached to Paladin 0089 <gen>
Cinematic - Send transmission to (All players) from Paladin 0089 <gen> named Arthas : Play No sound and display I'm here to help. . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Sound - Play H05Arthas37 <gen> at 100 % volume, attached to Villager 0080 <gen>
Cinematic - Send transmission to (All players) from Villager 0080 <gen> named Villager : Play No sound and display I have no time for this! . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Sound - Play U01Footman22 <gen> at 100 % volume, attached to Villager 0084 <gen>
Cinematic - Send transmission to (All players) from Villager 0084 <gen> named Villager : Play No sound and display You bastard! . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Sound - Play H06Uther05 <gen> at 100 % volume, attached to Paladin 0089 <gen>
Cinematic - Send transmission to (All players) from Paladin 0089 <gen> named Arthas : Play No sound and display What!? . Modify duration: Add 0 seconds and Don't wait
Wait 0.90 seconds
Sound - Play HPitLordYesAttack1 <gen> at 100 % volume, attached to Grunt 0042 <gen>
Cinematic - Send transmission to (All players) from Grunt 0042 <gen> named Grunt : Play No sound and display To the slaughter! . Modify duration: Add 0 seconds and Don't wait
Wait 1.90 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Sound - Play ArthasYesAttack6 <gen> at 100 % volume, attached to Paladin 0089 <gen>
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0089 <gen> named Arthas : Play No sound and display Justice has come! . Modify duration: Add 0 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Paladin 0089 <gen> to Move To . (Center of Region_022 <gen>)
Game - Display to (All players) for 3.00 seconds the text: Arthas went to face the enemy....or so he thought...but he took a dangerous detour...
Wait 1.00 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1.90 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Order Paladin 0090 <gen> to Move To . (Center of Region_023 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: Warning! Paladin hating forest!Turn back if you are a stinking paladin.
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 2.00 seconds
Unit - Order Paladin 0090 <gen> to Move To . (Center of Region_026 <gen>)
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_027 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_028 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_029 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_030 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_031 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_033 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Animation - Change Paladin 0090 <gen> 's animation speed to 1.00 % of its original speed
Animation - Play Paladin 0090 <gen> 's death animation
Animation - Change Paladin 0090 <gen> 's animation speed to 100.00 % of its original speed
Wait 1.90 seconds
Unit - Order Rifleman 0092 <gen> to Move To . (Center of Region_024 <gen>)
Wait 3.00 seconds
Sound - Play O04Mannoroth38 <gen> at 100 % volume, attached to Rifleman 0092 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Lone Ranger : Play No sound and display Haaa....haaa...haaa.. . Modify duration: Add 0 seconds and Don't wait
Wait 6.00 seconds
Unit - Order Rifleman 0092 <gen> to Move To . (Center of Region_025 <gen>)
Game - Display to (All players) for 3.00 seconds the text: And so, the Lone Ranger managed to beat Arthas in who was going to battle the Horde....
Wait 0.60 seconds
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Fade in over 1.90 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 0 seconds
Sound - Play HPitLordWhat1 <gen> at 100 % volume, attached to Rifleman 0000 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Lone Ranger : Play No sound and display Tremble before me!! . Modify duration: Add 0 seconds and Don't wait
Wait 2.71 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 0 seconds
Sound - Play WolfriderYesAttack2 <gen> at 100 % volume, attached to Raider 0051 <gen>
Cinematic - Send transmission to (All players) from Raider 0051 <gen> named Raider : Play No sound and display Taste my steel! . Modify duration: Add 0 seconds and Don't wait
Wait 5.00 seconds
Unit Group - Order (Units in Region_001 <gen>) to Attack . Rifleman 0000 <gen>
Unit Group - Order (Units in Region_000 <gen>) to Attack . Rifleman 0000 <gen>
Unit Group - Order (Units in Region_002 <gen>) to Attack . Rifleman 0000 <gen>
Unit Group - Order (Units in Region_003 <gen>) to Attack . Rifleman 0000 <gen>
Unit Group - Order (Units in Region_004 <gen>) to Attack . Rifleman 0000 <gen>
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Trigger - Run Clear <gen> (checking conditions)
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0 seconds
Sound - Play RiflemanYesAttack2 <gen> at 100 % volume, attached to Rifleman 0000 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Lone Ranger : Play No sound and display I've got the beast in my sights! . Modify duration: Add 0 seconds and Don't wait
Wait 2.23 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Region_005 <gen>) over 3.00 seconds
Wait 24.00 seconds
Sound - Play HPitLordYes3 <gen> at 100 % volume, attached to Rifleman 0000 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Lone Ranger : Play No sound and display Pitiful. . Modify duration: Add 0 seconds and Don't wait
Wait 1.20 seconds
Unit - Unhide Far Seer 0066 <gen>
Unit - Pause Rifleman 0000 <gen>
Unit - Make Rifleman 0000 <gen> Invulnerable
Unit - Order Far Seer 0066 <gen> to Move To . (Center of Region_005 <gen>)
Wait 4.00 seconds
Sound - Play HPitLordWhat5 <gen> at 100 % volume, attached to Rifleman 0000 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Lone Ranger : Play No sound and display What trickery is this?! . Modify duration: Add 0 seconds and Don't wait
Wait 1.90 seconds
Sound - Play ThrallWhat3 <gen> at 100 % volume, attached to Far Seer 0066 <gen>
Cinematic - Send transmission to (All players) from Far Seer 0066 <gen> named Thrall : Play No sound and display Let's get on with it. . Modify duration: Add 0 seconds and Don't wait
Unit - Make Far Seer 0066 <gen> face Rifleman 0000 <gen> over 1.00 seconds
Wait 1.20 seconds
Unit - Unpause Rifleman 0000 <gen>
Unit - Make Rifleman 0000 <gen> Vulnerable
Unit - Order Far Seer 0066 <gen> to Attack . Rifleman 0000 <gen>
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 2.00 seconds
Wait 6.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 7.00 seconds
Dead paladins
Events
Map initialization
Conditions
Actions
Animation - Change Paladin 0044 <gen> 's animation speed to 1.00 % of its original speed
Animation - Play Paladin 0044 <gen> 's death animation
Animation - Change Paladin 0044 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Paladin 0078 <gen> 's animation speed to 1.00 % of its original speed
Animation - Play Paladin 0078 <gen> 's death animation
Animation - Change Paladin 0078 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Paladin 0043 <gen> 's animation speed to 1.00 % of its original speed
Animation - Play Paladin 0043 <gen> 's death animation
Animation - Change Paladin 0043 <gen> 's animation speed to 100.00 % of its original speed
Animation - Change Paladin 0040 <gen> 's animation speed to 1.00 % of its original speed
Animation - Play Paladin 0040 <gen> 's death animation
Animation - Change Paladin 0040 <gen> 's animation speed to 100.00 % of its original speed
Unit - Make Paladin 0044 <gen> Invulnerable
Unit - Make Paladin 0078 <gen> Invulnerable
Unit - Make Paladin 0040 <gen> Invulnerable
Unit - Make Paladin 0043 <gen> Invulnerable
Unit - Pause Paladin 0044 <gen>
Unit - Pause Paladin 0078 <gen>
Unit - Pause Paladin 0043 <gen>
Unit - Pause Paladin 0040 <gen>
Thrall dies
Events
Unit - Far Seer 0066 <gen> Dies
Conditions
Actions
Sound - Play KaelYesAttack3 <gen> at 100 % volume, attached to Rifleman 0000 <gen>
Cinematic - Send transmission to (All players) from Rifleman 0000 <gen> named Lone Ranger : Play No sound and display This is too easy. . Modify duration: Add 0 seconds and Don't wait
Wait 1.60 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Trigger - Turn off (This trigger)
Hide Thrall
Events
Map initialization
Conditions
Actions
Unit - Hide Far Seer 0066 <gen>
Bloody gore
Events
Unit - A unit Is attacked
Conditions
(Attacked unit) Not equal to Rifleman 0000 <gen>
(Attacked unit) Not equal to Far Seer 0066 <gen>
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWolfrider.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the hand (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodHellScream.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWolfrider.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWolfrider.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Attacked unit) using Objects\Spawnmodels\Orc\Orcblood\OrcBloodWolfrider.mdl
Clear
Events
Conditions
Actions
Unit - Remove Raider 0051 <gen> from the game
Unit - Remove Grunt 0052 <gen> from the game
Unit - Remove Grunt 0053 <gen> from the game
Bunch of losers
Events
Map initialization
Conditions
Actions
Unit - Order Villager 0081 <gen> to Patrol To . (Center of Region_009 <gen>)
Unit - Order Villager 0079 <gen> to Patrol To . (Center of Region_010 <gen>)
Unit - Order Child 0083 <gen> to Patrol To . (Center of Region_011 <gen>)
Unit - Order Villager 0080 <gen> to Patrol To . (Center of Region_014 <gen>)
Unit - Order Villager 0084 <gen> to Patrol To . (Center of Region_016 <gen>)
Unit - Order Child 0075 <gen> to Patrol To . (Center of Region_020 <gen>)
Unit - Order Villager 0074 <gen> to Patrol To . (Center of Region_011 <gen>)
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