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Triggers
Gore-Fest 2005.w3x
Variables
Initialization
Red units
Blue units
Teal units
Purple units
effects
Blood fountain
Blood fountain 2
doomed
doomed 2
instructions
commands
notice
Thank You
gates
gates
Pathing
Top
deaths
Explode
music
music
restart music
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Red units
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Ghoul for Player 1 (Red) at (Random point in top <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 1 (Red) at (Random point in top <gen>) facing Default building facing degrees
Unit - Create 20 . Footman for Player 1 (Red) at (Random point in top <gen>) facing Default building facing degrees
Blue units
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 20 . Footman for Player 2 (Blue) at (Random point in Right <gen>) facing Default building facing degrees
Unit - Create 5 . Abomination for Player 2 (Blue) at (Random point in Right <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 2 (Blue) at (Random point in Right <gen>) facing Default building facing degrees
Teal units
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Abomination for Player 3 (Teal) at (Random point in bottom <gen>) facing Default building facing degrees
Unit - Create 20 . Footman for Player 3 (Teal) at (Random point in bottom <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 3 (Teal) at (Random point in bottom <gen>) facing Default building facing degrees
Purple units
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Abomination for Player 4 (Purple) at (Random point in left <gen>) facing Default building facing degrees
Unit - Create 20 . Footman for Player 4 (Purple) at (Random point in left <gen>) facing Default building facing degrees
Unit - Create 8 . Ghoul for Player 4 (Purple) at (Random point in left <gen>) facing Default building facing degrees
Blood fountain
Events
Player - Player 5 (Yellow) types a chat message containing -blood (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Add to Blood_fountain_2 <gen> the event (Every 0.50 seconds of game time)
Blood fountain 2
Events
Conditions
Actions
Special Effect - Create a special effect at (Random point in Center <gen>) using Objects\Spawnmodels\Other\ToonBoom\ToonBoom.mdl
doomed
Events
Player - Player 5 (Yellow) types a chat message containing -doom (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Add to doomed_2 <gen> the event (Every 1.50 seconds of game time)
doomed 2
Events
Conditions
Actions
Special Effect - Create a special effect at (Random point in Center <gen>) using Objects\Spawnmodels\Demon\InfernalMeteor\InfernalMeteor3.mdl
commands
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description The following are commands, they are layed out like this:[result][command]now for the real commands, remember, only yellow (player 5) can type commands because I'm lazy![restart music][-restart][infernal meteor][-doom][blood fountain][-blood] , using icon path ReplaceableTextures\CommandButtons\BTNInfernal.blp
notice
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Display to (All players) the Quest Update message: check quest log
Thank You
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Thank You with the description Thank you for Playing "Gore-Fest 2005 Version 2." Though there is little-to-none in the department of game-play, you can probably expect stuff like that by the time "Gore-Fest 2006" comes out.From the team here in the little, quiet, nothing-interesting-or-new-more-exciting-than-a-new-movie town of Ozark, Alabama:Rehost this map often and visit www.wc3sear.ch.Thanks again!-Robert Frey(conceived idea, programmed commands and quests)-Adrian Brown(most of trigger work)-Ryan Phillips(tested all our crap)-Lucas Brown(Came up with funny stuff when we were down about our latest failure)-Dedicated to Cleo [R.I.P.](Robert's dog)-HONORABLE MENTIONS--God_of_Mauls(Cheiftan of clan MGG)-Drogan(has a habit of e-mailing the strangest things to me...)-crappy ISP(if it hadn't gone down I'd have never found the time to do this) , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
gates
Events
Time - Elapsed game time is 9.99 seconds
Conditions
Actions
Destructible - Open Iron Gate 0303 <gen>
Destructible - Open Iron Gate 0301 <gen>
Destructible - Open Iron Gate 0302 <gen>
Destructible - Open Iron Gate 0182 <gen>
Top
Events
Unit - A unit enters (Playable map area)
Conditions
Actions
Unit - Order (Triggering unit) to Patrol To . (Center of Center <gen>)
Explode
Events
Unit - A unit enters Center <gen>
Conditions
((Triggering unit) is A melee attacker) Equal to True
Actions
Wait 5.00 seconds
Unit - Explode (Triggering unit) .
music
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Sound - Play Doom .
restart music
Events
Player - Player 5 (Yellow) types a chat message containing -restart music (Unexpected type: 'stringnoformat') as An exact match
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