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Triggers
HO AoS.w3x
Variables
Human Spells
Static Feild
Human Heroes
Sorc1
Sorc2
Sorc3
Sorc4
Pirate1
Pirate2
Pirate3
Pirate4
Monk1
Monk2
Monk3
Monk4
Assasin1
Assasin2
Assasin3
Assasin4
Remove Heroes After 40seks
Click on hero to proceed text
Human Heroes Die
Revive
Human Spawning
Human Spawn1
Human Spawn1 Delete
Human Spawn2
Human Spawn2 Delete
Human Spawn3
Human Spawn3 Delete
Human Spawn4
Human Spawn4 Delete
Human Spawn Move
HumanSpawn1Move
HumanSpawn1Move Copy
HumanSpawn2Move
HumanSpawn2Move Copy
HumanSpawn3Move
HumanSpawn3Move Copy
HumanSpawn4Move
HumanSpawn4Move Copy
Human Attack Orc Move
HumanAttackOrcMove1
HumanAttackOrcMove2
HumanAttackOrcMove3
HumanAttackOrcMove4
Orc Heroes
Mage1
Mage2
Mage3
Mage4
FelOrc1
FelOrc2
FelOrc3
FelOrc4
Doctor1
Doctor2
Doctor3
Doctor4
Ogre1
Ogre2
Ogre3
Ogre4
Remove Heroes After 40seks Copy
Click on hero to proceed text Copy
Orc Heroes Die
Revive2
Orc Spawning
Orc Spawn1
Orc Spawn1 Delete
Orc Spawn2
Orc Spawn2 Delete
Orc Spawn3
Orc Spawn3 Delete
Orc Spawn4
Orc Spawn4 Delete
Orc Spawn Move
OrcSpawn1Move
OrcSpawn2Move
OrcSpawn3Move
OrcSpawn4Move
Orc Attack Human Move
OrcAttackHumanMove1
OrcAttackHumanMove2
OrcAttackHumanMove3
OrcAttackHumanMove4
Victory/Loose
Human Victory
Orc Victory
Visibility
Human Visibility
Orc Visibility
Money
Human GOLD1
Human GOLD2
Human GOLD3
Orc GOLD1
Orc GOLD2
Orc GOLD3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Archmage
button
No
DialogRED
dialog
No
Revive
timer
No
Static Feild
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Static Feild
Actions
Unit Group - Pick every unit in (Units within 325.00 of (Position of (Triggering unit)) matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit)).) Equal to True).) and do (Actions)
Loop - Actions
Unit - Set life of (Picked unit) to 50.00 %
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Picked unit) using Abilities\Weapons\Bolt\BoltImpact.mdl
Sorc1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Sorceress
Actions
Unit - Remove Sorceress 0099 <gen> from the game
Unit - Create 1 . Sorceress for Player 1 (Red) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 1 (Red) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin1 <gen>
Trigger - Turn off Monk1 <gen>
Trigger - Turn off Pirate1 <gen>
Trigger - Turn off (This trigger)
Sorc2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Sorceress
Actions
Unit - Remove Sorceress 0099 <gen> from the game
Unit - Create 1 . Sorceress for Player 2 (Blue) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin2 <gen>
Trigger - Turn off Monk2 <gen>
Trigger - Turn off Pirate2 <gen>
Trigger - Turn off (This trigger)
Sorc3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Sorceress
Actions
Unit - Remove Sorceress 0099 <gen> from the game
Unit - Create 1 . Sorceress for Player 3 (Teal) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin3 <gen>
Trigger - Turn off Monk3 <gen>
Trigger - Turn off Pirate3 <gen>
Trigger - Turn off (This trigger)
Sorc4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Sorceress
Actions
Unit - Remove Sorceress 0099 <gen> from the game
Unit - Create 1 . Sorceress for Player 4 (Purple) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin4 <gen>
Trigger - Turn off Monk4 <gen>
Trigger - Turn off Pirate4 <gen>
Trigger - Turn off (This trigger)
Pirate1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Pirate
Actions
Unit - Remove Pirate 0098 <gen> from the game
Unit - Create 1 . Pirate for Player 1 (Red) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 1 (Red) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin1 <gen>
Trigger - Turn off Monk1 <gen>
Trigger - Turn off Sorc1 <gen>
Trigger - Turn off (This trigger)
Pirate2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Pirate
Actions
Unit - Remove Pirate 0098 <gen> from the game
Unit - Create 1 . Pirate for Player 2 (Blue) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin2 <gen>
Trigger - Turn off Monk2 <gen>
Trigger - Turn off Sorc2 <gen>
Trigger - Turn off (This trigger)
Pirate3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Pirate
Actions
Unit - Remove Pirate 0098 <gen> from the game
Unit - Create 1 . Pirate for Player 3 (Teal) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin3 <gen>
Trigger - Turn off Monk3 <gen>
Trigger - Turn off Sorc3 <gen>
Trigger - Turn off (This trigger)
Pirate4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Pirate
Actions
Unit - Remove Pirate 0098 <gen> from the game
Unit - Create 1 . Pirate for Player 4 (Purple) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin4 <gen>
Trigger - Turn off Monk4 <gen>
Trigger - Turn off Sorc4 <gen>
Trigger - Turn off (This trigger)
Monk1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Monk
Actions
Unit - Remove Monk 0100 <gen> from the game
Unit - Create 1 . Monk for Player 1 (Red) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 1 (Red) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin1 <gen>
Trigger - Turn off Pirate1 <gen>
Trigger - Turn off Sorc1 <gen>
Trigger - Turn off (This trigger)
Monk2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Monk
Actions
Unit - Remove Monk 0100 <gen> from the game
Unit - Create 1 . Monk for Player 2 (Blue) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin2 <gen>
Trigger - Turn off Pirate2 <gen>
Trigger - Turn off Sorc2 <gen>
Trigger - Turn off (This trigger)
Monk3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Monk
Actions
Unit - Remove Monk 0100 <gen> from the game
Unit - Create 1 . Monk for Player 3 (Teal) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin3 <gen>
Trigger - Turn off Pirate3 <gen>
Trigger - Turn off Sorc3 <gen>
Trigger - Turn off (This trigger)
Monk4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Monk
Actions
Unit - Remove Monk 0100 <gen> from the game
Unit - Create 1 . Monk for Player 4 (Purple) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Assasin4 <gen>
Trigger - Turn off Pirate4 <gen>
Trigger - Turn off Sorc4 <gen>
Trigger - Turn off (This trigger)
Assasin1
Events
Player - Player 1 (Red) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Assassin
Actions
Unit - Remove Assassin 0101 <gen> from the game
Unit - Create 1 . Assassin for Player 1 (Red) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 1 (Red) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Monk1 <gen>
Trigger - Turn off Pirate1 <gen>
Trigger - Turn off Sorc1 <gen>
Trigger - Turn off (This trigger)
Assasin2
Events
Player - Player 2 (Blue) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Assassin
Actions
Unit - Remove Assassin 0101 <gen> from the game
Unit - Create 1 . Assassin for Player 2 (Blue) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 2 (Blue) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Monk2 <gen>
Trigger - Turn off Pirate2 <gen>
Trigger - Turn off Sorc2 <gen>
Trigger - Turn off (This trigger)
Assasin3
Events
Player - Player 3 (Teal) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Assassin
Actions
Unit - Remove Assassin 0101 <gen> from the game
Unit - Create 1 . Assassin for Player 3 (Teal) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 3 (Teal) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Monk3 <gen>
Trigger - Turn off Pirate3 <gen>
Trigger - Turn off Sorc3 <gen>
Trigger - Turn off (This trigger)
Assasin4
Events
Player - Player 4 (Purple) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Assassin
Actions
Unit - Remove Assassin 0101 <gen> from the game
Unit - Create 1 . Assassin for Player 4 (Purple) at (Center of Human_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 4 (Purple) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Monk4 <gen>
Trigger - Turn off Pirate4 <gen>
Trigger - Turn off Sorc4 <gen>
Trigger - Turn off (This trigger)
Remove Heroes After 40seks
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Unit - Remove Pirate 0098 <gen> from the game
Unit - Remove Monk 0100 <gen> from the game
Unit - Remove Sorceress 0099 <gen> from the game
Unit - Remove Assassin 0101 <gen> from the game
Trigger - Turn off Click_on_hero_to_proceed_text <gen>
Trigger - Turn off (This trigger)
Click on hero to proceed text
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cffffcc00Click on the hero you want to proceed|r at (Center of Click_on_the_hero_you_wish_to_have <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Revive
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 6 (Orange)
(Owner of (Triggering unit)) Not equal to Player 7 (Green)
(Owner of (Triggering unit)) Not equal to Player 8 (Pink)
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
Actions
Quest - Display to (All players) the Hint message: ((Name of (Triggering player)) + 's Hero Has Died, Will Be Revived In 30 Seconds.)
Countdown Timer - Create a timer window for Revive with title Revive in
Countdown Timer - Start Revive as a One-shot timer that will expire in 30 seconds
Wait 30.00 seconds
Countdown Timer - Hide (Last created timer window)
Hero - Instantly revive (Dying unit) at (Center of Human_Start_Point <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Human_Start_Point <gen>) over 1.00 seconds
Human Spawn1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 5 (Yellow) at (Center of Human_Spawn_1 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Archer for Player 5 (Yellow) at (Center of Human_Spawn_1 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Captain for Player 5 (Yellow) at (Center of Human_Spawn_1 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of Human_Spawn_1 <gen>) facing 270.00 degrees
Human Spawn1 Delete
Events
Unit - Human Barrack 0037 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Spawn1 <gen>
Human Spawn2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 5 (Yellow) at (Center of Human_Spawn_2 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Archer for Player 5 (Yellow) at (Center of Human_Spawn_2 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Captain for Player 5 (Yellow) at (Center of Human_Spawn_2 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of Human_Spawn_2 <gen>) facing 270.00 degrees
Human Spawn2 Delete
Events
Unit - Human Barrack 0036 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Spawn2 <gen>
Human Spawn3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 5 (Yellow) at (Center of Human_Spawn_3 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Archer for Player 5 (Yellow) at (Center of Human_Spawn_3 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Captain for Player 5 (Yellow) at (Center of Human_Spawn_3 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of Human_Spawn_3 <gen>) facing 270.00 degrees
Human Spawn3 Delete
Events
Unit - Human Barrack 0038 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Spawn3 <gen>
Human Spawn4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Footman for Player 5 (Yellow) at (Center of Human_Spawn_4 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Archer for Player 5 (Yellow) at (Center of Human_Spawn_4 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Captain for Player 5 (Yellow) at (Center of Human_Spawn_4 <gen>) facing 270.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Priest for Player 5 (Yellow) at (Center of Human_Spawn_4 <gen>) facing 270.00 degrees
Human Spawn4 Delete
Events
Unit - Human Barrack 0039 <gen> Dies
Conditions
Actions
Trigger - Turn off Human_Spawn4 <gen>
HumanSpawn1Move
Events
Unit - A unit enters Human_Spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_1 <gen>)
HumanSpawn1Move Copy
Events
Unit - A unit enters HumanSpawn1ressurection_thing <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_1 <gen>)
HumanSpawn2Move
Events
Unit - A unit enters Human_Spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_2 <gen>)
HumanSpawn2Move Copy
Events
Unit - A unit enters HumanSpawn2ressurection_thing <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_2 <gen>)
HumanSpawn3Move
Events
Unit - A unit enters Human_Spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_3 <gen>)
HumanSpawn3Move Copy
Events
Unit - A unit enters HumanSpawn3ressurection_thing <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_3 <gen>)
HumanSpawn4Move
Events
Unit - A unit enters Human_Spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_4 <gen>)
HumanSpawn4Move Copy
Events
Unit - A unit enters HumanSpawn4ressurection_thing <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_4 <gen>)
HumanAttackOrcMove1
Events
Unit - A unit enters Human_Move_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_final <gen>)
HumanAttackOrcMove2
Events
Unit - A unit enters Human_Move_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_final <gen>)
HumanAttackOrcMove3
Events
Unit - A unit enters Human_Move_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_final <gen>)
HumanAttackOrcMove4
Events
Unit - A unit enters Human_Move_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Human_Move_final <gen>)
Mage1
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Lightning Mage
Actions
Unit - Remove Lightning Mage 0102 <gen> from the game
Unit - Create 1 . Lightning Mage for Player 6 (Orange) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor1 <gen>
Trigger - Turn off FelOrc1 <gen>
Trigger - Turn off Ogre1 <gen>
Trigger - Turn off (This trigger)
Mage2
Events
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Lightning Mage
Actions
Unit - Remove Lightning Mage 0102 <gen> from the game
Unit - Create 1 . Lightning Mage for Player 7 (Green) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor2 <gen>
Trigger - Turn off FelOrc2 <gen>
Trigger - Turn off Ogre2 <gen>
Trigger - Turn off (This trigger)
Mage3
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Lightning Mage
Actions
Unit - Remove Lightning Mage 0102 <gen> from the game
Unit - Create 1 . Lightning Mage for Player 8 (Pink) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor3 <gen>
Trigger - Turn off FelOrc3 <gen>
Trigger - Turn off Ogre3 <gen>
Trigger - Turn off (This trigger)
Mage4
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Lightning Mage
Actions
Unit - Remove Lightning Mage 0102 <gen> from the game
Unit - Create 1 . Lightning Mage for Player 9 (Gray) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor4 <gen>
Trigger - Turn off FelOrc4 <gen>
Trigger - Turn off Ogre4 <gen>
Trigger - Turn off (This trigger)
FelOrc1
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Fel Orc Grunt
Actions
Unit - Remove Fel Orc Grunt 0103 <gen> from the game
Unit - Create 1 . Fel Orc Grunt for Player 6 (Orange) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor1 <gen>
Trigger - Turn off Mage1 <gen>
Trigger - Turn off Ogre1 <gen>
Trigger - Turn off (This trigger)
FelOrc2
Events
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Fel Orc Grunt
Actions
Unit - Remove Fel Orc Grunt 0103 <gen> from the game
Unit - Create 1 . Fel Orc Grunt for Player 7 (Green) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor2 <gen>
Trigger - Turn off Mage2 <gen>
Trigger - Turn off Ogre2 <gen>
Trigger - Turn off (This trigger)
FelOrc3
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Fel Orc Grunt
Actions
Unit - Remove Fel Orc Grunt 0103 <gen> from the game
Unit - Create 1 . Fel Orc Grunt for Player 8 (Pink) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor3 <gen>
Trigger - Turn off Mage3 <gen>
Trigger - Turn off Ogre3 <gen>
Trigger - Turn off (This trigger)
FelOrc4
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Fel Orc Grunt
Actions
Unit - Remove Fel Orc Grunt 0103 <gen> from the game
Unit - Create 1 . Fel Orc Grunt for Player 9 (Gray) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off Doctor4 <gen>
Trigger - Turn off Mage4 <gen>
Trigger - Turn off Ogre4 <gen>
Trigger - Turn off (This trigger)
Doctor1
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Troll Witch Doctor
Actions
Unit - Remove Troll Witch Doctor 0104 <gen> from the game
Unit - Create 1 . Troll Witch Doctor for Player 6 (Orange) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc1 <gen>
Trigger - Turn off Mage1 <gen>
Trigger - Turn off Ogre1 <gen>
Trigger - Turn off (This trigger)
Doctor2
Events
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Troll Witch Doctor
Actions
Unit - Remove Troll Witch Doctor 0104 <gen> from the game
Unit - Create 1 . Troll Witch Doctor for Player 7 (Green) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc2 <gen>
Trigger - Turn off Mage2 <gen>
Trigger - Turn off Ogre2 <gen>
Trigger - Turn off (This trigger)
Doctor3
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Troll Witch Doctor
Actions
Unit - Remove Troll Witch Doctor 0104 <gen> from the game
Unit - Create 1 . Troll Witch Doctor for Player 8 (Pink) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc3 <gen>
Trigger - Turn off Mage3 <gen>
Trigger - Turn off Ogre3 <gen>
Trigger - Turn off (This trigger)
Doctor4
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Troll Witch Doctor
Actions
Unit - Remove Troll Witch Doctor 0104 <gen> from the game
Unit - Create 1 . Troll Witch Doctor for Player 9 (Gray) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc4 <gen>
Trigger - Turn off Ogre4 <gen>
Trigger - Turn off Mage4 <gen>
Trigger - Turn off (This trigger)
Ogre1
Events
Player - Player 6 (Orange) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Unit - Remove Ogre Magi 0105 <gen> from the game
Unit - Create 1 . Ogre Magi for Player 6 (Orange) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 6 (Orange) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc1 <gen>
Trigger - Turn off Doctor1 <gen>
Trigger - Turn off Mage1 <gen>
Trigger - Turn off (This trigger)
Ogre2
Events
Player - Player 7 (Green) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Unit - Remove Ogre Magi 0105 <gen> from the game
Unit - Create 1 . Ogre Magi for Player 7 (Green) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 7 (Green) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc2 <gen>
Trigger - Turn off Doctor2 <gen>
Trigger - Turn off Mage2 <gen>
Trigger - Turn off (This trigger)
Ogre3
Events
Player - Player 8 (Pink) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Unit - Remove Ogre Magi 0105 <gen> from the game
Unit - Create 1 . Ogre Magi for Player 8 (Pink) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 8 (Pink) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc3 <gen>
Trigger - Turn off Doctor3 <gen>
Trigger - Turn off Mage3 <gen>
Trigger - Turn off (This trigger)
Ogre4
Events
Player - Player 9 (Gray) Selects a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Ogre Magi
Actions
Unit - Remove Ogre Magi 0105 <gen> from the game
Unit - Create 1 . Ogre Magi for Player 9 (Gray) at (Center of Orc_Start_Point <gen>) facing 270.00 degrees
Camera - Pan camera for Player 9 (Gray) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Trigger - Turn off FelOrc4 <gen>
Trigger - Turn off Doctor4 <gen>
Trigger - Turn off Mage4 <gen>
Trigger - Turn off (This trigger)
Remove Heroes After 40seks Copy
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Unit - Remove Lightning Mage 0102 <gen> from the game
Unit - Remove Fel Orc Grunt 0103 <gen> from the game
Unit - Remove Troll Witch Doctor 0104 <gen> from the game
Unit - Remove Ogre Magi 0105 <gen> from the game
Trigger - Turn off Click_on_hero_to_proceed_text <gen>
Trigger - Turn off (This trigger)
Click on hero to proceed text Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads |cffffcc00Click on the hero you want to proceed|r at (Center of Click_on_hero_to_proceed_orc <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Revive2
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
(Owner of (Triggering unit)) Not equal to Player 1 (Red)
(Owner of (Triggering unit)) Not equal to Player 2 (Blue)
(Owner of (Triggering unit)) Not equal to Player 3 (Teal)
(Owner of (Triggering unit)) Not equal to Player 4 (Purple)
Actions
Quest - Display to (All players) the Hint message: ((Name of (Triggering player)) + 's Hero Has Died, Will Be Revived In 30 Seconds.)
Countdown Timer - Create a timer window for Revive with title Revive in
Countdown Timer - Start Revive as a One-shot timer that will expire in 30 seconds
Wait 30.00 seconds
Countdown Timer - Hide (Last created timer window)
Hero - Instantly revive (Dying unit) at (Center of Orc_Start_Point <gen>) , Show revival graphics
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Orc_Start_Point <gen>) over 1.00 seconds
Orc Spawn1
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Player 10 (Light Blue) at (Center of Orc_Spawn_1 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Headhunter for Player 10 (Light Blue) at (Center of Orc_Spawn_1 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Tauren for Player 10 (Light Blue) at (Center of Orc_Spawn_1 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Shaman for Player 10 (Light Blue) at (Center of Orc_Spawn_1 <gen>) facing 60.00 degrees
Orc Spawn1 Delete
Events
Unit - Orc Barrack 0003 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Spawn1 <gen>
Orc Spawn2
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Player 10 (Light Blue) at (Center of Orc_Spawn_2 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Headhunter for Player 10 (Light Blue) at (Center of Orc_Spawn_2 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Tauren for Player 10 (Light Blue) at (Center of Orc_Spawn_2 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Shaman for Player 10 (Light Blue) at (Center of Orc_Spawn_2 <gen>) facing 60.00 degrees
Orc Spawn2 Delete
Events
Unit - Orc Barrack 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Spawn2 <gen>
Orc Spawn3
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Player 10 (Light Blue) at (Center of Orc_Spawn_3 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Headhunter for Player 10 (Light Blue) at (Center of Orc_Spawn_3 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Tauren for Player 10 (Light Blue) at (Center of Orc_Spawn_3 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Shaman for Player 10 (Light Blue) at (Center of Orc_Spawn_3 <gen>) facing 60.00 degrees
Orc Spawn3 Delete
Events
Unit - Orc Barrack 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Spawn3 <gen>
Orc Spawn4
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Grunt for Player 10 (Light Blue) at (Center of Orc_Spawn_4 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 2 . Headhunter for Player 10 (Light Blue) at (Center of Orc_Spawn_4 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Tauren for Player 10 (Light Blue) at (Center of Orc_Spawn_4 <gen>) facing 60.00 degrees
Wait 1.00 seconds
Unit - Create 1 . Shaman for Player 10 (Light Blue) at (Center of Orc_Spawn_4 <gen>) facing 60.00 degrees
Orc Spawn4 Delete
Events
Unit - Orc Barrack 0004 <gen> Dies
Conditions
Actions
Trigger - Turn off Orc_Spawn4 <gen>
OrcSpawn1Move
Events
Unit - A unit enters Orc_Spawn_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_1 <gen>)
OrcSpawn2Move
Events
Unit - A unit enters Orc_Spawn_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_2 <gen>)
OrcSpawn3Move
Events
Unit - A unit enters Orc_Spawn_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_3 <gen>)
OrcSpawn4Move
Events
Unit - A unit enters Orc_Spawn_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_4 <gen>)
OrcAttackHumanMove1
Events
Unit - A unit enters Orc_Move_4 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_final <gen>)
OrcAttackHumanMove2
Events
Unit - A unit enters Orc_Move_3 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_final <gen>)
OrcAttackHumanMove3
Events
Unit - A unit enters Orc_Move_2 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_final <gen>)
OrcAttackHumanMove4
Events
Unit - A unit enters Orc_Move_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Orc_Move_final <gen>)
Human Victory
Events
Unit - Fortress 0000 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: The Human Forces Have Won.
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 6 (Orange) with the message: You Have Lost.
Game - Defeat Player 7 (Green) with the message: You Have Lost.
Game - Defeat Player 8 (Pink) with the message: You Have Lost.
Game - Defeat Player 9 (Gray) with the message: You Have Lost.
Orc Victory
Events
Unit - Castle 0035 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Quest Completed message: The Orc Hordes Has Won.
Wait 3.00 seconds
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: You Have Lost.
Game - Defeat Player 2 (Blue) with the message: You Have Lost.
Game - Defeat Player 3 (Teal) with the message: You Have Lost.
Game - Defeat Player 4 (Purple) with the message: You Have Lost.
Human Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Human_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Human_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Human_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Human_Visibility <gen>
Orc Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Orc_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Orc_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Orc_Visibility <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Orc_Visibility <gen>
Human GOLD1
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
Actions
Item - Create Gold at (Position of (Triggering unit))
Human GOLD2
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Trigger - Turn on Human_GOLD1 <gen>
Wait 2.00 seconds
Trigger - Turn off Human_GOLD1 <gen>
Human GOLD3
Events
Map initialization
Conditions
Actions
Trigger - Turn off Human_GOLD1 <gen>
Orc GOLD1
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Item - Create Gold at (Position of (Triggering unit))
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