Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Goliath_Mengsk_COOP of the bundle Goliath_Mengsk_COOP. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Mengks Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Goliath_Mengsk_COOP.mdx
Now Click the "Import File" Button:
Next select 'Goliath_Mengsk_COOP.mdx' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
Done, you have imported the file Goliath_Mengsk_COOP.mdx.
Importing goliath_mengsk_diffuse.blp
Now Click the "Import File" Button:
Next select 'goliath_mengsk_diffuse.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
war3mapimported/goliath_mengsk_diffuse.blp
Double-click the file goliath_mengsk_diffuse.blp:
goliath_mengsk_diffuse.blp
Image / Texture
380
war3mapimported/goliath_mengsk_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
Done, you have imported the file goliath_mengsk_diffuse.blp.
Importing goliath_mengsk_diffuse2.blp
Now Click the "Import File" Button:
Next select 'goliath_mengsk_diffuse2.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
war3mapimported/goliath_mengsk_diffuse2.blp
Double-click the file goliath_mengsk_diffuse2.blp:
goliath_mengsk_diffuse2.blp
Image / Texture
405
war3mapimported/goliath_mengsk_diffuse2.blp
Tick the box "Use Custom Path" and type in the correct path:
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
Done, you have imported the file goliath_mengsk_diffuse2.blp.
Importing goliathmercenary_blackops_emiss.blp
Now Click the "Import File" Button:
Next select 'goliathmercenary_blackops_emiss.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
war3mapimported/goliathmercenary_blackops_emiss.blp
Double-click the file goliathmercenary_blackops_emiss.blp:
goliathmercenary_blackops_emiss.blp
Image / Texture
168
war3mapimported/goliathmercenary_blackops_emiss.blp
Tick the box "Use Custom Path" and type in the correct path:
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
Done, you have imported the file goliathmercenary_blackops_emiss.blp.
Importing missileturret_mengsk_coop_diff.blp
Now Click the "Import File" Button:
Next select 'missileturret_mengsk_coop_diff.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
war3mapimported/missileturret_mengsk_coop_diff.blp
Double-click the file missileturret_mengsk_coop_diff.blp:
missileturret_mengsk_coop_diff.blp
Image / Texture
423
war3mapimported/missileturret_mengsk_coop_diff.blp
Tick the box "Use Custom Path" and type in the correct path:
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
Done, you have imported the file missileturret_mengsk_coop_diff.blp.
Importing missileturret_mengsk_coop_emis.blp
Now Click the "Import File" Button:
Next select 'missileturret_mengsk_coop_emis.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
war3mapimported/missileturret_mengsk_coop_emis.blp
Double-click the file missileturret_mengsk_coop_emis.blp:
missileturret_mengsk_coop_emis.blp
Image / Texture
73
war3mapimported/missileturret_mengsk_coop_emis.blp
Tick the box "Use Custom Path" and type in the correct path:
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
Done, you have imported the file missileturret_mengsk_coop_emis.blp.
Importing newboom1.blp
Now Click the "Import File" Button:
Next select 'newboom1.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Double-click the file newboom1.blp:
newboom1.blp
Image / Texture
81
war3mapimported/newboom1.blp
Tick the box "Use Custom Path" and type in the correct path:
newboom1.blp
Image / Texture
81
newboom1.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
Done, you have imported the file newboom1.blp.
Importing ShotFire1.blp
Now Click the "Import File" Button:
Next select 'ShotFire1.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Double-click the file ShotFire1.blp:
ShotFire1.blp
Image / Texture
86
war3mapimported/ShotFire1.blp
Tick the box "Use Custom Path" and type in the correct path:
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
Done, you have imported the file ShotFire1.blp.
Importing siegetank_mengsk_coop_diffuse.blp
Now Click the "Import File" Button:
Next select 'siegetank_mengsk_coop_diffuse.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
war3mapimported/siegetank_mengsk_coop_diffuse.blp
Double-click the file siegetank_mengsk_coop_diffuse.blp:
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
war3mapimported/siegetank_mengsk_coop_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
Done, you have imported the file siegetank_mengsk_coop_diffuse.blp.
Importing siegetank_mengsk_coop_emissive.blp
Now Click the "Import File" Button:
Next select 'siegetank_mengsk_coop_emissive.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
war3mapimported/siegetank_mengsk_coop_emissive.blp
Double-click the file siegetank_mengsk_coop_emissive.blp:
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
war3mapimported/siegetank_mengsk_coop_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
Done, you have imported the file siegetank_mengsk_coop_emissive.blp.
Importing thor_mengsk_cannons_coop_diffuse.blp
Now Click the "Import File" Button:
Next select 'thor_mengsk_cannons_coop_diffuse.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
war3mapimported/thor_mengsk_cannons_coop_diffuse.blp
Double-click the file thor_mengsk_cannons_coop_diffuse.blp:
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
war3mapimported/thor_mengsk_cannons_coop_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
Done, you have imported the file thor_mengsk_cannons_coop_diffuse.blp.
Importing thor_mengsk_cannons_coop_emissive.blp
Now Click the "Import File" Button:
Next select 'thor_mengsk_cannons_coop_emissive.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
war3mapimported/thor_mengsk_cannons_coop_emissive.blp
Double-click the file thor_mengsk_cannons_coop_emissive.blp:
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
war3mapimported/thor_mengsk_cannons_coop_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
Done, you have imported the file thor_mengsk_cannons_coop_emissive.blp.
Importing viking_mengsk_coop_diffuse.blp
Now Click the "Import File" Button:
Next select 'viking_mengsk_coop_diffuse.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
Image / Texture
449
war3mapimported/viking_mengsk_coop_diffuse.blp
Double-click the file viking_mengsk_coop_diffuse.blp:
viking_mengsk_coop_diffuse.blp
Image / Texture
449
war3mapimported/viking_mengsk_coop_diffuse.blp
Tick the box "Use Custom Path" and type in the correct path:
viking_mengsk_coop_diffuse.blp
Image / Texture
449
viking_mengsk_coop_diffuse.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
Image / Texture
449
viking_mengsk_coop_diffuse.blp
Done, you have imported the file viking_mengsk_coop_diffuse.blp.
Importing viking_mengsk_coop_emissive.blp
Now Click the "Import File" Button:
Next select 'viking_mengsk_coop_emissive.blp' in the folder which you extracted from the zip archive:
Goliath_Mengsk_COOP
Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
newboom1.blp
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
Image / Texture
449
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
Image / Texture
229
war3mapimported/viking_mengsk_coop_emissive.blp
Double-click the file viking_mengsk_coop_emissive.blp:
viking_mengsk_coop_emissive.blp
Image / Texture
229
war3mapimported/viking_mengsk_coop_emissive.blp
Tick the box "Use Custom Path" and type in the correct path:
viking_mengsk_coop_emissive.blp
Image / Texture
229
viking_mengsk_coop_emissive.blp
The file has been properly added to the map archive:
Goliath_Mengsk_COOP.mdx
Model
628
war3mapimported/Goliath_Mengsk_COOP.mdx
goliath_mengsk_diffuse.blp
Image / Texture
380
goliath_mengsk_diffuse.blp
goliath_mengsk_diffuse2.blp
Image / Texture
405
goliath_mengsk_diffuse2.blp
goliathmercenary_blackops_emiss.blp
Image / Texture
168
goliathmercenary_blackops_emiss.blp
missileturret_mengsk_coop_diff.blp
Image / Texture
423
missileturret_mengsk_coop_diff.blp
missileturret_mengsk_coop_emis.blp
Image / Texture
73
missileturret_mengsk_coop_emis.blp
newboom1.blp
Image / Texture
81
newboom1.blp
ShotFire1.blp
Image / Texture
86
ShotFire1.blp
siegetank_mengsk_coop_diffuse.blp
Image / Texture
560
siegetank_mengsk_coop_diffuse.blp
siegetank_mengsk_coop_emissive.blp
Image / Texture
78
siegetank_mengsk_coop_emissive.blp
thor_mengsk_cannons_coop_diffuse.blp
Image / Texture
492
thor_mengsk_cannons_coop_diffuse.blp
thor_mengsk_cannons_coop_emissive.blp
Image / Texture
44
thor_mengsk_cannons_coop_emissive.blp
viking_mengsk_coop_diffuse.blp
Image / Texture
449
viking_mengsk_coop_diffuse.blp
viking_mengsk_coop_emissive.blp
Image / Texture
229
viking_mengsk_coop_emissive.blp
Done, you have imported the file viking_mengsk_coop_emissive.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.