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Model validation: Goliath
RebelCommander.mdx
0errors0severe17warnings53unused
11
Model
Missing the Origin attachment point
Attachment 0 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 1 "Overhead - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 2 "Hand Left - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 3 "Weapon - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 4 "Hand Right - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 5 "Chest - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 6 "Foot Right - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 7 "Foot Left - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Attachment 8 "Origin - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
GlobalSequence
Zero length
5
Geoset 2
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
4
Bone 1 - "Bone_Root"
2
Translation
Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
2
Rotation
Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
8
Bone 2 - "Bone_Chest"
2
Translation
Track 24 at frame 8958 has exactly the same value as tracks 23 and 25
Track 25 at frame 9042 has exactly the same value as tracks 24 and 26
6
Rotation
Track 22 at frame 7396 has exactly the same value as tracks 21 and 23
Track 23 at frame 7500 has exactly the same value as tracks 22 and 24
Track 24 at frame 7604 has exactly the same value as tracks 23 and 25
Track 28 at frame 8021 has exactly the same value as tracks 27 and 29
Track 29 at frame 8125 has exactly the same value as tracks 28 and 30
Track 30 at frame 8208 has exactly the same value as tracks 29 and 31
10
Bone 3 - "Bone_Human_Chest"
10
Rotation
Track 23 at frame 7396 has exactly the same value as tracks 22 and 24
Track 24 at frame 7500 has exactly the same value as tracks 23 and 25
Track 25 at frame 7604 has exactly the same value as tracks 24 and 26
Track 36 at frame 9167 has exactly the same value as tracks 35 and 37
Track 37 at frame 9271 has exactly the same value as tracks 36 and 38
Track 38 at frame 9375 has exactly the same value as tracks 37 and 39
Track 39 at frame 9479 has exactly the same value as tracks 38 and 40
Track 40 at frame 9563 has exactly the same value as tracks 39 and 41
Track 41 at frame 9688 has exactly the same value as tracks 40 and 42
Track 42 at frame 9792 has exactly the same value as tracks 41 and 43
2
Bone 4 - "Bone_Human_Shoulder_L"
2
Rotation
Track 33 at frame 5833 has exactly the same value as tracks 32 and 34
Track 34 at frame 5854 has exactly the same value as tracks 33 and 35
1
Bone 6 - "Bone_Human_Shoulder_R"
1
Rotation
Track 23 at frame 5833 has exactly the same value as tracks 22 and 24
3
Bone 8 - "Bone_Human_Head"
3
Rotation
Track 24 at frame 7396 has exactly the same value as tracks 23 and 25
Track 25 at frame 7500 has exactly the same value as tracks 24 and 26
Track 26 at frame 7604 has exactly the same value as tracks 25 and 27
2
Bone 10 - "Bone_Shoulder_L"
2
Translation
Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
9
Bone 11 - "Bone_Shoulder_R"
2
Translation
Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
7
Rotation
Track 57 at frame 9167 has exactly the same value as tracks 56 and 58
Track 58 at frame 9271 has exactly the same value as tracks 57 and 59
Track 59 at frame 9375 has exactly the same value as tracks 58 and 60
Track 60 at frame 9479 has exactly the same value as tracks 59 and 61
Track 61 at frame 9563 has exactly the same value as tracks 60 and 62
Track 62 at frame 9688 has exactly the same value as tracks 61 and 63
Track 63 at frame 9792 has exactly the same value as tracks 62 and 64
3
Bone 12 - "Bone_Missiles_R"
3
Translation
Track 1 at frame 7396 has exactly the same value as tracks 0 and 2
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 3 at frame 7604 has exactly the same value as tracks 2 and 4
3
Bone 13 - "Bone_Missiles_L"
3
Translation
Track 1 at frame 7396 has exactly the same value as tracks 0 and 2
Track 2 at frame 7500 has exactly the same value as tracks 1 and 3
Track 3 at frame 7604 has exactly the same value as tracks 2 and 4
2
Bone 20 - "Bone_Leg_Upper_R"
2
Rotation
Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
4
Bone 21 - "Bone_Leg_R"
2
Translation
Track 1 at frame 8958 has exactly the same value as tracks 0 and 2
Track 2 at frame 9042 has exactly the same value as tracks 1 and 3
2
Rotation
Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
2
Bone 23 - "Bone_Leg_Upper_L"
2
Rotation
Track 11 at frame 8958 has exactly the same value as tracks 10 and 12
Track 12 at frame 9042 has exactly the same value as tracks 11 and 13
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