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Triggers
Guramax - Golem Wars v1.0.w3x
Variables
Initialization
Melee Initialization
Sound
Floating Castle
Ninja Kick
Ninja Kick Chaos
Ninja Kill
Ninja Kill Chaos
Hero Selection
Blacksmith West
Blacksmith East
Swordsman West
Swordsman East
Mage West
Mage East
Archer West
Archer East
Ninja West
Ninja East
Hero Revive
P1 Revive
P2 Revive
P3 Revive
P4 Revive
P5 Revive
P6 Revive
P7 Revive
P8 Revive
Magenta Revive
Magenta Golem Death
Magenta Dies Camera
Red Dies
Blue Dies
P1 kills
P2 kills
P3 kills
P4 kills
P5 kills
P6 kills
P7 kills
P8 kills
Magenta Dome
Left in
Left Out
Right in
Right Out
GG L in
GG R in
Gs Dome
RX up
RX down
BX up
BX Down
Creeps
Openning
Consistent Group Creeps
Hostile 1
Hostile 2
Hostile 3
Hostile 4
Hostile 5
Hostile 6
Hostile 7
Hostile 8
Hostile 9
Hostile 10
Hostile 11
Hostile 12
Hostile 13
Hostile 14
Win
West wins
East wins
Runes
Runes
Weapons
Storm Hammer 1
Storm Hammer 2
Storm Hammer 3
Searing Blade 1
Searing Blade 2
Searing Blade 3
Crystal Staff 1
Crystal Staff 2
Crystal Staff 3
Chrono Bow 1
Chrono Bow 2
Chrono Bow 3
Blood Kris 1
Blood Kris 2
Blood Kris 3
Glove Upgrades
Str G 1
Str G 2
Str G 3
Agi G 1
Agi G 2
Agi G 3
Int G 1
Int G 2
Int G 3
Armor Upgrades
Str A 1
Str A 2
Str A 3
Agi A 1
Agi A 2
Agi A 3
Int A 1
Int A 2
Int A 3
Head Upgrades
Str H 1
Str H 2
Str H 3
Agi H 1
Agi H 2
Agi H 3
Int H 1
Int H 2
Int H 3
Boot Upgrades
Str B 1
Str B 2
Str B 3
Agi B 1
Agi B 2
Agi B 3
Int B 1
Int B 2
Int B 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
Player - Change color of Player 9 (Gray) to Red , Changing color of existing units
Player - Change color of Player 10 (Light Blue) to Blue , Changing color of existing units
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Unit - Hide Town Hall 0039 <gen>
Unit - Hide Town Hall 0040 <gen>
Unit - Hide Town Hall 0041 <gen>
Unit - Hide Town Hall 0042 <gen>
Unit - Hide Town Hall 0043 <gen>
Unit - Hide Town Hall 0044 <gen>
Unit - Hide Town Hall 0045 <gen>
Unit - Hide Town Hall 0046 <gen>
Unit - Hide Town Hall 0047 <gen>
Unit - Hide Town Hall 0048 <gen>
Unit - Hide Circle of Power 0027 <gen>
Unit - Hide Circle of Power 0026 <gen>
Unit - Make Red Golem 0016 <gen> Invulnerable
Unit - Make Blue Golem 0017 <gen> Invulnerable
Unit - Make Blacksmith 0034 <gen> Invulnerable
Unit - Make Swordsman 0036 <gen> Invulnerable
Unit - Make Mage 0035 <gen> Invulnerable
Unit - Make Archer 0037 <gen> Invulnerable
Unit - Make Ninja 0038 <gen> Invulnerable
Destructible - Make Demonic Gate 0051 <gen> Invulnerable
Unit - Change ownership of Violet Golem 0000 <gen> to Neutral Hostile and Change color
Unit - Change ownership of Floating Castle 0051 <gen> to Neutral Hostile and Change color
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Environment - Set sky to Dalaran Sky
Sound
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Sound - Play 09 <gen>
Floating Castle
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Move Floating Castle 0051 <gen> instantly to (Random point in (Playable map area)) , facing 306.00 degrees
Ninja Kick
Events
Unit - A unit enters Ninja_kick <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
(Unit-type of (Entering unit)) Equal to Ninja
Actions
Unit - Move (Entering unit) instantly to (Center of GG <gen>)
Ninja Kick Chaos
Events
Unit - A unit enters Ninja_kick <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
(Unit-type of (Entering unit)) Equal to Chaos Ninja
Actions
Unit - Move (Entering unit) instantly to (Center of GG <gen>)
Ninja Kill
Events
Unit - A unit enters Kill_Region <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
(Unit-type of (Entering unit)) Equal to Ninja
Actions
Unit - Kill (Entering unit)
Ninja Kill Chaos
Events
Unit - A unit enters Kill_Region <gen>
Conditions
(Owner of (Entering unit)) Not equal to Neutral Passive
(Unit-type of (Entering unit)) Equal to Chaos Ninja
Actions
Unit - Kill (Entering unit)
Blacksmith West
Events
Unit - A unit enters Select_Blacksmith <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to West Soul
Actions
Unit - Create 1 . Blacksmith for (Owner of (Triggering unit)) at (Center of West_Heroes <gen>) facing Default building facing degrees
Item - Create Sledge Hammer at (Center of West_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Blacksmith East
Events
Unit - A unit enters Select_Blacksmith <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to East Soul
Actions
Unit - Create 1 . Blacksmith for (Owner of (Triggering unit)) at (Center of East_Heroes <gen>) facing Default building facing degrees
Item - Create Sledge Hammer at (Center of East_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Swordsman West
Events
Unit - A unit enters Select_Swordsman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to West Soul
Actions
Unit - Create 1 . Swordsman for (Owner of (Triggering unit)) at (Center of West_Heroes <gen>) facing Default building facing degrees
Item - Create Long Sword at (Center of West_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Swordsman East
Events
Unit - A unit enters Select_Swordsman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to East Soul
Actions
Unit - Create 1 . Swordsman for (Owner of (Triggering unit)) at (Center of East_Heroes <gen>) facing Default building facing degrees
Item - Create Long Sword at (Center of East_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Mage West
Events
Unit - A unit enters Select_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to West Soul
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of West_Heroes <gen>) facing Default building facing degrees
Item - Create Cedar Staff at (Center of West_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Mage East
Events
Unit - A unit enters Select_Mage <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to East Soul
Actions
Unit - Create 1 . Mage for (Owner of (Triggering unit)) at (Center of East_Heroes <gen>) facing Default building facing degrees
Item - Create Cedar Staff at (Center of East_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Archer West
Events
Unit - A unit enters Select_Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to West Soul
Actions
Unit - Create 1 . Archer for (Owner of (Triggering unit)) at (Center of West_Heroes <gen>) facing Default building facing degrees
Item - Create Short Bow at (Center of West_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Archer East
Events
Unit - A unit enters Select_Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to East Soul
Actions
Unit - Create 1 . Archer for (Owner of (Triggering unit)) at (Center of East_Heroes <gen>) facing Default building facing degrees
Item - Create Short Bow at (Center of East_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Ninja West
Events
Unit - A unit enters Select_Ninja <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to West Soul
Actions
Unit - Create 1 . Ninja for (Owner of (Triggering unit)) at (Center of West_Heroes <gen>) facing Default building facing degrees
Item - Create Dagger at (Center of West_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Ninja East
Events
Unit - A unit enters Select_Ninja <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to East Soul
Actions
Unit - Create 1 . Ninja for (Owner of (Triggering unit)) at (Center of East_Heroes <gen>) facing Default building facing degrees
Item - Create Dagger at (Center of East_Heroes <gen>)
Hero - Give (Last created item) to (Last created unit)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Camera - Lock camera target for (Owner of (Triggering unit)) to (Last created unit) , offset by ( 0 , 0 ) using Default rotation
Unit - Kill (Triggering unit)
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P1 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 1 (Red)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of West_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 1 (Red) to Circle of Power 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P2 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 2 (Blue)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of West_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 2 (Blue) to Circle of Power 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P3 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 3 (Teal)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of West_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 3 (Teal) to Circle of Power 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P4 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 4 (Purple)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of West_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 4 (Purple) to Circle of Power 0026 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P5 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 5 (Yellow)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of East_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 5 (Yellow) to Circle of Power 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P6 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 6 (Orange)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of East_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 6 (Orange) to Circle of Power 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P7 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 7 (Green)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of East_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 7 (Green) to Circle of Power 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
P8 Revive
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
(Owner of (Dying unit)) Equal to Player 8 (Pink)
Actions
Wait 10.00 seconds
Hero - Instantly revive (Dying unit) at (Center of East_Heroes <gen>) , Show revival graphics
Camera - Lock camera target for Player 8 (Pink) to Circle of Power 0027 <gen> , offset by ( 0 , 0 ) using Default rotation
Wait 1.00 seconds
Camera - Reset camera for (Owner of (Triggering unit)) to standard game-view over 0 seconds
Magenta Revive
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
Actions
Wait 180.00 seconds
Unit - Create 1 . Violet Golem for Neutral Hostile at (Center of GG <gen>) facing Default building facing degrees
Hero - Set (Last created unit) Hero-level to 15 , Hide level-up graphics
Magenta Dies Camera
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
Actions
Camera - Sway the camera target for Player 1 (Red) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 2 (Blue) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 3 (Teal) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 4 (Purple) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 5 (Yellow) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 6 (Orange) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 7 (Green) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 8 (Pink) with magnitude 100.00 and velocity 800.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Red Dies
Events
Unit - Red Golem 0016 <gen> Dies
Conditions
Actions
Camera - Sway the camera target for Player 1 (Red) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 2 (Blue) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 3 (Teal) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 4 (Purple) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 5 (Yellow) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 6 (Orange) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 7 (Green) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 8 (Pink) with magnitude 100.00 and velocity 800.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
Blue Dies
Events
Unit - Blue Golem 0017 <gen> Dies
Conditions
Actions
Camera - Sway the camera target for Player 1 (Red) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 2 (Blue) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 3 (Teal) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 4 (Purple) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 5 (Yellow) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 6 (Orange) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 7 (Green) with magnitude 100.00 and velocity 800.00
Camera - Sway the camera target for Player 8 (Pink) with magnitude 100.00 and velocity 800.00
Wait 3.00 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Camera - Stop swaying/shaking the camera for Player 2 (Blue) .
Camera - Stop swaying/shaking the camera for Player 3 (Teal) .
Camera - Stop swaying/shaking the camera for Player 4 (Purple) .
Camera - Stop swaying/shaking the camera for Player 5 (Yellow) .
Camera - Stop swaying/shaking the camera for Player 6 (Orange) .
Camera - Stop swaying/shaking the camera for Player 7 (Green) .
Camera - Stop swaying/shaking the camera for Player 8 (Pink) .
P1 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 1 (Red)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Blue Golem is now Vulnerable!!!
Unit - Make Blue Golem 0017 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Blue Golem 0017 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P2 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Blue Golem is now Vulnerable!!!
Unit - Make Blue Golem 0017 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Blue Golem 0017 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P3 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Blue Golem is now Vulnerable!!!
Unit - Make Blue Golem 0017 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Blue Golem 0017 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P4 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Blue Golem is now Vulnerable!!!
Unit - Make Blue Golem 0017 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Blue Golem 0017 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P5 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Red Golem is now Vulnerable!!!
Unit - Make Red Golem 0016 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Red Golem 0016 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P6 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Red Golem is now Vulnerable!!!
Unit - Make Red Golem 0016 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Red Golem 0016 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P7 kills
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Violet Golem
(Owner of (Killing unit)) Equal to Player 7 (Green)
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Red Golem is now Vulnerable!!!
Unit - Make Red Golem 0016 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Red Golem 0016 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
P8 kills
Events
Unit - A unit Dies
Conditions
(Owner of (Killing unit)) Equal to Player 8 (Pink)
(Unit-type of (Dying unit)) Equal to Violet Golem
Actions
Game - Display to (All players) for 20.00 seconds the text: Magenta has been slain. Red Golem is now Vulnerable!!!
Unit - Make Red Golem 0016 <gen> Vulnerable
Wait 180.00 seconds
Unit - Make Red Golem 0016 <gen> Invulnerable
Game - Display to (All players) for 20.00 seconds the text: Magenta has been revived. All golems are now Invulnerable!!!
Left in
Events
Unit - A unit enters Left_out_in <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Left_in_in <gen>)
Left Out
Events
Unit - A unit enters Left_in_out <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Left_out_out <gen>)
Right in
Events
Unit - A unit enters Right_out_in <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right_in_in <gen>)
Right Out
Events
Unit - A unit enters Right_in_out <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Right_out_out <gen>)
GG L in
Events
Unit - A unit enters Left_in_in <gen>
Conditions
(Triggering unit) Equal to Violet Golem 0000 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of GG <gen>)
GG R in
Events
Unit - A unit enters Right_in_in <gen>
Conditions
(Triggering unit) Equal to Violet Golem 0000 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of GG <gen>)
RX up
Events
Unit - A unit enters RX_up <gen>
Conditions
(Entering unit) Equal to Red Golem 0016 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Red_G <gen>)
RX down
Events
Unit - A unit enters RX_down <gen>
Conditions
(Entering unit) Equal to Red Golem 0016 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Red_G <gen>)
BX up
Events
Unit - A unit enters BX_up <gen>
Conditions
(Entering unit) Equal to Blue Golem 0017 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Blue_G <gen>)
BX Down
Events
Unit - A unit enters BX_down <gen>
Conditions
(Entering unit) Equal to Blue Golem 0017 <gen>
Actions
Unit - Move (Entering unit) instantly to (Center of Blue_G <gen>)
Openning
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Consistent Group Creeps
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 9 (Gray) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 5 . Footman for Player 10 (Light Blue) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 9 (Gray) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in SW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in NW_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in NE_Battle <gen>) facing Default building facing degrees
Unit - Create 3 . Rifleman for Player 10 (Light Blue) at (Random point in SE_Battle <gen>) facing Default building facing degrees
Hostile 1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Tuskarr Fighter for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Hostile 2
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Warrior Arachnathid for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Hostile 3
Events
Conditions
Actions
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Unbroken Rager for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Hostile 4
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Spider Lord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Hostile 5
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Unit - Create 1 . Ice Troll Warlord for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Dark Troll Warlord for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Forest Troll Warlord for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 1.00 seconds
Hostile 6
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Hostile 7
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Hostile 8
Events
Time - Elapsed game time is 1380.00 seconds
Conditions
Actions
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Hostile 9
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Hostile 10
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Hostile 11
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Nerubian Queen for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 3.00 seconds
Hostile 12
Events
Time - Elapsed game time is 2400.00 seconds
Conditions
Actions
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Blue Dragonspawn Overseer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 5.00 seconds
Hostile 13
Events
Time - Elapsed game time is 2700.00 seconds
Conditions
Actions
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Elder Voidwalker for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 8.00 seconds
Hostile 14
Events
Time - Elapsed game time is 3000.00 seconds
Conditions
Actions
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
Unit - Create 1 . Infernal Juggernaut for Neutral Hostile at (Random point in SW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SW_Battle <gen>)
Unit - Create 1 . Queen of Suffering for Neutral Hostile at (Random point in NW_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NW_Battle <gen>)
Unit - Create 1 . Faceless One Deathbringer for Neutral Hostile at (Random point in NE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of NE_Battle <gen>)
Unit - Create 1 . Magnataur Destroyer for Neutral Hostile at (Random point in SE_Cave <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Move To . (Center of SE_Battle <gen>)
Wait 10.00 seconds
West wins
Events
Unit - Blue Golem 0017 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Blue_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Blue_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 4 (Purple) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 5 (Yellow) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 6 (Orange) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 7 (Green) over 10.00 seconds
Camera - . Apply . gg_cam_Blue_2 for Player 8 (Pink) over 10.00 seconds
Game - Display to (All players) for 20.00 seconds the text: Blue Golem Destroyed!!! West Force won!!!
Wait 15.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
East wins
Events
Unit - Red Golem 0016 <gen> Dies
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Red_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Red_1 for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Red_2 for Player 1 (Red) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 2 (Blue) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 3 (Teal) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 4 (Purple) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 5 (Yellow) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 6 (Orange) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 7 (Green) over 10.00 seconds
Camera - . Apply . gg_cam_Red_2 for Player 8 (Pink) over 10.00 seconds
Game - Display to (All players) for 20.00 seconds the text: Red Golem Destroyed!!! East Force won!!!
Wait 15.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Runes
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Item - Create Rune of Greater Healing at (Random point in (Playable map area))
Item - Create Rune of Greater Healing at (Random point in (Playable map area))
Item - Create Rune of Greater Healing at (Random point in (Playable map area))
Item - Create Rune of Greater Healing at (Random point in (Playable map area))
Item - Create Rune of Greater Mana at (Random point in (Playable map area))
Item - Create Rune of Greater Mana at (Random point in (Playable map area))
Item - Create Rune of Greater Mana at (Random point in (Playable map area))
Item - Create Rune of Greater Mana at (Random point in (Playable map area))
Storm Hammer 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Sledge Hammer) Equal to True
((Hero manipulating item) has an item of type Orb of Thunder) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sledge Hammer)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Thunder)
Item - Create Storm Hammer - Lvl 1 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Storm Hammer 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Storm Hammer - Lvl 1) Equal to True
((Hero manipulating item) has an item of type Orb of Thunder) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer - Lvl 1)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Thunder)
Item - Create Storm Hammer - Lvl 2 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Storm Hammer 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Storm Hammer - Lvl 2) Equal to True
((Hero manipulating item) has an item of type Orb of Thunder) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Storm Hammer - Lvl 2)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Thunder)
Item - Create Storm Hammer - Lvl 3 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Searing Blade 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Long Sword) Equal to True
((Hero manipulating item) has an item of type Orb of Flame) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Long Sword)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Flame)
Item - Create Searing Blade - Lvl 1 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Searing Blade 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Searing Blade - Lvl 1) Equal to True
((Hero manipulating item) has an item of type Orb of Flame) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Searing Blade - Lvl 1)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Flame)
Item - Create Searing Blade - Lvl 2 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Searing Blade 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Searing Blade - Lvl 2) Equal to True
((Hero manipulating item) has an item of type Orb of Flame) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Searing Blade - Lvl 2)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Flame)
Item - Create Searing Blade - Lvl 3 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Crystal Staff 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Cedar Staff) Equal to True
((Hero manipulating item) has an item of type Orb of Ice) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Cedar Staff)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Ice)
Item - Create Crystal Staff - Lvl 1 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Crystal Staff 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Crystal Staff - Lvl 1) Equal to True
((Hero manipulating item) has an item of type Orb of Ice) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crystal Staff - Lvl 1)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Ice)
Item - Create Crystal Staff - Lvl 2 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Crystal Staff 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Crystal Staff - Lvl 2) Equal to True
((Hero manipulating item) has an item of type Orb of Ice) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crystal Staff - Lvl 2)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Ice)
Item - Create Crystal Staff - Lvl 3 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Chrono Bow 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Short Bow) Equal to True
((Hero manipulating item) has an item of type Orb of Slow) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Short Bow)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Slow)
Item - Create Chrono Bow - Lvl 1 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Chrono Bow 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Chrono Bow - Lvl 1) Equal to True
((Hero manipulating item) has an item of type Orb of Slow) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Chrono Bow - Lvl 1)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Slow)
Item - Create Chrono Bow - Lvl 2 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Chrono Bow 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Chrono Bow - Lvl 2) Equal to True
((Hero manipulating item) has an item of type Orb of Slow) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Chrono Bow - Lvl 2)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Slow)
Item - Create Chrono Bow - Lvl 3 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Blood Kris 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Dagger) Equal to True
((Hero manipulating item) has an item of type Orb of Darkness) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Dagger)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Darkness)
Item - Create Blood Kris - Lvl 1 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Blood Kris 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Blood Kris - Lvl 1) Equal to True
((Hero manipulating item) has an item of type Orb of Darkness) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blood Kris - Lvl 1)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Darkness)
Item - Create Blood Kris - Lvl 2 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Blood Kris 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Blood Kris - Lvl 2) Equal to True
((Hero manipulating item) has an item of type Orb of Darkness) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blood Kris - Lvl 2)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Darkness)
Item - Create Blood Kris - Lvl 3 at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str G 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Plain Gloves) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Plain Gloves)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Gloves)
Item - Create War Gauntlets at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str G 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type War Gauntlets) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type War Gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Gloves)
Item - Create War Gauntlets Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str G 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type War Gauntlets Improved) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type War Gauntlets Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Gloves)
Item - Create War Gauntlets Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi G 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Plain Gloves) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Plain Gloves)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Gloves)
Item - Create Rage Claw at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi G 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Rage Claw) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Rage Claw)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Gloves)
Item - Create Rage Claw Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi G 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Rage Claw Improved) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Rage Claw Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Gloves)
Item - Create Rage Claw Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int G 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Plain Gloves) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Plain Gloves)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Gloves)
Item - Create Runed Gauntlets at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int G 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Runed Gauntlets) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Runed Gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Gloves)
Item - Create Runed Gauntlets Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int G 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Runed Gauntlets Improved) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Gloves) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Runed Gauntlets Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Gloves)
Item - Create Runed Gauntlets Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str A 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Clothes) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Clothes)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Armor)
Item - Create Dragonhide Armor at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str A 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Dragonhide Armor) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Dragonhide Armor)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Armor)
Item - Create Dragonhide Armor Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str A 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Dragonhide Armor Improved) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Dragonhide Armor Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Armor)
Item - Create Dragonhide Armor Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi A 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Clothes) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Clothes)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Armor)
Item - Create Agile Armor at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi A 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Agile Armor) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Agile Armor)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Armor)
Item - Create Agile Armor Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi A 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Agile Armor Improved) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Agile Armor Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Armor)
Item - Create Agile Armor Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int A 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Clothes) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Clothes)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Armor)
Item - Create Battlemage Armor at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int A 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Battlemage Armor) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Battlemage Armor)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Armor)
Item - Create Battlemage Armor Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int A 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Battlemage Armor Improved) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Armor) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Battlemage Armor Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Armor)
Item - Create Battlemage Armor Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str H 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Circlet)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Head)
Item - Create Iron Helm at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str H 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Iron Helm) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Iron Helm)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Head)
Item - Create Iron Helm Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str H 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Iron Helm Improved) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Iron Helm Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Head)
Item - Create Iron Helm Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi H 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Circlet)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Head)
Item - Create Hunting Hood at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi H 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Hunting Hood) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Hunting Hood)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Head)
Item - Create Hunting Hood Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi H 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Hunting Hood Improved) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Hunting Hood Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Head)
Item - Create Hunting Hood Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int H 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Circlet)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Head)
Item - Create Phantom Mask at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int H 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Phantom Mask) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Phantom Mask)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Head)
Item - Create Phantom Mask Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int H 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Phantom Mask Improved) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Head) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Phantom Mask Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Head)
Item - Create Phantom Mask Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str B 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Boots)
Item - Create Battle Boots at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str B 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Battle Boots) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Battle Boots)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Boots)
Item - Create Battle Boots Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Str B 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Battle Boots Improved) Equal to True
((Hero manipulating item) has an item of type Strength Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Battle Boots Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Strength Upgrade - Boots)
Item - Create Battle Boots Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi B 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Boots)
Item - Create Chronic Boots at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi B 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Chronic Boots) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Chronic Boots)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Boots)
Item - Create Chronic Boots Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Agi B 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Chronic Boots Improved) Equal to True
((Hero manipulating item) has an item of type Agility Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Chronic Boots Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Agility Upgrade - Boots)
Item - Create Chronic Boots Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int B 1
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Boots)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Boots)
Item - Create Runed Boots at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int B 2
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Runed Boots) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Runed Boots)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Boots)
Item - Create Runed Boots Improved at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Else - Actions
Do nothing
Int B 3
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Runed Boots Improved) Equal to True
((Hero manipulating item) has an item of type Runesmith Upgrade - Boots) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Runed Boots Improved)
Item - Remove (Item carried by (Hero manipulating item) of type Runesmith Upgrade - Boots)
Item - Create Runed Boots Advanced at (Position of (Hero manipulating item))
Special Effect - Create a special effect at (Position of (Hero manipulating item)) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Hero - Give (Last created item) to (Hero manipulating item)
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
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