Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Golem Foundry Portrait of the bundle Golem Foundry Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Golem Foundry.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing GolemFoundry_Portrait.mdx
Now Click the "Import File" Button:
Next select 'GolemFoundry_Portrait.mdx' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
FoundryMO.dds
VEForgeGrateMD.dds
VEForgeGrateME.dds
VEGateMD.dds
VEGateME.dds
VEGateMO.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
Done, you have imported the file GolemFoundry_Portrait.mdx.
Importing FoundryMD.dds
Now Click the "Import File" Button:
Next select 'FoundryMD.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMO.dds
VEForgeGrateMD.dds
VEForgeGrateME.dds
VEGateMD.dds
VEGateME.dds
VEGateMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
war3mapimported/FoundryMD.dds
Double-click the file FoundryMD.dds:
FoundryMD.dds
Image / Texture
5,461
war3mapimported/FoundryMD.dds
Tick the box "Use Custom Path" and type in the correct path:
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
Done, you have imported the file FoundryMD.dds.
Importing FoundryMO.dds
Now Click the "Import File" Button:
Next select 'FoundryMO.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
VEForgeGrateMD.dds
VEForgeGrateME.dds
VEGateMD.dds
VEGateME.dds
VEGateMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
war3mapimported/FoundryMO.dds
Double-click the file FoundryMO.dds:
FoundryMO.dds
Image / Texture
5,461
war3mapimported/FoundryMO.dds
Tick the box "Use Custom Path" and type in the correct path:
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
Done, you have imported the file FoundryMO.dds.
Importing VEForgeGrateMD.dds
Now Click the "Import File" Button:
Next select 'VEForgeGrateMD.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
FoundryMO.dds
VEForgeGrateME.dds
VEGateMD.dds
VEGateME.dds
VEGateMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
war3mapimported/VEForgeGrateMD.dds
Double-click the file VEForgeGrateMD.dds:
VEForgeGrateMD.dds
Image / Texture
1,365
war3mapimported/VEForgeGrateMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
Done, you have imported the file VEForgeGrateMD.dds.
Importing VEForgeGrateME.dds
Now Click the "Import File" Button:
Next select 'VEForgeGrateME.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
FoundryMO.dds
VEForgeGrateMD.dds
VEGateMD.dds
VEGateME.dds
VEGateMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
war3mapimported/VEForgeGrateME.dds
Double-click the file VEForgeGrateME.dds:
VEForgeGrateME.dds
Image / Texture
1,365
war3mapimported/VEForgeGrateME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
Done, you have imported the file VEForgeGrateME.dds.
Importing VEGateMD.dds
Now Click the "Import File" Button:
Next select 'VEGateMD.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
FoundryMO.dds
VEForgeGrateMD.dds
VEForgeGrateME.dds
VEGateME.dds
VEGateMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
VEGateMD.dds
Image / Texture
5,461
war3mapimported/VEGateMD.dds
Double-click the file VEGateMD.dds:
VEGateMD.dds
Image / Texture
5,461
war3mapimported/VEGateMD.dds
Tick the box "Use Custom Path" and type in the correct path:
VEGateMD.dds
Image / Texture
5,461
VEGateMD.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
VEGateMD.dds
Image / Texture
5,461
VEGateMD.dds
Done, you have imported the file VEGateMD.dds.
Importing VEGateME.dds
Now Click the "Import File" Button:
Next select 'VEGateME.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
FoundryMO.dds
VEForgeGrateMD.dds
VEForgeGrateME.dds
VEGateMD.dds
VEGateMO.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
VEGateMD.dds
Image / Texture
5,461
VEGateMD.dds
VEGateME.dds
Image / Texture
5,461
war3mapimported/VEGateME.dds
Double-click the file VEGateME.dds:
VEGateME.dds
Image / Texture
5,461
war3mapimported/VEGateME.dds
Tick the box "Use Custom Path" and type in the correct path:
VEGateME.dds
Image / Texture
5,461
VEGateME.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
VEGateMD.dds
Image / Texture
5,461
VEGateMD.dds
VEGateME.dds
Image / Texture
5,461
VEGateME.dds
Done, you have imported the file VEGateME.dds.
Importing VEGateMO.dds
Now Click the "Import File" Button:
Next select 'VEGateMO.dds' in the folder which you extracted from the zip archive:
Golem Foundry Portrait
GolemFoundry_Portrait.mdx
FoundryMD.dds
FoundryMO.dds
VEForgeGrateMD.dds
VEForgeGrateME.dds
VEGateMD.dds
VEGateME.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
VEGateMD.dds
Image / Texture
5,461
VEGateMD.dds
VEGateME.dds
Image / Texture
5,461
VEGateME.dds
VEGateMO.dds
Image / Texture
5,461
war3mapimported/VEGateMO.dds
Double-click the file VEGateMO.dds:
VEGateMO.dds
Image / Texture
5,461
war3mapimported/VEGateMO.dds
Tick the box "Use Custom Path" and type in the correct path:
VEGateMO.dds
Image / Texture
5,461
VEGateMO.dds
The file has been properly added to the map archive:
GolemFoundry_Portrait.mdx
Model
485
war3mapimported/GolemFoundry_Portrait.mdx
FoundryMD.dds
Image / Texture
5,461
FoundryMD.dds
FoundryMO.dds
Image / Texture
5,461
FoundryMO.dds
VEForgeGrateMD.dds
Image / Texture
1,365
VEForgeGrateMD.dds
VEForgeGrateME.dds
Image / Texture
1,365
VEForgeGrateME.dds
VEGateMD.dds
Image / Texture
5,461
VEGateMD.dds
VEGateME.dds
Image / Texture
5,461
VEGateME.dds
VEGateMO.dds
Image / Texture
5,461
VEGateMO.dds
Done, you have imported the file VEGateMO.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.