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Model validation: Goldmine Kobold

GoldmineKobold.mdx

0 errors 0 severe 18 warnings 3 unused
  • 2 Model
    • Missing the Origin attachment point
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 3 - "Death"
    • 1 Extent
      • Negative extents
  • 1 Sequence 4 - "Decay"
    • 1 Extent
      • Negative extents
  • 1 Sequence 5 - "Portrait -1"
    • 1 Extent
      • Negative extents
  • 1 Geoset 4
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Geoset 5
    • Number of sequence extents (8) does not match the number of sequences (6)
  • 1 Geoset 6
    • Number of sequence extents (8) does not match the number of sequences (6)
  • 1 Geoset 7
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Geoset 8
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Geoset 9
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Geoset 10
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Geoset 11
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Geoset 12
    • Number of sequence extents (5) does not match the number of sequences (6)
  • 1 Bone 1 - "MineBirth"
    • There are no vertices attached to this bone
  • 1 Bone 10 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "CopiedModelDummy"
    • There are no vertices attached to this bone
  • 3 ParticleEmitter2 4 - "dust"
    • 3 Visibility
      • Track 0 at frame 300 is not in any sequence
      • Track 7 at frame 64233 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 66233 has exactly the same value as tracks 7 and 9
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