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Triggers
Shut up and sleep with me.w3m
Variables
Cam
Cam1
Units
Tilskurere
Special effect
signs
Intro
Sounds
Musik
Name
Type
is_array
initial_value
Cam1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Make High Elf 0000 <gen> face High Elf 0001 <gen> over 1.00 seconds
Unit - Make (Last created unit) face High Elf 0000 <gen> over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 1.00 seconds
Wait 5.00 seconds
Trigger - Turn on (This trigger)
Tilskurere
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Unit - Create 10 . Villager (Male 2) for Player 1 (Red) at (Center of Region_022 <gen>) facing Default building facing degrees
Unit - Create 10 . Villager (Male 2) for Player 1 (Red) at (Center of Region_019 <gen>) facing Default building facing degrees
Unit - Create 10 . Villager (Male 2) for Player 1 (Red) at (Center of Region_020 <gen>) facing Default building facing degrees
Unit - Create 10 . Villager (Male 2) for Player 1 (Red) at (Center of Region_021 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Make (Picked unit) face (Center of Region_000 <gen>) over 1.00 seconds)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Play (Picked unit)'s attack animation)
signs
Events
Time - Elapsed game time is 51.00 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of High Elf 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 12.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 27.00 seconds
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of High Elf 0000 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Intro
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.01 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) the text: Here is Sin with sebastian- Goldenboy
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Musik
Events
Time - Elapsed game time is 5.00 seconds
Conditions
Actions
Sound - Play Sin_with_Sebastian___Shut_Up_And_Sleep_With_Me <gen>
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