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Triggers
Removing Gold Mine Distance.w3x
Variables
Triggers
Start
AddReturnGoldAndLumberAbility
off
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
peasant
unit
No
Player
player
No
townhall
unit
No
149 seconds
Start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - Pan camera for Player to (Player start location) over 0 seconds
Set Variable Set Player = Player 1 (Red)
Cinematic - Turn cinematic mode On for (Player group(Player))
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Tired of not being able to build buildings with return gold and lumber or return gold near buildings with the gold mine ability? . Modify duration: Add 15.00 seconds and Wait
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Well not anymore! . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display This is a tutorial on how to do this. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display So, this is your typical gold mine. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display And here comes a peasant to build his town hall. . Modify duration: Add 10.00 seconds and Don't wait
Camera - Pan camera for Player to (Player start location) over 0 seconds
Unit - Create 1 . Peasant for Player at (Center of Region_000 <gen>) facing Default building facing degrees
Set Variable Set peasant = (Last created unit)
Unit - Order peasant to build a Town Hall at (Center of Region_001 <gen>)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Set VariableSet townhall = (Picked unit))
Wait 10.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Are you frustrated about the distance between the gold mine and the town hall? . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play PeasantCannotBuildThere1 <gen> and display How it always says "|cffffcc00Unable to build so close to the gold mine|r"? . Modify duration: Add 10.00 seconds and Wait
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Well here is the solution! . Modify duration: Add 5.00 seconds and Wait
Cinematic - Fade out over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display First, you need to remove the ability of the town hall "return gold and lumber" . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Now, here it is, select the "return gold and lumber" skill and delete it. . Modify duration: Add 5.00 seconds and Don't wait
Cinematic - Apply a filter over 10.00 seconds using No blending on texture war3mapImported\Skill.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 10.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Now, it will look like this. . Modify duration: Add 5.00 seconds and Don't wait
Cinematic - Apply a filter over 10.00 seconds using No blending on texture war3mapImported\Skill_removed.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 10.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display The next step is to make a trigger like this. . Modify duration: Add 15.00 seconds and Don't wait
Cinematic - Apply a filter over 30.00 seconds using No blending on texture war3mapImported\Trigger.tga (Unexpected type: 'cinefiltertexture') , starting with color ( 100 %, 100 %, 100 %) and 0.00 % transparency and ending with color ( 100.00 %, 100.00 %, 100.00 %) and 0 % transparency
Wait 15.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Now, if you are reffering to another building just change the condition, to your specified unit type. . Modify duration: Add 15.00 seconds and Don't wait
Wait 15.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Now, it can be done! . Modify duration: Add 10.00 seconds and Don't wait
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Hall) and do (Set VariableSet townhall = (Picked unit))
Cinematic - Fade in over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - Pan camera for Player to (Player start location) over 0 seconds
Unit - Remove townhall from the game
Unit - Order peasant to build a Town Hall (Fixed) at (Center of Region_002 <gen>)
Wait 10.00 seconds
Cinematic - Send transmission to (Player group(Player)) from a Player 1 (Red) . Villager (Male) named |cff00ff00bisnar13 at (Center of (Playable map area)) : Play No sound and display Thanks for watching! I hope this will be helpful. - bisnar13 :) . Modify duration: Add 30.00 seconds and Wait
Wait 25.00 seconds
Game - Victory Player ( Skip dialogs, Skip scores)
AddReturnGoldAndLumberAbility
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Triggering unit)) Equal to Town Hall (Fixed)
Actions
Unit - Add Return Gold and Lumber to (Triggering unit)
off
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn cinematic mode Off for (All players)
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