• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Gold Chocobo

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Gold Chocobo of the bundle Gold Chocobo. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Gold Chocobo.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Gold Chocobo
Gold Chogabo.mdx
Gold Chogabo Skin.BLP

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Gold Chogabo.mdx

Now Click the "Import File" Button:

Next select 'Gold Chogabo.mdx' in the folder which you extracted from the zip archive:

Gold Chocobo
Gold Chogabo.mdx
Gold Chogabo Skin.BLP

The file has been properly added to the map archive:

Gold Chogabo.mdx
Model
47
war3mapimported/Gold Chogabo.mdx

Done, you have imported the file Gold Chogabo.mdx.

Importing Gold Chogabo Skin.BLP

Now Click the "Import File" Button:

Next select 'Gold Chogabo Skin.BLP' in the folder which you extracted from the zip archive:

Gold Chocobo
Gold Chogabo.mdx
Gold Chogabo Skin.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Gold Chogabo.mdx
Model
47
war3mapimported/Gold Chogabo.mdx
Gold Chogabo Skin.BLP
Image / Texture
57
war3mapimported/Gold Chogabo Skin.BLP

Double-click the file Gold Chogabo Skin.BLP:

Gold Chogabo Skin.BLP
Image / Texture
57
war3mapimported/Gold Chogabo Skin.BLP

Tick the box "Use Custom Path" and type in the correct path:

Gold Chogabo Skin.BLP
Image / Texture
57
Gold Chogabo Skin.BLP

The file has been properly added to the map archive:

Gold Chogabo.mdx
Model
47
war3mapimported/Gold Chogabo.mdx
Gold Chogabo Skin.BLP
Image / Texture
57
Gold Chogabo Skin.BLP

Done, you have imported the file Gold Chogabo Skin.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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