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How to import Goku Super Saiyan 3

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Goku Super Saiyan 3 of the bundle Goku Super Saiyan 3. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Goku Super Saiyan 3.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Goku Super Saiyan 3
ss3 goku.mdx
DBZSkin.blp
GokuFace.blp
Gokuface2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing ss3 goku.mdx

Now Click the "Import File" Button:

Next select 'ss3 goku.mdx' in the folder which you extracted from the zip archive:

Goku Super Saiyan 3
ss3 goku.mdx
DBZSkin.blp
GokuFace.blp
Gokuface2.blp

The file has been properly added to the map archive:

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx

Done, you have imported the file ss3 goku.mdx.

Importing DBZSkin.blp

Now Click the "Import File" Button:

Next select 'DBZSkin.blp' in the folder which you extracted from the zip archive:

Goku Super Saiyan 3
ss3 goku.mdx
DBZSkin.blp
GokuFace.blp
Gokuface2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx
DBZSkin.blp
Image / Texture
48
war3mapimported/DBZSkin.blp

Double-click the file DBZSkin.blp:

DBZSkin.blp
Image / Texture
48
war3mapimported/DBZSkin.blp

Tick the box "Use Custom Path" and type in the correct path:

DBZSkin.blp
Image / Texture
48
DBZSkin.blp

The file has been properly added to the map archive:

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx
DBZSkin.blp
Image / Texture
48
DBZSkin.blp

Done, you have imported the file DBZSkin.blp.

Importing GokuFace.blp

Now Click the "Import File" Button:

Next select 'GokuFace.blp' in the folder which you extracted from the zip archive:

Goku Super Saiyan 3
ss3 goku.mdx
DBZSkin.blp
GokuFace.blp
Gokuface2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx
DBZSkin.blp
Image / Texture
48
DBZSkin.blp
GokuFace.blp
Image / Texture
172
war3mapimported/GokuFace.blp

Double-click the file GokuFace.blp:

GokuFace.blp
Image / Texture
172
war3mapimported/GokuFace.blp

Tick the box "Use Custom Path" and type in the correct path:

GokuFace.blp
Image / Texture
172
GokuFace.blp

The file has been properly added to the map archive:

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx
DBZSkin.blp
Image / Texture
48
DBZSkin.blp
GokuFace.blp
Image / Texture
172
GokuFace.blp

Done, you have imported the file GokuFace.blp.

Importing Gokuface2.blp

Now Click the "Import File" Button:

Next select 'Gokuface2.blp' in the folder which you extracted from the zip archive:

Goku Super Saiyan 3
ss3 goku.mdx
DBZSkin.blp
GokuFace.blp
Gokuface2.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx
DBZSkin.blp
Image / Texture
48
DBZSkin.blp
GokuFace.blp
Image / Texture
172
GokuFace.blp
Gokuface2.blp
Image / Texture
27
war3mapimported/Gokuface2.blp

Double-click the file Gokuface2.blp:

Gokuface2.blp
Image / Texture
27
war3mapimported/Gokuface2.blp

Tick the box "Use Custom Path" and type in the correct path:

Gokuface2.blp
Image / Texture
27
Gokuface2.blp

The file has been properly added to the map archive:

ss3 goku.mdx
Model
120
war3mapimported/ss3 goku.mdx
DBZSkin.blp
Image / Texture
48
DBZSkin.blp
GokuFace.blp
Image / Texture
172
GokuFace.blp
Gokuface2.blp
Image / Texture
27
Gokuface2.blp

Done, you have imported the file Gokuface2.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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