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Triggers
test.w3x
Variables
Initialization
time
God dies
Devel dies
Melee Initialization
life mana
God life
God mana
Deval mana
devel life
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Allie
dialog
No
Allie_yn
dialog
No
No
button
No
open
integer
No
Orange
button
No
player_allie
player
No
Purple
button
No
Teal
button
No
Yellow
button
No
Yes
button
No
time
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The god will un frezze in 5 minits
Unit - Pause Devine Being 0012 <gen>
Unit - Pause Devine Being 0013 <gen>
Wait 280.00 seconds
Unit - Unpause Devine Being 0013 <gen>
Unit - Unpause Devine Being 0012 <gen>
God dies
Events
Unit - Devine Being 0013 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 2 (Blue).) the Mission Failed message: Your God Is Dead
Wait 2 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Devel dies
Events
Unit - Devine Being 0012 <gen> Dies
Conditions
Actions
Quest - Display to (All allies of Player 1 (Red).) the Mission Failed message: Your God Is Dead
Wait 2 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Quest - Create a Required quest titled gods with the description If you Controld one of the gods the only way to heal its is by typing the word life then you will lose gold equil to the life lost of the godIf you Controld one of the gods the only way to recharge mana its is by typing the word mana then you will lose Wood equil to the Mana lost of the god , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Players with the description Give the player controling your good any wood or gold you can spaire so the god can heal and gain mana. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
God life
Events
Player - Player 2 (Blue) types a chat message containing life (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) Current gold) Greater than or equal to 50
(Life of Devine Being 0013 <gen>) Not equal to 2000.00
Actions
Player - Set Player 2 (Blue) . Current gold to ((Player 2 (Blue) Current gold) - 50)
Unit - Set life of Devine Being 0013 <gen> to ((Life of Devine Being 0013 <gen>) + 50.00)
Trigger - Run (This trigger) (checking conditions)
God mana
Events
Player - Player 2 (Blue) types a chat message containing mana (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Mana of Devine Being 0013 <gen>) Not equal to 2000.00
(Player 2 (Blue) Current lumber) Greater than or equal to 50
Actions
Player - Set Player 2 (Blue) . Current lumber to ((Player 2 (Blue) Current lumber) - 50)
Unit - Set mana of Devine Being 0013 <gen> to ((Mana of Devine Being 0013 <gen>) + 50.00)
Trigger - Run (This trigger) (checking conditions)
Deval mana
Events
Player - Player 1 (Red) types a chat message containing mana (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Mana of Devine Being 0012 <gen>) Not equal to 2000.00
(Player 1 (Red) Current lumber) Greater than or equal to 50
Actions
Player - Set Player 1 (Red) . Current lumber to ((Player 1 (Red) Current lumber) - 50)
Unit - Set mana of Devine Being 0012 <gen> to ((Mana of Devine Being 0012 <gen>) + 50.00)
Trigger - Run (This trigger) (checking conditions)
devel life
Events
Player - Player 1 (Red) types a chat message containing life (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) Current gold) Greater than or equal to 50
(Life of Devine Being 0012 <gen>) Not equal to 2000.00
Actions
Player - Set Player 1 (Red) . Current gold to ((Player 1 (Red) Current gold) - 50)
Unit - Set life of Devine Being 0012 <gen> to ((Life of Devine Being 0012 <gen>) + 50.00)
Trigger - Run (This trigger) (checking conditions)
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