Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
azure
abilcode
Yes
HERO
player
No
Player06
spawn bot
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . The league of legends for Player 2 (Blue) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 2 . The league of legends for Player 2 (Blue) at (Center of Region_027 <gen>) facing Default building facing degrees
MECHA BOT
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . The Gods Alliance for Player 1 (Red) at (Center of Region_025 <gen>) facing Default building facing degrees
Unit - Create 1 . The Gods Alliance for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 1 . The Gods Alliance for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 1 . The Gods Alliance for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Untitled Trigger 005
Events
Unit - A unit enters Region_027 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_027 <gen>) to Attack-Move To . (Center of Region_028 <gen>)
shadow brothers
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Untitled Trigger 023
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Charged Slam
Actions
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Weapons\PhoenixMissile\Phoenix_Missile.mdl
SKILL
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Last Breath Last Breath
Actions
Sound - Play YASUO <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Unit - Cause (Casting unit) to damage circular area after 100.00 seconds of radius 500 at (Position of (Triggering unit)) , dealing 1000.00 damage of attack type Spells and damage type Lightning
SKILL Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Steel Tempest Steel Tempest
Actions
Sound - Play YASUO_1ST <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Untitled Trigger 023 Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Steel Tempest Steel Tempest
Actions
Special Effect - Create a special effect attached to the hand,left (Unexpected type: 'attachpoint') of (Casting unit) using Abilities\Spells\Other\Tornado\Tornado_Target.mdl
SKILL Copy 2
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Final Spark Final Spark
Actions
Sound - Play lux_lvl_6 <gen>
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\SpellShieldAmulet\SpellShieldCaster.mdl
Untitled Trigger 022
Events
Unit - Unit Inhibitor 0091 <gen> 's life becomes Less than 10.00
Conditions
Actions
Unit - Create 10 . The league of legends for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 5 . The league of legends for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: AN INHIBITOR IS IN DANGER SUMMONING ADDITIONAL UNITS!
Untitled Trigger 022 Copy
Events
Unit - Unit Inhibitor 0004 <gen> 's life becomes Less than 10.00
Conditions
Actions
Unit - Create 10 . The league of legends for Player 2 (Blue) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 5 . The league of legends for Player 2 (Blue) at (Center of Region_027 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: AN INHIBITOR IS IN DANGER SUMMONING ADDITIONAL UNITS!
Untitled Trigger 022 Copy 2
Events
Unit - Unit Inhibitor 0070 <gen> 's life becomes Less than 10.00
Conditions
Actions
Unit - Create 10 . The league of legends for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 5 . The league of legends for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: AN INHIBITOR IS IN DANGER SUMMONING ADDITIONAL UNITS!
top
Events
Unit - A unit enters Region_094 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_096 <gen>)
Special Effect - Create a special effect at (Center of Region_096 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
returm
Events
Unit - A unit enters Region_097 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_095 <gen>)
Special Effect - Create a special effect at (Center of Region_095 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Untitled Trigger 021
Events
Unit - Unit Creator 0079 <gen> 's life becomes Less than 20.00
Conditions
Actions
Unit - Create 10 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 5 . The GODS Army for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: UNIT CREATOR IN DANGER SUMMONING ADDITIONAL GUARDS..
Untitled Trigger 021 Copy
Events
Unit - Unit Creator 0071 <gen> 's life becomes Less than 20.00
Conditions
Actions
Unit - Create 10 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 5 . The GODS Army for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: UNIT CREATOR IN DANGER SUMMONING ADDITIONAL GUARDS..
Untitled Trigger 021 Copy 2
Events
Unit - Unit Creator 0017 <gen> 's life becomes Less than 20.00
Conditions
Actions
Unit - Create 10 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 5 . The GODS Army for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Game - Display to (All players) the text: UNIT CREATOR IN DANGER SUMMONING ADDITIONAL GUARDS..
bot
Events
Unit - A unit enters Region_098 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_100 <gen>)
Special Effect - Create a special effect at (Center of Region_100 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
bot 2
Events
Unit - A unit enters Region_101 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_099 <gen>)
Special Effect - Create a special effect at (Center of Region_099 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
nigthmares death
Events
Unit - Nigthmare 0020 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Nigthmare Has Been Slain! Defend The Grand Sword ! Summon the Infernals!
Special Effect - Create a special effect at (Center of Region_086 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Region_080 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Region_081 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Region_083 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Region_084 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Center of Region_085 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 5 . Infernal for Neutral Hostile at (Center of Region_085 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Neutral Hostile at (Center of Region_083 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Neutral Hostile at (Center of Region_084 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Neutral Hostile at (Center of Region_080 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Neutral Hostile at (Center of Region_081 <gen>) facing Default building facing degrees
Unit - Create 5 . Infernal for Neutral Hostile at (Center of Region_086 <gen>) facing Default building facing degrees
after entering
Events
Unit - A unit enters Region_087 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players controlled by a User player) from Nigthmare 0020 <gen> named Nigthmare : Play HPitLordReady1 <gen> and display I Accept your Challange. . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_087 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Destructible - Open Demonic Gate 0010 <gen>
Destructible - Make Demonic Gate 0010 <gen> Invulnerable
leaving region
Events
Unit - A unit enters Region_088 <gen>
Conditions
Actions
Cinematic - Send transmission to (All players) from Nigthmare 0020 <gen> named Nigthmare : Play No sound and display You cannot Escape your death! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect at (Center of Region_088 <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Destructible - Close Demonic Gate 0010 <gen>
Trigger - Turn off after_entering <gen>
entering
Events
Unit - Medivh 0102 <gen> Is selected
Conditions
Actions
Cinematic - Send transmission to (All players) from Medivh 0102 <gen> named Medivih : Play No sound and display Do Wish To Claim the GRAND SWORD? if you DIE here the gates will never open again. Strengthen your self before entering. . Modify duration: Add 5.00 seconds and Wait
Destructible - Make Demonic Gate 2070 <gen> Invulnerable
Destructible - Open Demonic Gate 2070 <gen>
Special Effect - Create a special effect at (Center of Region_091 <gen>) using Abilities\Spells\Demon\DarkPortal\DarkPortalTarget.mdl
Cinematic - Ping minimap for (All players) at (Center of Region_086 <gen>) for 10.00 seconds
medivih
Events
Unit - A unit enters Region_089 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_090 <gen>)
Special Effect - Create a special effect at (Center of Region_090 <gen>) using war3mapImported\HolyPortal.mdx
Special Effect - Create a special effect at (Center of Region_089 <gen>) using war3mapImported\HolyPortal.mdx
Untitled Trigger 020
Events
Time - Elapsed game time is 5 seconds
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Medivh 0102 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Destructible - Make Demonic Gate 2070 <gen> Invulnerable
beam
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_082 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Untitled Trigger 015
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_064 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_066 <gen>) facing Default building facing degrees
dires
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Faceless One Deathbringer for Neutral Hostile at (Center of Region_067 <gen>) facing Default building facing degrees
Unit - Create 3 . Faceless One Deathbringer for Neutral Hostile at (Center of Region_069 <gen>) facing Default building facing degrees
Unit - Create 3 . Faceless One Deathbringer for Neutral Hostile at (Center of Region_070 <gen>) facing Default building facing degrees
Unit - Create 3 . Faceless One Deathbringer for Neutral Hostile at (Center of ) facing Default building facing degrees
LASER
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Final Spark Final Spark
Actions
Unit - Create 1 . Dummy for Player 3 (Teal) at (Target point of ability being cast) facing (Facing of (Triggering unit)) degrees
Unit - Create 4 . Dummy for Player 3 (Teal) at (Target point of ability being cast) facing (Facing of (Triggering unit)) degrees
Unit - Add a 0.00 second Generic expiration timer to (Last created unit)
Unit - Add a 0.00 second Generic expiration timer to (Last created unit)
Untitled Trigger 018
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Item - Create Rune of Speed at (Center of Region_076 <gen>)
Item - Create Rune of Restoration at (Center of Region_077 <gen>)
Item - Create Rune of Healing at (Center of Region_078 <gen>)
Item - Create Rune of Speed at (Center of Region_079 <gen>)
Untitled Trigger 010
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Dark Burst Dark Burst
Actions
Unit - Create 6 . dummf val for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
Untitled Trigger 010 Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Ikuro no Tousen Ikuro no Tousen
Actions
Unit - Create 10 . dummf val for Player 1 (Red) at (Target point of ability being cast) facing Default building facing degrees
Untitled Trigger 014
Events
Time - Every 350.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Centaur Impaler for Neutral Hostile at (Center of Region_056 <gen>) facing Default building facing degrees
Unit - Create 3 . Centaur Impaler for Neutral Hostile at (Center of Region_057 <gen>) facing Default building facing degrees
Unit - Create 3 . Centaur Impaler for Neutral Hostile at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 3 . Centaur Impaler for Neutral Hostile at (Center of Region_071 <gen>) facing Default building facing degrees
wolves
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_054 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_055 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_058 <gen>) facing Default building facing degrees
Unit - Create 3 . Dire Wolf for Neutral Hostile at (Center of Region_061 <gen>) facing Default building facing degrees
big neutral
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Region_060 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Region_072 <gen>) facing Default building facing degrees
Unit - Create 1 . Infernal for Neutral Hostile at (Center of Region_062 <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Unit - Baron 0154 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: THE Baron has been slain.
Untitled Trigger 016 Copy
Events
Unit - Hades 0155 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: Hades has been slain.
rocket
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Phosporus bomb
Actions
Sound - Play rocketfire1 <gen>
Untitled Trigger 019
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Infinite Duress
Actions
Sound - Play wolf <gen>
nexus
Events
Unit - THE NEXUS 0003 <gen> Dies
Conditions
Actions
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: You are now demoted to BRONZE 5 ohmf!!!
Game - Defeat Player 8 (Pink) with the message: You are now demoted to BRONZE 5 ohmf!!!
Game - Defeat Player 7 (Green) with the message: You are now demoted to BRONZE 5 ohmf!!!
Game - Defeat Player 9 (Gray) with the message: You are now demoted to BRONZE 5 ohmf!!!
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
nexus Copy
Events
Unit - THE NEXUS 0002 <gen> Dies
Conditions
Actions
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: You useless unskilled gods !!
Game - Defeat Player 4 (Purple) with the message: You useless unskilled gods !!
Game - Defeat Player 5 (Yellow) with the message: You useless unskilled gods !!
Game - Defeat Player 6 (Orange) with the message: You useless unskilled gods !!
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Untitled Trigger 012
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Trigger - Turn off Untitled_Trigger_024 <gen>
Trigger - Turn off Untitled_Trigger_024_Copy <gen>
Trigger - Turn off Untitled_Trigger_024_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_024_Copy_Copy_Copy <gen>
Trigger - Turn off Untitled_Trigger_024_Copy_Copy_Copy_Copy <gen>
Untitled Trigger 011
Events
Time - Elapsed game time is 3.00 seconds
Conditions
Actions
Sound - Play League_Of_Legends_Original_Sounds___Welcome_To_Summoner_s_Rift <gen>
Game - Display to (All players) the text: Welcome To Summoners rift.
Untitled Trigger 011 Copy
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Sound - Play as_do_i <gen>
Game - Display to (All players) the text: Special Thanks !to Hubsession players !for the beta test of the map!
Untitled Trigger 011 Copy Copy
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Sound - Play HPitLordReady1 <gen>
Game - Display to (All players) the text: Tips:Buy items at your base to grow stronger.
Untitled Trigger 011 Copy Copy Copy
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Sound - Play HPitLordReady1 <gen>
Game - Display to (All players) the text: Tips:Defeat Nigthmare,hades,baron to gain ultimate weapons.
Untitled Trigger 011 Copy Copy Copy Copy
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Sound - Play HPitLordReady1 <gen>
Game - Display to (All players) the text: Tips:Defeat nigthmare to gain the grandsword!
Untitled Trigger 011 Copy Copy Copy Copy Copy
Events
Time - Elapsed game time is 70.00 seconds
Conditions
Actions
Sound - Play YASUO <gen>
Game - Display to (All players) the text: Created by: GameOverGods vs League of legendsNext game League of legends hero siege!
Game - Display to (All players) the text: CREDITS TO:makers of the skins form hive work shop!
Untitled Trigger 026
Events
Unit - Medivh 0102 <gen> Is selected
Conditions
Actions
Unit - Create 1 . Baron for Neutral Hostile at (Center of Region_109 <gen>) facing Default building facing degrees
Unit - Create 1 . Hades for Neutral Hostile at (Center of Region_110 <gen>) facing Default building facing degrees
Untitled Trigger 024
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Nigthmare's Soldiers for Neutral Hostile at (Center of Region_102 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Nigthmare's Soldiers for Neutral Hostile at (Center of Region_103 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Nigthmare's Soldiers for Neutral Hostile at (Center of Region_104 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy Copy Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Nigthmare's Soldiers for Neutral Hostile at (Center of Region_105 <gen>) facing Default building facing degrees
Untitled Trigger 024 Copy Copy Copy Copy
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Nigthmare's Soldiers for Neutral Hostile at (Center of Region_106 <gen>) facing Default building facing degrees
hero selection blue
Events
Conditions
Actions
mid spawn b
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . The league of legends for Player 2 (Blue) at (Center of Region_021 <gen>) facing 90.00 degrees
Unit - Create 2 . The league of legends for Player 2 (Blue) at (Center of Region_021 <gen>) facing 90.00 degrees
Untitled Trigger 001
Events
Unit - A unit enters Region_022 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_022 <gen>) to Attack-Move To . (Center of Region_009 <gen>)
effect blue
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_012 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_013 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_014 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_015 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
effect on main
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Center of Region_000 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_003 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_008 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_007 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_002 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_004 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Special Effect - Create a special effect at (Center of Region_001 <gen>) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Untitled Trigger 002
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
Unit - Create 2 . The GODS Army for Player 1 (Red) at (Center of Region_029 <gen>) facing Default building facing degrees
spawn red top con
Events
Unit - A unit enters Region_029 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_029 <gen>) to Attack-Move To . (Center of Region_030 <gen>)
swpan top
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . The league of legends for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 2 . The league of legends for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Untitled Trigger 003
Events
Unit - A unit enters Region_030 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_030 <gen>) to Attack-Move To . (Center of Region_029 <gen>)
Untitled Trigger 004
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
Unit - Create 2 . The GODS Army for Player 1 (Red) at (Center of Region_028 <gen>) facing Default building facing degrees
unit move bot red
Events
Unit - A unit enters Region_028 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_028 <gen>) to Attack-Move To . (Center of Region_027 <gen>)
MECHA
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mega Creep for Player 2 (Blue) at (Center of Region_023 <gen>) facing Default building facing degrees
Unit - Create 1 . Mega Creep for Player 2 (Blue) at (Center of Region_027 <gen>) facing Default building facing degrees
Unit - Create 1 . Mega Creep for Player 2 (Blue) at (Center of Region_030 <gen>) facing Default building facing degrees
Unit - Create 1 . Mega Creep for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
LASER Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Fire beam Fire beam
Actions
Unit - Create 1 . loramars dummy for (Triggering player) at (Target point of ability being cast) facing (Facing of (Triggering unit)) degrees
Unit - Create 4 . loramars dummy for (Triggering player) at (Target point of ability being cast) facing (Facing of (Triggering unit)) degrees
Unit - Add a 0.00 second Generic expiration timer to (Last created unit)
Unit - Add a 0.00 second Generic expiration timer to (Last created unit)
LASER Copy Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to rangzure eye
Actions
Sound - Play as_do_i <gen>
LASER Copy Copy Copy
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to rangzure eye
Actions
Sound - Play as_do_i <gen>
mass
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Tactical checkmate
Actions
Unit - Create 5 . Clockworks for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Create 1 . Lorimar for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
LASER Copy Copy 2
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Destruction Destruction
Actions
Unit - Create 1 . zues for (Triggering player) at (Target point of ability being cast) facing (Facing of (Triggering unit)) degrees
Unit - Create 4 . zues for (Triggering player) at (Target point of ability being cast) facing (Facing of (Triggering unit)) degrees
Unit - Add a 0.00 second Generic expiration timer to (Last created unit)
Unit - Add a 0.00 second Generic expiration timer to (Last created unit)
spawn mid
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_009 <gen>) facing 90.00 degrees
Unit - Create 2 . The GODS Army for Player 1 (Red) at (Center of Region_009 <gen>) facing 90.00 degrees
movement mid
Events
Unit - A unit enters Region_009 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_009 <gen>) to Attack-Move To . (Center of Region_022 <gen>)
Untitled Trigger 008
Events
Unit - Unit Creator 0071 <gen> Dies
Conditions
Actions
Unit - Kill THE GUARDIAN 0011 <gen>
Game - Display to (All players) the text: The 1st Bottom Unit Creator of the GODS has been destroyed Main base defense has been weakend.League of legends is awarded 10000 GOLD!
Cinematic - Ping minimap for (All players) at (Center of Region_004 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Add 10000 to Player 7 (Green) . Current gold
Player - Add 10000 to Player 8 (Pink) . Current gold
Player - Add 10000 to Player 9 (Gray) . Current gold
Player - Add 10000 to Player 10 (Light Blue) . Current gold
Untitled Trigger 008 Copy
Events
Unit - Unit Inhibitor 0004 <gen> Dies
Conditions
Actions
Unit - Kill THE GUARDIAN 0089 <gen>
Game - Display to (All players) the text: The1st Bottom Unit Inhibitor of the league of legends has been destroyed Main base defense has been weakend.The Gods are Awarded 10000 Gold
Cinematic - Ping minimap for (All players) at (Center of Region_020 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Add 10000 to Player 3 (Teal) . Current gold
Player - Add 10000 to Player 4 (Purple) . Current gold
Player - Add 10000 to Player 5 (Yellow) . Current gold
Player - Add 10000 to Player 6 (Orange) . Current gold
Untitled Trigger 008 Copy Copy
Events
Unit - Unit Creator 0017 <gen> Dies
Conditions
Actions
Unit - Kill THE GUARDIAN 0010 <gen>
Game - Display to (All players) the text: The 2nd Bottom Unit creator of the GODS has been destroyed Main base defense has been weakend.The League of legends are Awarded 10000 Gold
Cinematic - Ping minimap for (All players) at (Center of Region_002 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Add 10000 to Player 7 (Green) . Current gold
Player - Add 10000 to Player 8 (Pink) . Current gold
Player - Add 10000 to Player 9 (Gray) . Current gold
Player - Add 10000 to Player 10 (Light Blue) . Current gold
Trigger - Turn off spawn_bot_Copy <gen>
Trigger - Turn off spawn_bot_Copy_Copy <gen>
Untitled Trigger 008 Copy Copy Copy
Events
Unit - Unit Inhibitor 0070 <gen> Dies
Conditions
Actions
Unit - Kill THE GUARDIAN 0090 <gen>
Game - Display to (All players) the text: The 2ND Bottom Unit inhibitor of the League of legends has been destroyed Main base defense has been weakend.The Gods are Awarded 10000 Gold
Player - Add 10000 to Player 3 (Teal) . Current gold
Player - Add 10000 to Player 4 (Purple) . Current gold
Player - Add 10000 to Player 5 (Yellow) . Current gold
Player - Add 10000 to Player 6 (Orange) . Current gold
Cinematic - Ping minimap for (All players) at (Center of Region_019 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Untitled Trigger 017
Events
Unit - Unit Inhibitor 0091 <gen> Dies
Conditions
Actions
Unit - Create 1 . THE GUARDIAN for Player 2 (Blue) at (Center of Region_035 <gen>) facing Default building facing degrees
Untitled Trigger 017 Copy
Events
Unit - Unit Inhibitor 0004 <gen> Dies
Conditions
Actions
Unit - Create 1 . THE GUARDIAN for Player 2 (Blue) at (Center of Region_039 <gen>) facing Default building facing degrees
Untitled Trigger 017 Copy 2
Events
Unit - Unit Inhibitor 0070 <gen> Dies
Conditions
Actions
Unit - Create 1 . THE GUARDIAN for Player 2 (Blue) at (Center of Region_038 <gen>) facing Default building facing degrees
Untitled Trigger 017 Copy 2 Copy
Events
Unit - Unit Creator 0079 <gen> Dies
Conditions
Actions
Unit - Create 1 . THE GUARDIAN for Player 1 (Red) at (Center of Region_040 <gen>) facing Default building facing degrees
Untitled Trigger 017 Copy 2 Copy 2
Events
Unit - Unit Creator 0071 <gen> Dies
Conditions
Actions
Unit - Create 1 . THE GUARDIAN for Player 1 (Red) at (Center of Region_074 <gen>) facing Default building facing degrees
Untitled Trigger 017 Copy 2 Copy 3
Events
Unit - Unit Creator 0017 <gen> Dies
Conditions
Actions
Unit - Create 1 . THE GUARDIAN for Player 1 (Red) at (Center of Region_075 <gen>) facing Default building facing degrees
spawn bot Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 8 . The league of legends for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
Unit - Create 2 . The league of legends for Player 2 (Blue) at (Center of Region_031 <gen>) facing Default building facing degrees
spawn bot Copy Copy
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 8 . The GODS Swordsmen for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit - Create 2 . The GODS Army for Player 1 (Red) at (Center of Region_010 <gen>) facing Default building facing degrees
Untitled Trigger 005 Copy
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_031 <gen>) to Attack-Move To . (Center of Region_010 <gen>)
Untitled Trigger 005 Copy Copy
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit Group - Order (Units in Region_010 <gen>) to Attack-Move To . (Center of Region_031 <gen>)
Untitled Trigger 009
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 30 to Player 3 (Teal) . Current gold
Player - Add 30 to Player 5 (Yellow) . Current gold
Player - Add 30 to Player 4 (Purple) . Current gold
Player - Add 30 to Player 6 (Orange) . Current gold
Untitled Trigger 009 Copy
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add 30 to Player 7 (Green) . Current gold
Player - Add 30 to Player 8 (Pink) . Current gold
Player - Add 30 to Player 9 (Gray) . Current gold
Player - Add 30 to Player 10 (Light Blue) . Current gold
Untitled Trigger 007
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 20 to Player 3 (Teal) . Current gold
Player - Add 20 to Player 4 (Purple) . Current gold
Player - Add 20 to Player 5 (Yellow) . Current gold
Player - Add 20 to Player 6 (Orange) . Current gold
Untitled Trigger 006
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 2000
Player - Set Player 4 (Purple) . Current gold to 2000
Player - Set Player 5 (Yellow) . Current gold to 2000
Player - Set Player 7 (Green) . Current gold to 2000
Player - Set Player 6 (Orange) . Current gold to 2000
Player - Set Player 8 (Pink) . Current gold to 2000
Player - Set Player 9 (Gray) . Current gold to 2000
Player - Set Player 10 (Light Blue) . Current gold to 2000
gold to blue
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
Player - Add 20 to Player 7 (Green) . Current gold
Player - Add 20 to Player 8 (Pink) . Current gold
Player - Add 20 to Player 9 (Gray) . Current gold
Player - Add 20 to Player 10 (Light Blue) . Current gold
Untitled Trigger 008 Copy Copy Copy 2
Events
Unit - Unit Creator 0079 <gen> Dies
Conditions
Actions
Unit - Kill THE GUARDIAN 0092 <gen>
Game - Display to (All players) the text: The 3rd unit creator of the GODS had fallen middle guardian will now be eliminated.LEGENDS are awarded 20000! gold!
Cinematic - Ping minimap for (All players) at (Center of Region_026 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player - Add 20000 to Player 7 (Green) . Current gold
Player - Add 20000 to Player 8 (Pink) . Current gold
Player - Add 20000 to Player 9 (Gray) . Current gold
Player - Add 20000 to Player 10 (Light Blue) . Current gold
Untitled Trigger 008 Copy Copy Copy 2 Copy
Events
Unit - Unit Inhibitor 0091 <gen> Dies
Conditions
Actions
Unit - Kill THE GUARDIAN 0084 <gen>
Game - Display to (All players) the text: The 3rd unit inhibitor of The LEGENDS had fallen middle guardian will now be eliminated.GODS are rewarded 20000 gold!
Player - Add 20000 to Player 3 (Teal) . Current gold
Player - Add 20000 to Player 4 (Purple) . Current gold
Player - Add 20000 to Player 5 (Yellow) . Current gold
Player - Add 20000 to Player 6 (Orange) . Current gold
Cinematic - Ping minimap for (All players) at (Center of Region_011 <gen>) for 1 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Untitled Trigger 025
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
Actions
Hero - Instantly revive (Dying unit) at (Center of Region_033 <gen>) , Show revival graphics
Untitled Trigger 025 Copy
Events
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Hero - Instantly revive (Dying unit) at (Center of Region_107 <gen>) , Show revival graphics
killing
Events
Player - Player 3 (Teal) Presses the Left Arrow key
Conditions
Actions
Item - Create Statik shiv at (Center of Region_108 <gen>)
Quest - Display to Player Group - Player 3 (Teal) the Secret message: Your weapon is ready sir GameOver .
bottom 1
Events
Unit - A unit enters Region_043 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_045 <gen>)
Special Effect - Create a special effect at (Center of Region_045 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_043 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
bottom 2
Events
Unit - A unit enters Region_032 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_046 <gen>)
Special Effect - Create a special effect at (Center of Region_046 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_032 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
top 1
Events
Unit - A unit enters Region_044 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_047 <gen>)
Special Effect - Create a special effect at (Center of Region_047 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_044 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
Untitled Trigger 013
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads 1st Bottom Lane at (Center of Region_043 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads 2nd bottom lane at (Center of Region_032 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013 Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Top lane at (Center of Region_044 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013 Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads 1st Bottom Lane at (Center of Region_050 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013 Copy Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads 2nd bottom lane at (Center of Region_049 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Untitled Trigger 013 Copy Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Top lane at (Center of Region_048 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
bottom 1 Copy
Events
Unit - A unit enters Region_049 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_051 <gen>)
Special Effect - Create a special effect at (Center of Region_051 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_049 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
bottom 2 Copy
Events
Unit - A unit enters Region_050 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_053 <gen>)
Special Effect - Create a special effect at (Center of Region_053 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_050 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
top 1 Copy
Events
Unit - A unit enters Region_048 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Region_052 <gen>)
Special Effect - Create a special effect at (Center of Region_048 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Special Effect - Create a special effect at (Center of Region_052 <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.