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Triggers
Gods of War.w3x
Variables
Everything else
Starttrigger
Tutorial
Player1Tutorial1
Player1Tutorial2
Player2Tutorial1
Player2Tutorial2
Player3Tutorial1
Player3Tutorial2
Player4Tutorial1
Player4Tutorial2
Income
Souls
Credence
Villager
Creating Child
Child grows up
Villager Believer status
Villager Dies
Inquisition
Towns
Remove Building
Conquer Town
Towns
TownRed1
TownRed2
TownBlue1
TownBlue2
TownTeal1
TownTeal2
TownPurple1
TownPurple2
TownCentral
TownIslandWest
TownIslandNorth
TownIslandEast
TownIslandSouth
Buildings outside Town
NotYourTown
Units
Sacrifice
Dragon Egg
Armed Heretic
Miracles
Heretic
Angel
Titan of Time
Titan Dies
Victory
Player1 Defeated
Player2 Defeated
Player3 Defeated
Player4 Defeated
Player1Victorious
Player2Victorious
Player3Victorious
Player4Victorious
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
CottagesGod1
integer
No
Starttrigger
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Limit training of Cottage to 0 for (Picked player)
Player - Limit training of Inquisition to 0 for (Picked player)
Player - Limit training of Shrine to 0 for (Picked player)
Player - Limit training of Shard to 0 for (Picked player)
Player - Make Faithbringer Unavailable for training/construction by (Picked player)
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Picked player)
Player - Set (Picked player) . Current gold to 150
Game - Display to (All players) for 10.00 seconds the text: |cffffcc00TUTORIAL|r
Game - Display to (All players) for 10.00 seconds the text: Welcome back in the realm of all mortal creatures. Send your underlings to conquer the nearest town by attacking the town center until its hitpoints are below 200.
Quest - Create a Optional quest titled Miracles with the description Miracles are useful gameplay options that allow you to affect the mortal world. There are two types of miracles. You can cast local miracles from shrines which are limited to the area of the town. The world wide miracles are available at your Temple Prime and can be used over the whole map. It is a good idea to sacrifice some villagers from time to time to have mana to cast miracles. Make shure to sacrifice old villagers, heretics or unbelievers in order to not harm your economy. , using icon path ReplaceableTextures\CommandButtons\BTNDevotion.blp
Quest - Create a Required quest titled Villagers and Income with the description Villagers are the main source for |c00FFFC01credence|r and |c001CE6B9souls|r. Whenever an adult villager dies you get one soul - there are no souls for dying children!. Your villagers die automaticly when they get 80 years old. Each mana-point is one human year. Children become adults with 15 years. Then they get a believer status. Each believer status gives you a different ammount of credence per second. Heretics: -1, Infidels: 0, Casual Believers: +1, Strong Believer: +2You can increase the chance of having more religious people by building a shrine. , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan1.blp
Quest - Create a Required quest titled Towns with the description There are 13 towns on the map. You can build up to 5 cottages, 2 shards, 1 shrine and 1 inquisition per town. If you try to build more a random building from that type will explode.|c00FFFC01Cottages|r spawn your villagers and increase the max ammount of villagers you can have.|c001CE6B9Shrines|r increase the chance to get more religious people and allow you to cast miracles in their surrounding.|c00fEBA0EInquisitions|r automaticly kill heretics.|c00FF0303Shards|r are like towers and attack all hostile units near them with divine powers. , using icon path ReplaceableTextures\CommandButtons\BTNFarm.blp
Quest - Create a Required quest titled Credits with the description All the great people that made the custom modells and buttons. All ressources are from |cffffcc00www.thehiveworkshop.com|rWerewolf model and button by |cffffcc00Kuhneghetz|rArmageddon meteorite by |cffffcc00USETHEFORKS|rArmageddon button by |cffffcc00Mr.Goblin|rPhoenix button by |cffffcc00viiva|rTime Sphere button by |cffffcc00Deon|rReligion button by |cffffcc004eNNightmare|rRaise button by |cffffcc00Blizzard|r (World of Warcraft)If I forgot you I am realy sorry. This is still a beta and your name will be added soon! You can contact me on www.hiveworkshop.com my Nickname is SirxDeath. , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp
Unit - Hide Faithbringer 0012 <gen>
Unit - Hide Faithbringer 0025 <gen>
Unit - Hide Faithbringer 0030 <gen>
Unit - Hide Faithbringer 0038 <gen>
Player1Tutorial1
Events
Unit - Town Center 0000 <gen> Changes owner
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: Very good! The 'Eye of God' (Your eye!) appared above this town center. The eye allows you to create structures for your mortal followers and can be used to spy out those heretic creatures that call themselve gods. It is invulnerable and invisible. You should start by building cottages to get some worshippers.
Unit - Create 1 . Eye of God for Player 1 (Red) at (Position of Town Center 0000 <gen>) facing Default building facing degrees
Player - Add 300 to Player 1 (Red) . Current gold
Player1Tutorial2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cottage
(Owner of (Constructed structure)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 1 (Red) for 20.00 seconds the text: Excellent! You can create up to five cottages per town as well as one shrine, one inquisition and two shards. In order to increase the number of worshippers you will have to conquer more towns. A free Faithbringer appeared near your Temple Prime. This unit allows you to conjure all your combat units. If you lose temple prime you lose the game! If you still have questions check the quest-log. Good luck!
Unit - Unhide Faithbringer 0012 <gen>
Player - Make Faithbringer Available for training/construction by Player 1 (Red)
Player2Tutorial1
Events
Unit - Town Center 0020 <gen> Changes owner
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: Very good! The 'Eye of God' (Your eye!) appared above this town center. The eye allows you to create structures for your mortal followers and can be used to spy out those heretic creatures that call themselve gods. It is invulnerable and invisible. You should start by building cottages to get some
Unit - Create 1 . Eye of God for Player 2 (Blue) at (Position of Town Center 0020 <gen>) facing Default building facing degrees
Player - Add 300 to Player 2 (Blue) . Current gold
Player2Tutorial2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cottage
(Owner of (Constructed structure)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 2 (Blue) for 20.00 seconds the text: Excellent! You can create up to five cottages per town as well as one shrine, one inquisition and two shards. In order to increase the number of worshippers you will have to conquer more towns. A free Faithbringer appeared near your Temple Prime. This unit allows you to conjure all your combat unit
Unit - Unhide Faithbringer 0025 <gen>
Player - Make Faithbringer Available for training/construction by Player 2 (Blue)
Player3Tutorial1
Events
Unit - Town Center 0044 <gen> Changes owner
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: Very good! The 'Eye of God' (Your eye!) appared above this town center. The eye allows you to create structures for your mortal followers and can be used to spy out those heretic creatures that call themselve gods. It is invulnerable and invisible. You should start by building cottages to get some
Unit - Create 1 . Eye of God for Player 3 (Teal) at (Position of Town Center 0044 <gen>) facing Default building facing degrees
Player - Add 300 to Player 3 (Teal) . Current gold
Player3Tutorial2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cottage
(Owner of (Constructed structure)) Equal to Player 3 (Teal)
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 3 (Teal) for 20.00 seconds the text: Excellent! You can create up to five cottages per town as well as one shrine, one inquisition and two shards. In order to increase the number of worshippers you will have to conquer more towns. A free Faithbringer appeared near your Temple Prime. This unit allows you to conjure all your combat unit
Unit - Unhide Faithbringer 0030 <gen>
Player - Make Faithbringer Available for training/construction by Player 3 (Teal)
Player4Tutorial1
Events
Unit - Town Center 0041 <gen> Changes owner
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: Very good! The 'Eye of God' (Your eye!) appared above this town center. The eye allows you to create structures for your mortal followers and can be used to spy out those heretic creatures that call themselve gods. It is invulnerable and invisible. You should start by building cottages to get some
Unit - Create 1 . Eye of God for Player 4 (Purple) at (Position of Town Center 0041 <gen>) facing Default building facing degrees
Player - Add 300 to Player 4 (Purple) . Current gold
Player4Tutorial2
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Cottage
(Owner of (Constructed structure)) Equal to Player 4 (Purple)
Actions
Trigger - Turn off (This trigger)
Game - Display to Player Group - Player 4 (Purple) for 20.00 seconds the text: Excellent! You can create up to five cottages per town as well as one shrine, one inquisition and two shards. In order to increase the number of worshippers you will have to conquer more towns. A free Faithbringer appeared near your Temple Prime. This unit allows you to conjure all your combat unit
Unit - Unhide Faithbringer 0038 <gen>
Player - Make Faithbringer Available for training/construction by Player 4 (Purple)
Souls
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Villager (Male)
(Unit-type of (Dying unit)) Equal to Villager (Female)
Actions
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Player - Add 1 to (Owner of (Dying unit)) . Current lumber
Credence
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching (((Matching unit) has buff Strong Believer) Equal to True)) and do (Actions)
Loop - Actions
Player - Add 2 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units in (Entire map) matching (((Matching unit) has buff Casual Believer) Equal to True)) and do (Actions)
Loop - Actions
Player - Add 1 to (Owner of (Picked unit)) . Current gold
Unit Group - Pick every unit in (Units in (Entire map) matching (((Matching unit) has buff Heretic) Equal to True)) and do (Actions)
Loop - Actions
Player - Add -1 to (Owner of (Picked unit)) . Current gold
Creating Child
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Less than (Player 1 (Red) Food cap)
Then - Actions
Unit - Create 1 . Child for Player 1 (Red) at (Position of (Random unit from (Units owned by Player 1 (Red) of type Cottage))) facing (Random angle) degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Less than (Player 2 (Blue) Food cap)
Then - Actions
Unit - Create 1 . Child for Player 2 (Blue) at (Position of (Random unit from (Units owned by Player 2 (Blue) of type Cottage))) facing (Random angle) degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Food used) Less than (Player 3 (Teal) Food cap)
Then - Actions
Unit - Create 1 . Child for Player 3 (Teal) at (Position of (Random unit from (Units owned by Player 3 (Teal) of type Cottage))) facing (Random angle) degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Food used) Less than (Player 4 (Purple) Food cap)
Then - Actions
Unit - Create 1 . Child for Player 4 (Purple) at (Position of (Random unit from (Units owned by Player 4 (Purple) of type Cottage))) facing (Random angle) degrees
Else - Actions
Do nothing
Child grows up
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching (((Unit-type of (Matching unit)) Equal to Child) and ((Mana of (Matching unit)) Greater than or equal to 15.00))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 50
Then - Actions
Unit - Replace (Picked unit) with a Villager (Male) using The old unit's relative life and mana
Else - Actions
Unit - Replace (Picked unit) with a Villager (Female) using The old unit's relative life and mana
Villager Believer status
Events
Unit - A unit enters (Entire map)
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Entering unit)) Equal to Villager (Male)
(Unit-type of (Entering unit)) Equal to Villager (Female)
((Entering unit) has buff Heretic) Equal to False
((Entering unit) has buff Infidel) Equal to False
((Entering unit) has buff Casual Believer) Equal to False
((Entering unit) has buff Strong Believer) Equal to False
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 900.00 of (Position of (Entering unit)) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 0
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 10
Then - Actions
Unit - Add Strong Believer (Villager) to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 50
Then - Actions
Unit - Add Casual Believer (Villager) to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 75
Then - Actions
Unit - Add Infidel (Villager) to (Entering unit)
Else - Actions
Unit - Add Heretic (Villager) to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 1
Then - Actions
Unit - Add Strong Believer (Villager) to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 30
Then - Actions
Unit - Add Casual Believer (Villager) to (Entering unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 100) Less than or equal to 40
Then - Actions
Unit - Add Infidel (Villager) to (Entering unit)
Else - Actions
Unit - Add Heretic (Villager) to (Entering unit)
Villager Dies
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching (((Unit-type of (Matching unit)) Equal to Villager (Male)) and ((Mana of (Matching unit)) Greater than or equal to 80.00))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in (Entire map) matching (((Unit-type of (Matching unit)) Equal to Villager (Female)) and ((Mana of (Matching unit)) Greater than or equal to 80.00))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Inquisition
Events
Time - Every 2 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching ((((Matching unit) has buff Heretic) Equal to True) and (((Matching unit) has buff Inquisition) Equal to True))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
Remove Building
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Wait 2.00 seconds
Unit - Remove (Dying unit) from the game
Conquer Town
Events
Unit - A unit Is attacked
Conditions
(Life of (Attacked unit)) Less than or equal to 200.00
(Unit-type of (Attacked unit)) Equal to Town Center
Actions
Unit - Set life of (Attacked unit) to 100 %
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Attacking unit)) Not equal to (Owner of (Attacked unit))
Then - Actions
Game - Display to (All players) for 30 seconds the text: ((Name of (Owner of (Attacking unit))) + ( conquered a town from + ((Name of (Owner of (Attacked unit))) + !)))
Unit - Change ownership of (Attacking unit) to (Owner of (Attacking unit)) and Change color
Special Effect - Create a special effect at (Position of (Attacked unit)) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Attacked unit)) matching (((Matching unit) is A structure) Equal to True).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Attacking unit)) and Change color
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Attacked unit)) matching ((Unit-type of (Matching unit)) Equal to Child).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Attacking unit)) and Change color
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Attacked unit)) matching ((Unit-type of (Matching unit)) Equal to Villager (Male)).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Attacking unit)) and Change color
Unit Group - Pick every unit in (Units within 1000.00 of (Position of (Attacked unit)) matching ((Unit-type of (Matching unit)) Equal to Villager (Female)).) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Attacking unit)) and Change color
Player - Set the current research level of R000 (Unexpected type: 'techcode') to ((Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Attacking unit))) + 1) for (Owner of (Attacking unit))
Player - Set the current research level of R000 (Unexpected type: 'techcode') to ((Current research level of R000 (Unexpected type: 'techcode') for (Owner of (Attacked unit))) - 1) for (Owner of (Attacked unit))
Player - Add 500 to (Owner of (Attacking unit)) . Current gold
Else - Actions
Do nothing
Towns
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 1
Then - Actions
Player - Limit training of Cottage to 0 for Player 1 (Red)
Player - Limit training of Shard to 0 for Player 1 (Red)
Player - Limit training of Inquisition to 0 for Player 1 (Red)
Player - Limit training of Shrine to 0 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 2
Then - Actions
Player - Limit training of Cottage to 5 for Player 1 (Red)
Player - Limit training of Shrine to 1 for Player 1 (Red)
Player - Limit training of Inquisition to 1 for Player 1 (Red)
Player - Limit training of Shard to 2 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 3
Then - Actions
Player - Limit training of Cottage to 10 for Player 1 (Red)
Player - Limit training of Shrine to 2 for Player 1 (Red)
Player - Limit training of Inquisition to 2 for Player 1 (Red)
Player - Limit training of Shard to 4 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 4
Then - Actions
Player - Limit training of Cottage to 15 for Player 1 (Red)
Player - Limit training of Shrine to 3 for Player 1 (Red)
Player - Limit training of Inquisition to 3 for Player 1 (Red)
Player - Limit training of Shard to 6 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 5
Then - Actions
Player - Limit training of Cottage to 20 for Player 1 (Red)
Player - Limit training of Shrine to 4 for Player 1 (Red)
Player - Limit training of Inquisition to 4 for Player 1 (Red)
Player - Limit training of Shard to 8 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 6
Then - Actions
Player - Limit training of Cottage to 25 for Player 1 (Red)
Player - Limit training of Shrine to 5 for Player 1 (Red)
Player - Limit training of Inquisition to 5 for Player 1 (Red)
Player - Limit training of Shard to 10 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 7
Then - Actions
Player - Limit training of Cottage to 30 for Player 1 (Red)
Player - Limit training of Shrine to 6 for Player 1 (Red)
Player - Limit training of Inquisition to 6 for Player 1 (Red)
Player - Limit training of Shard to 12 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 8
Then - Actions
Player - Limit training of Cottage to 35 for Player 1 (Red)
Player - Limit training of Shrine to 7 for Player 1 (Red)
Player - Limit training of Inquisition to 7 for Player 1 (Red)
Player - Limit training of Shard to 14 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 9
Then - Actions
Player - Limit training of Cottage to 40 for Player 1 (Red)
Player - Limit training of Shrine to 8 for Player 1 (Red)
Player - Limit training of Inquisition to 8 for Player 1 (Red)
Player - Limit training of Shard to 16 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 10
Then - Actions
Player - Limit training of Cottage to 45 for Player 1 (Red)
Player - Limit training of Shrine to 9 for Player 1 (Red)
Player - Limit training of Inquisition to 9 for Player 1 (Red)
Player - Limit training of Shard to 18 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 11
Then - Actions
Player - Limit training of Cottage to 50 for Player 1 (Red)
Player - Limit training of Shrine to 10 for Player 1 (Red)
Player - Limit training of Inquisition to 10 for Player 1 (Red)
Player - Limit training of Shard to 20 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 12
Then - Actions
Player - Limit training of Cottage to 55 for Player 1 (Red)
Player - Limit training of Shrine to 11 for Player 1 (Red)
Player - Limit training of Inquisition to 11 for Player 1 (Red)
Player - Limit training of Shard to 22 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 13
Then - Actions
Player - Limit training of Cottage to 60 for Player 1 (Red)
Player - Limit training of Shrine to 12 for Player 1 (Red)
Player - Limit training of Inquisition to 12 for Player 1 (Red)
Player - Limit training of Shard to 24 for Player 1 (Red)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 1 (Red)) Equal to 14
Then - Actions
Player - Limit training of Cottage to 65 for Player 1 (Red)
Player - Limit training of Shrine to 13 for Player 1 (Red)
Player - Limit training of Inquisition to 13 for Player 1 (Red)
Player - Limit training of Shard to 26 for Player 1 (Red)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 1
Then - Actions
Player - Limit training of Cottage to 0 for Player 2 (Blue)
Player - Limit training of Shard to 0 for Player 2 (Blue)
Player - Limit training of Inquisition to 0 for Player 2 (Blue)
Player - Limit training of Shrine to 0 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 2
Then - Actions
Player - Limit training of Cottage to 5 for Player 2 (Blue)
Player - Limit training of Shrine to 1 for Player 2 (Blue)
Player - Limit training of Inquisition to 1 for Player 2 (Blue)
Player - Limit training of Shard to 2 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 3
Then - Actions
Player - Limit training of Cottage to 10 for Player 2 (Blue)
Player - Limit training of Shrine to 2 for Player 2 (Blue)
Player - Limit training of Inquisition to 2 for Player 2 (Blue)
Player - Limit training of Shard to 4 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 4
Then - Actions
Player - Limit training of Cottage to 15 for Player 2 (Blue)
Player - Limit training of Shrine to 3 for Player 2 (Blue)
Player - Limit training of Inquisition to 3 for Player 2 (Blue)
Player - Limit training of Shard to 6 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 5
Then - Actions
Player - Limit training of Cottage to 20 for Player 2 (Blue)
Player - Limit training of Shrine to 4 for Player 2 (Blue)
Player - Limit training of Inquisition to 4 for Player 2 (Blue)
Player - Limit training of Shard to 8 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 6
Then - Actions
Player - Limit training of Cottage to 25 for Player 2 (Blue)
Player - Limit training of Shrine to 5 for Player 2 (Blue)
Player - Limit training of Inquisition to 5 for Player 2 (Blue)
Player - Limit training of Shard to 10 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 7
Then - Actions
Player - Limit training of Cottage to 30 for Player 2 (Blue)
Player - Limit training of Shrine to 6 for Player 2 (Blue)
Player - Limit training of Inquisition to 6 for Player 2 (Blue)
Player - Limit training of Shard to 12 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 8
Then - Actions
Player - Limit training of Cottage to 35 for Player 2 (Blue)
Player - Limit training of Shrine to 7 for Player 2 (Blue)
Player - Limit training of Inquisition to 7 for Player 2 (Blue)
Player - Limit training of Shard to 14 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 9
Then - Actions
Player - Limit training of Cottage to 40 for Player 2 (Blue)
Player - Limit training of Shrine to 8 for Player 2 (Blue)
Player - Limit training of Inquisition to 8 for Player 2 (Blue)
Player - Limit training of Shard to 16 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 10
Then - Actions
Player - Limit training of Cottage to 45 for Player 2 (Blue)
Player - Limit training of Shrine to 9 for Player 2 (Blue)
Player - Limit training of Inquisition to 9 for Player 2 (Blue)
Player - Limit training of Shard to 18 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 11
Then - Actions
Player - Limit training of Cottage to 50 for Player 2 (Blue)
Player - Limit training of Shrine to 10 for Player 2 (Blue)
Player - Limit training of Inquisition to 10 for Player 2 (Blue)
Player - Limit training of Shard to 20 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 12
Then - Actions
Player - Limit training of Cottage to 55 for Player 2 (Blue)
Player - Limit training of Shrine to 11 for Player 2 (Blue)
Player - Limit training of Inquisition to 11 for Player 2 (Blue)
Player - Limit training of Shard to 22 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 13
Then - Actions
Player - Limit training of Cottage to 60 for Player 2 (Blue)
Player - Limit training of Shrine to 12 for Player 2 (Blue)
Player - Limit training of Inquisition to 12 for Player 2 (Blue)
Player - Limit training of Shard to 24 for Player 2 (Blue)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 2 (Blue)) Equal to 14
Then - Actions
Player - Limit training of Cottage to 65 for Player 2 (Blue)
Player - Limit training of Shrine to 13 for Player 2 (Blue)
Player - Limit training of Inquisition to 13 for Player 2 (Blue)
Player - Limit training of Shard to 26 for Player 2 (Blue)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 1
Then - Actions
Player - Limit training of Cottage to 0 for Player 3 (Teal)
Player - Limit training of Shard to 0 for Player 3 (Teal)
Player - Limit training of Inquisition to 0 for Player 3 (Teal)
Player - Limit training of Shrine to 0 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 2
Then - Actions
Player - Limit training of Cottage to 5 for Player 3 (Teal)
Player - Limit training of Shrine to 1 for Player 3 (Teal)
Player - Limit training of Inquisition to 1 for Player 3 (Teal)
Player - Limit training of Shard to 2 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 3
Then - Actions
Player - Limit training of Cottage to 10 for Player 3 (Teal)
Player - Limit training of Shrine to 2 for Player 3 (Teal)
Player - Limit training of Inquisition to 2 for Player 3 (Teal)
Player - Limit training of Shard to 4 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 4
Then - Actions
Player - Limit training of Cottage to 15 for Player 3 (Teal)
Player - Limit training of Shrine to 3 for Player 3 (Teal)
Player - Limit training of Inquisition to 3 for Player 3 (Teal)
Player - Limit training of Shard to 6 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 5
Then - Actions
Player - Limit training of Cottage to 20 for Player 3 (Teal)
Player - Limit training of Shrine to 4 for Player 3 (Teal)
Player - Limit training of Inquisition to 4 for Player 3 (Teal)
Player - Limit training of Shard to 8 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 6
Then - Actions
Player - Limit training of Cottage to 25 for Player 3 (Teal)
Player - Limit training of Shrine to 5 for Player 3 (Teal)
Player - Limit training of Inquisition to 5 for Player 3 (Teal)
Player - Limit training of Shard to 10 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 7
Then - Actions
Player - Limit training of Cottage to 30 for Player 3 (Teal)
Player - Limit training of Shrine to 6 for Player 3 (Teal)
Player - Limit training of Inquisition to 6 for Player 3 (Teal)
Player - Limit training of Shard to 12 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 8
Then - Actions
Player - Limit training of Cottage to 35 for Player 3 (Teal)
Player - Limit training of Shrine to 7 for Player 3 (Teal)
Player - Limit training of Inquisition to 7 for Player 3 (Teal)
Player - Limit training of Shard to 14 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 9
Then - Actions
Player - Limit training of Cottage to 40 for Player 3 (Teal)
Player - Limit training of Shrine to 8 for Player 3 (Teal)
Player - Limit training of Inquisition to 8 for Player 3 (Teal)
Player - Limit training of Shard to 16 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 10
Then - Actions
Player - Limit training of Cottage to 45 for Player 3 (Teal)
Player - Limit training of Shrine to 9 for Player 3 (Teal)
Player - Limit training of Inquisition to 9 for Player 3 (Teal)
Player - Limit training of Shard to 18 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 11
Then - Actions
Player - Limit training of Cottage to 50 for Player 3 (Teal)
Player - Limit training of Shrine to 10 for Player 3 (Teal)
Player - Limit training of Inquisition to 10 for Player 3 (Teal)
Player - Limit training of Shard to 20 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 12
Then - Actions
Player - Limit training of Cottage to 55 for Player 3 (Teal)
Player - Limit training of Shrine to 11 for Player 3 (Teal)
Player - Limit training of Inquisition to 11 for Player 3 (Teal)
Player - Limit training of Shard to 22 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 13
Then - Actions
Player - Limit training of Cottage to 60 for Player 3 (Teal)
Player - Limit training of Shrine to 12 for Player 3 (Teal)
Player - Limit training of Inquisition to 12 for Player 3 (Teal)
Player - Limit training of Shard to 24 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 3 (Teal)) Equal to 14
Then - Actions
Player - Limit training of Cottage to 65 for Player 3 (Teal)
Player - Limit training of Shrine to 13 for Player 3 (Teal)
Player - Limit training of Inquisition to 13 for Player 3 (Teal)
Player - Limit training of Shard to 26 for Player 3 (Teal)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 1
Then - Actions
Player - Limit training of Cottage to 0 for Player 4 (Purple)
Player - Limit training of Shard to 0 for Player 4 (Purple)
Player - Limit training of Inquisition to 0 for Player 4 (Purple)
Player - Limit training of Shrine to 0 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 2
Then - Actions
Player - Limit training of Cottage to 5 for Player 4 (Purple)
Player - Limit training of Shrine to 1 for Player 4 (Purple)
Player - Limit training of Inquisition to 1 for Player 4 (Purple)
Player - Limit training of Shard to 2 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 3
Then - Actions
Player - Limit training of Cottage to 10 for Player 4 (Purple)
Player - Limit training of Shrine to 2 for Player 4 (Purple)
Player - Limit training of Inquisition to 2 for Player 4 (Purple)
Player - Limit training of Shard to 4 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 4
Then - Actions
Player - Limit training of Cottage to 15 for Player 4 (Purple)
Player - Limit training of Shrine to 3 for Player 4 (Purple)
Player - Limit training of Inquisition to 3 for Player 4 (Purple)
Player - Limit training of Shard to 6 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 5
Then - Actions
Player - Limit training of Cottage to 20 for Player 4 (Purple)
Player - Limit training of Shrine to 4 for Player 4 (Purple)
Player - Limit training of Inquisition to 4 for Player 4 (Purple)
Player - Limit training of Shard to 8 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 6
Then - Actions
Player - Limit training of Cottage to 25 for Player 4 (Purple)
Player - Limit training of Shrine to 5 for Player 4 (Purple)
Player - Limit training of Inquisition to 5 for Player 4 (Purple)
Player - Limit training of Shard to 10 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 7
Then - Actions
Player - Limit training of Cottage to 30 for Player 4 (Purple)
Player - Limit training of Shrine to 6 for Player 4 (Purple)
Player - Limit training of Inquisition to 6 for Player 4 (Purple)
Player - Limit training of Shard to 12 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 8
Then - Actions
Player - Limit training of Cottage to 35 for Player 4 (Purple)
Player - Limit training of Shrine to 7 for Player 4 (Purple)
Player - Limit training of Inquisition to 7 for Player 4 (Purple)
Player - Limit training of Shard to 14 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 9
Then - Actions
Player - Limit training of Cottage to 40 for Player 4 (Purple)
Player - Limit training of Shrine to 8 for Player 4 (Purple)
Player - Limit training of Inquisition to 8 for Player 4 (Purple)
Player - Limit training of Shard to 16 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 10
Then - Actions
Player - Limit training of Cottage to 45 for Player 4 (Purple)
Player - Limit training of Shrine to 9 for Player 4 (Purple)
Player - Limit training of Inquisition to 9 for Player 4 (Purple)
Player - Limit training of Shard to 18 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 11
Then - Actions
Player - Limit training of Cottage to 50 for Player 4 (Purple)
Player - Limit training of Shrine to 10 for Player 4 (Purple)
Player - Limit training of Inquisition to 10 for Player 4 (Purple)
Player - Limit training of Shard to 20 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 12
Then - Actions
Player - Limit training of Cottage to 55 for Player 4 (Purple)
Player - Limit training of Shrine to 11 for Player 4 (Purple)
Player - Limit training of Inquisition to 11 for Player 4 (Purple)
Player - Limit training of Shard to 22 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 13
Then - Actions
Player - Limit training of Cottage to 60 for Player 4 (Purple)
Player - Limit training of Shrine to 12 for Player 4 (Purple)
Player - Limit training of Inquisition to 12 for Player 4 (Purple)
Player - Limit training of Shard to 24 for Player 4 (Purple)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current research level of R000 (Unexpected type: 'techcode') for Player 4 (Purple)) Equal to 14
Then - Actions
Player - Limit training of Cottage to 65 for Player 4 (Purple)
Player - Limit training of Shrine to 13 for Player 4 (Purple)
Player - Limit training of Inquisition to 13 for Player 4 (Purple)
Player - Limit training of Shard to 26 for Player 4 (Purple)
Else - Actions
Do nothing
TownRed1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0000 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownRed2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0011 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownBlue1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0020 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownBlue2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0004 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownTeal1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0044 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownTeal2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0060 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownPurple1
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0041 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownPurple2
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0061 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownCentral
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 2500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 2500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0047 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownIslandWest
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0062 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownIslandNorth
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0065 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownIslandEast
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0064 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
TownIslandSouth
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).)) Greater than 5
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Cottage).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Inquisition).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).)) Greater than 1
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shrine).))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).)) Greater than 2
Then - Actions
Unit - Kill (Random unit from (Units within 1500.00 of (Position of Town Center 0063 <gen>) matching ((Unit-type of (Matching unit)) Equal to Shard).))
Else - Actions
Do nothing
Buildings outside Town
Events
Unit - A unit enters (Entire map)
Conditions
(Number of units in (Units within 1500.00 of (Position of (Entering unit)) matching ((Unit-type of (Matching unit)) Equal to Town Center).)) Equal to 0
((Entering unit) is A structure) Equal to True
Actions
Floating Text - Create floating text that reads Only near Town Centers! above (Entering unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the color of (Last created floating text) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Unit - Kill (Entering unit)
NotYourTown
Events
Unit - A unit enters (Entire map)
Conditions
(Number of units in (Units within 1500.00 of (Position of (Entering unit)) matching (((Unit-type of (Matching unit)) Equal to Town Center) and ((Owner of (Matching unit)) Equal to (Owner of (Triggering unit)))).)) Equal to 0
Actions
Unit - Kill (Entering unit)
Floating Text - Create floating text that reads Not your town! above (Entering unit) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Change the color of (Last created floating text) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 3.00 seconds
Floating Text - Set the velocity of (Last created floating text) to 64 towards 90 degrees
Sacrifice
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sacrifice (Temple Prime, Shrine)
Actions
Unit - Set mana of (Casting unit) to ((Mana of (Casting unit)) + 50.00)
Player - Add -1 to (Owner of (Casting unit)) . Current lumber
Dragon Egg
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in (Entire map) matching (((Unit-type of (Matching unit)) Equal to Dragon Egg) and ((Mana of (Matching unit)) Greater than or equal to 100.00))) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Create 1 . Dragon for (Owner of (Picked unit)) at (Position of (Picked unit)) facing Default building facing degrees
Armed Heretic
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Entering unit)) Equal to Heretic
Actions
Unit - Change ownership of (Entering unit) to Player 5 (Yellow) and Change color
Wait 1.00 seconds
Player - Add -1 to (Owner of (Target unit of ability being cast)) . Current lumber
Heretic
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Corruption (Temple Prime)
Actions
Player - Add -1 to (Owner of (Target unit of ability being cast)) . Current lumber
Angel
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Raise (Shrine)
Actions
Player - Add -1 to (Owner of (Casting unit)) . Current lumber
Titan of Time
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 1 (Red) of type Time Shard)) Equal to 3
Then - Actions
Sound - Play PH1 <gen>
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Time Shard) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Unit - Remove (Picked unit) from the game
Unit - Create 1 . Titan of Time for Player 1 (Red) at (Position of Temple Prime 0016 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 1 (Red)) + has conjured a Titan of Time!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 2 (Blue) of type Time Shard)) Equal to 3
Then - Actions
Sound - Play PH1 <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Time Shard) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Unit - Remove (Picked unit) from the game
Unit - Create 1 . Titan of Time for Player 2 (Blue) at (Position of Temple Prime 0014 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 2 (Blue)) + has conjured a Titan of Time!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 3 (Teal) of type Time Shard)) Equal to 3
Then - Actions
Sound - Play PH1 <gen>
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Time Shard) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Unit - Remove (Picked unit) from the game
Unit - Create 1 . Titan of Time for Player 3 (Teal) at (Position of Temple Prime 0006 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 3 (Teal)) + has conjured a Titan of Time!)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units owned by Player 4 (Purple) of type Time Shard)) Equal to 3
Then - Actions
Sound - Play PH1 <gen>
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Time Shard) and do (Actions)
Loop - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Unit - Remove (Picked unit) from the game
Unit - Create 1 . Titan of Time for Player 4 (Purple) at (Position of Temple Prime 0034 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Game - Display to (All players) for 10.00 seconds the text: ((Name of Player 4 (Purple)) + has conjured a Titan of Time!)
Else - Actions
Do nothing
Titan Dies
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Titan of Time
Actions
Game - Display to (All players) for 10.00 seconds the text: (The titan of + ((Name of (Owner of (Dying unit))) + is defeated!))
Sound - Play ItemReceived <gen>
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units of type Titan of Time)) Equal to 0
Then - Actions
Sound - Play Sad Mystery .
Else - Actions
Do nothing
Player1 Defeated
Events
Unit - Temple Prime 0016 <gen> Dies
Conditions
Actions
Sound - Play WarlockAppears <gen>
Special Effect - Create a special effect at (Position of Temple Prime 0016 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit Group - Pick every unit in (Units within 750.00 of (Position of Temple Prime 0016 <gen>).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Eye of God
Then - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Town Center) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Cottage) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Inquisition) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Shrine) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Villager (Male)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Child) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Villager (Female)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Game - Display to (All players) for 5.00 seconds the text: ((Name of Player 1 (Red)) + was deafeated!)
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Player2 Defeated
Events
Unit - Temple Prime 0014 <gen> Dies
Conditions
Actions
Sound - Play WarlockAppears <gen>
Special Effect - Create a special effect at (Position of Temple Prime 0014 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit Group - Pick every unit in (Units within 750.00 of (Position of Temple Prime 0014 <gen>).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Eye of God
Then - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Town Center) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Cottage) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Inquisition) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Shrine) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Villager (Male)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Child) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Villager (Female)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Game - Display to (All players) for 5.00 seconds the text: ((Name of Player 2 (Blue)) + was deafeated!)
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Entire map)
Player3 Defeated
Events
Unit - Temple Prime 0006 <gen> Dies
Conditions
Actions
Sound - Play WarlockAppears <gen>
Special Effect - Create a special effect at (Position of Temple Prime 0006 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit Group - Pick every unit in (Units within 750.00 of (Position of Temple Prime 0006 <gen>).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Eye of God
Then - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Town Center) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Cottage) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Inquisition) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Shrine) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Villager (Male)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Child) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Villager (Female)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Game - Display to (All players) for 5.00 seconds the text: ((Name of Player 3 (Teal)) + was deafeated!)
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Entire map)
Player4 Defeated
Events
Unit - Temple Prime 0034 <gen> Dies
Conditions
Actions
Sound - Play WarlockAppears <gen>
Special Effect - Create a special effect at (Position of Temple Prime 0034 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Unit Group - Pick every unit in (Units within 750.00 of (Position of Temple Prime 0034 <gen>).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Not equal to Eye of God
Then - Actions
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Kill (Picked unit)
Else - Actions
Do nothing
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Town Center) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Cottage) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Inquisition) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Shrine) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Villager (Male)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Child) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Villager (Female)) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to Player 5 (Yellow) and Change color
Wait 0.01 seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Game - Display to (All players) for 5.00 seconds the text: ((Name of Player 4 (Purple)) + was deafeated!)
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across (Entire map)
Player1Victorious
Events
Time - Every 1.00 seconds of game time
Conditions
(Temple Prime 0014 <gen> is dead) Equal to True
(Temple Prime 0006 <gen> is dead) Equal to True
(Temple Prime 0034 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play War2IntroMusic <gen>
Wait 5.00 seconds
Sound - Play SargerasLaugh <gen>
Game - Display to (All players) the text: ((Name of Player 1 (Red)) + has vanquished all heretic gods!)
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Heretic!
Game - Defeat Player 3 (Teal) with the message: Heretic!
Game - Defeat Player 4 (Purple) with the message: Heretic!
Player2Victorious
Events
Time - Every 1.00 seconds of game time
Conditions
(Temple Prime 0016 <gen> is dead) Equal to True
(Temple Prime 0006 <gen> is dead) Equal to True
(Temple Prime 0034 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play War2IntroMusic <gen>
Wait 5.00 seconds
Sound - Play SargerasLaugh <gen>
Game - Display to (All players) the text: ((Name of Player 2 (Blue)) + has vanquished all heretic gods!)
Wait 5.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Heretic!
Game - Defeat Player 3 (Teal) with the message: Heretic!
Game - Defeat Player 4 (Purple) with the message: Heretic!
Player3Victorious
Events
Time - Every 1.00 seconds of game time
Conditions
(Temple Prime 0014 <gen> is dead) Equal to True
(Temple Prime 0016 <gen> is dead) Equal to True
(Temple Prime 0034 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play War2IntroMusic <gen>
Wait 5.00 seconds
Sound - Play SargerasLaugh <gen>
Game - Display to (All players) the text: ((Name of Player 3 (Teal)) + has vanquished all heretic gods!)
Wait 5.00 seconds
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Heretic!
Game - Defeat Player 2 (Blue) with the message: Heretic!
Game - Defeat Player 4 (Purple) with the message: Heretic!
Player4Victorious
Events
Time - Every 1.00 seconds of game time
Conditions
(Temple Prime 0016 <gen> is dead) Equal to True
(Temple Prime 0014 <gen> is dead) Equal to True
(Temple Prime 0006 <gen> is dead) Equal to True
Actions
Trigger - Turn off (This trigger)
Sound - Play War2IntroMusic <gen>
Wait 5.00 seconds
Sound - Play SargerasLaugh <gen>
Game - Display to (All players) the text: ((Name of Player 4 (Purple)) + has vanquished all heretic gods!)
Wait 5.00 seconds
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Heretic!
Game - Defeat Player 2 (Blue) with the message: Heretic!
Game - Defeat Player 3 (Teal) with the message: Heretic!
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