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(Triggering unit) Equal to Lumber Creator 0084 <gen>
Actions
Unit - Move (Triggering unit) instantly to (Center of Region_004 <gen>)
trees
Events
Unit - Lumber Creator 0084 <gen> Is issued an order targeting a point
Conditions
Actions
Destructible - Create a B002 (Unexpected type: 'destructablecode') at (Target point of issued order) facing (Random angle) with scale 1.00 and variation (Integer((Random real number between 0.00 and 4.00)))
start
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Ally
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Ally
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Ally
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Ally
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Ally
Player - Make Player 1 (Red) treat Player 7 (Green) as an Ally
Player - Make Player 1 (Red) treat Player 8 (Pink) as an Ally
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally
Player - Make Player 2 (Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Untitled Trigger 002
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Player - Player 11 (Dark Green) leaves the game
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: ((Name of (Triggering player)) + has left the game.)
Untitled Trigger 001
Events
Unit - A unit enters Rect_005 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Invulnerable
Untitled Trigger 001 Copy
Events
Unit - A unit leaves Rect_005 <gen>
Conditions
Actions
Unit - Make (Triggering unit) Vulnerable
Start Copy
Events
Map initialization
Conditions
Actions
Melee Game - Create starting units (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Start Copy Copy
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Player - Add 1000000000 to Player 1 (Red) . Current gold
Player - Add 1000000000 to Player 1 (Red) . Current lumber
blue undead
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 4 (Purple)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 6 (Orange)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
green
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 7 (Green)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy Copy 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 8 (Pink)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy Copy 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 9 (Gray)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy Copy 5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 10 (Light Blue)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy Copy 6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 11 (Dark Green)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue undead Copy Copy Copy Copy 6 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 12 (Brown)) Equal to Undead
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Haunted Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 2 (Blue)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 3 (Teal)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 4 (Purple)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 5 (Yellow)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 6 (Orange)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 7 (Green)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 8 (Pink)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 7
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 9 (Gray)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 8
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 10 (Light Blue)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 9
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 11 (Dark Green)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
blue nightelf Copy 10
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Race of Player 12 (Brown)) Equal to Night Elf
Actions
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Entangled Gold Mine) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) controller) Equal to Computer
Then - Actions
Player - Add 1000000000 to (Owner of (Picked unit)) . Current lumber
Player - Add 1000000000 to (Owner of (Picked unit)) . Current gold
Else - Actions
start again
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Entire map)
Quest - Create a Required quest titled Commands: with the description Commands:-take-give (color) (ex. -give light blue and -give dark green)-give hostile-give all wood (gives all players 1000 gold.)-give all gold (gives all players 1000 gold.)-open heaven-close heaven , using icon path ReplaceableTextures\CommandButtons\BTNSpellBookBLS.blp
Floating Text - Create floating text that reads Give hostiles to arena. above Circle of Power 0070 <gen> with Z offset 0 , using font size 11.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 30.00 % transparency
heroarena
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + has entered the arena!)
heroarena Copy
Events
Unit - A unit enters Region_001 <gen>
Conditions
((Triggering unit) is A Hero) Equal to False
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
Unit - Move (Triggering unit) instantly to ((Owner of (Triggering unit)) start location)
Game - Display to (Player group((Owner of (Triggering unit)))) for 2.00 seconds the text: Only heroes may enter the hero arena, teleporting units to start location....
Untitled Trigger 003
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to (Number of players in (All players controlled by a User player)) , do (Actions)
Loop - Actions
Player - Limit training of Abyss Walker to 1 for (Player((Integer A)))
Player - Limit training of Hellcaller to 1 for (Player((Integer A)))
Player - Limit training of Warlock to 1 for (Player((Integer A)))
Alliance Settings
Events
Map initialization
Conditions
Actions
Game - Set Lock alliance settings to Off
Game - Set Restrict resource trading to allies to Off
goldmine
Events
Unit - A unit Begins construction
Conditions
(Unit-type of (Constructing structure)) Equal to Gold Mine
Actions
Unit - Remove (Constructing structure) from the game
Unit - Create 1 . Gold Mine for Neutral Passive at (Position of (Constructing structure)) facing Default building facing degrees
waygate
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Set Destination
Actions
Neutral Building - Enable (Casting unit)
Neutral Building - Set (Triggering unit) destination to (Target point of ability being cast)
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