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Triggers
GoDo TaG 1.1.w3x
Variables
Difficulty
IntDifficulty
Easy
Normal
Hard
NoClick
Timer
Timer Init
Initialization
Set Visibility
Set Init Food
Spawn Runners
Runner Start
Game Conditions
Win
Lose
Player Dies
Flag 1
Flag 2
Flag 3
Flag 4
Flag 5
Flag 6
Flag 7
Flag 8
Flag 9
Flag 10
Rescue from Jail
Rescue from Jail
Message Functions
Debug
Give Gold
Effects
Drums for first 15 seconds
Released Kodos
One Minute
Protect the kodos
Random 1
Random 2
Random 3
Random 4
Death
Player Leaves
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
kodos
Remove kodo from jail
Attack
Attack runner
super kodos
Attack runner S
Remove kodo from jail S
Attack S
respawn kodos
dead kodo
dead kodo faster
respawn Super kodos
super kodos
more kodos
five minutes
ten minutes
fifteen minutes
Twenty minutes
Name
Type
is_array
initial_value
diff
integer
No
DiffDialog
dialog
No
Easy
button
No
Hard
button
No
NoClick
button
No
Normal
button
No
Timer
timer
No
TimerWindow
timerdialog
No
IntDifficulty
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Dialog - Change the title of DiffDialog to |c0000cdf9Kodo Tag 3.01Pick Difficulty|r
Dialog - Create a dialog button for DiffDialog labelled |c0000cdf9Easy (2 Kodos)|r
Set Variable Set Easy = (Last created dialog Button)
Dialog - Create a dialog button for DiffDialog labelled |c0000cdf9Normal (3 Kodos)|r
Set Variable Set Normal = (Last created dialog Button)
Dialog - Create a dialog button for DiffDialog labelled |c0000cdf9Hard (4 Kodos)|r
Set Variable Set Hard = (Last created dialog Button)
Dialog - Create a dialog button for DiffDialog labelled |c0000cdf9Do Not Click|r
Set Variable Set NoClick = (Last created dialog Button)
Dialog - Show DiffDialog for Player 1 (Red)
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9-Player 1 (Red) has 30 seconds to pick a difficultyDefault is 3 Kodos|r
Wait 30.00 seconds
Dialog - Hide DiffDialog for Player 1 (Red)
Easy
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to Easy
Actions
Set Variable Set diff = "2"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty has been set to easy (2 Kodos) |r
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play easy <gen>
Wait 15.00 seconds
Unit - Create 2 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Normal
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to Normal
Actions
Set Variable Set diff = "3"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty has been set to normal (3 Kodos) |r
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play medium <gen>
Wait 15.00 seconds
Unit - Create 3 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Hard
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to Hard
Actions
Set Variable Set diff = "4"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9Difficulty has been set to hard (4 Kodos) |r
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play hard <gen>
Wait 15.00 seconds
Unit - Create 4 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
NoClick
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
(Clicked dialog button) Equal to NoClick
Actions
Set Variable Set diff = "5"
Game - Display to (All players) for 10.00 seconds the text: |c0000cdf9YOU'RE FUCKED!|r
Dialog - Hide DiffDialog for Player 1 (Red)
Sound - Play extreme <gen>
Wait 15.00 seconds
Unit - Create 5 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Timer Init
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 16.00 seconds
Set Variable Set TimerWindow = (Last created timer window)
Countdown Timer - Start Timer as a One-shot timer that will expire in 1500.00 seconds
Countdown Timer - Create a timer window for Timer with title Time Left...
Countdown Timer - Change the color of the title for (Last created timer window) to ( 0.00 %, 0.00 %, 100 %) with 0 % transparency
Set Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
Sound - Clear the music list
Set Init Food
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Food cap to 4
Player - Set Player 2 (Blue) . Food cap to 4
Player - Set Player 3 (Teal) . Food cap to 4
Player - Set Player 4 (Purple) . Food cap to 4
Player - Set Player 5 (Yellow) . Food cap to 4
Player - Set Player 6 (Orange) . Food cap to 4
Player - Set Player 7 (Green) . Food cap to 4
Player - Set Player 8 (Pink) . Food cap to 4
Player - Set Player 9 (Gray) . Food cap to 4
Player - Set Player 10 (Light Blue) . Food cap to 4
Spawn Runners
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1.00 seconds
Player Group - Pick every player in (All players matching ((((Matching player) slot status) Equal to Is playing) and (((Matching player) Not equal to Player 11 (Dark Green)) and ((Matching player) Not equal to Player 12 (Brown)))).) and do (Create 1.PiG RuNZoR for (Picked player) at (Center of Runners_Start <gen>) facing Default building facing degrees)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 1 (Red)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 2 (Blue)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 3 (Teal)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 4 (Purple)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 5 (Yellow)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 6 (Orange)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 7 (Green)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 8 (Pink)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 9 (Gray)
Player - Set the current research level of Rowd (Unexpected type: 'techcode') to 3 for Player 10 (Light Blue)
Runner Start
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) the text: |c00669900You have 15 seconds to|r |c00ff0000RUN RUN RUN!
Trigger - Turn on Lose <gen>
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (Pan camera for (Picked player) to (Center of Runners_Start <gen>) over 0 seconds)
Wait 10.00 seconds
Trigger - Run Attack <gen> (ignoring conditions)
Win
Events
Time - Timer expires
Conditions
Actions
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
Lose
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
If ((Number of units in (Units of type PiG RuNZoR)) Equal to 0) then do (Play Defeat <gen>) else do (Do nothing)
If ((Number of units in (Units of type PiG RuNZoR)) Equal to 0) then do (Pick every player in (All allies of Player 1 (Red).) and do (Defeat (Picked player) with the message: You |c00ff000fLOSE!)) else do (Do nothing)
If ((Number of units in (Units of type PiG RuNZoR)) Equal to 0) then do (Turn off (This trigger)) else do (Do nothing)
Flag 1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 1 (Red) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 2 (Blue) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 3 (Teal) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 4
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 4 (Purple) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 5
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 5 (Yellow) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 6
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 6 (Orange) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 7
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 7 (Green) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 8
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 8 (Pink) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 9
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 9 (Gray) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Flag 10
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Triggering unit)).) and do (Remove (Picked unit) from the game)
Wait 0.50 seconds
Unit - Create 1 . Flag for Player 10 (Light Blue) at (Random point in Flag <gen>) facing Default building facing degrees
Game - Display to (Player group((Owner of (Triggering unit)))) the text: |c00cc3399You died!
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Jail <gen>) over 0 seconds
Rescue from Jail
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to PiG RuNZoR
(Number of units in (Units of type Flag)) Not equal to 0
Actions
Player - Set (Owner of (Triggering unit)) . Current gold to (((Owner of (Triggering unit)) Current gold) + (50 x (Number of units in (Units of type Flag))))
Game - Display to (All players) the text: ((Name of (Owner of (Triggering unit))) + ((( received + ((String(((Number of units in (Units of type Flag)) x 50))) + gold for rescuing )) + (String((Number of units in (Units of type Flag))))) + player(s) from jail!!!))
Unit Group - Pick every unit in (Units of type Flag) and do (Remove (Picked unit) from the game)
Player Group - Pick every player in (All players matching ((Number of units in (Units owned by (Matching player) of type Flag)) Equal to 1).) and do (Create 1.PiG RuNZoR for (Picked player) at (Center of Runners_Start <gen>) facing Default building facing degrees)
Unit Group - Pick every unit in (Units in Runners_Start <gen>) and do (Pick every player in (Player group((Owner of (Picked unit)))) and do (Pan camera for (Picked player) to (Center of Runners_Start <gen>) over 0 seconds))
Sound - Play escape <gen>
Debug
Events
Player - Player 1 (Red) types a chat message containing debug (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 99999
Player - Set Player 1 (Red) . Current lumber to 99999
Player - Set Player 1 (Red) . Food cap to 90
Unit - Create 1 . Peasant for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . Scientist for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 . A.P.C for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Give Gold
Events
Player - Player 1 (Red) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 2 (Blue) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 3 (Teal) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 4 (Purple) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 5 (Yellow) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 6 (Orange) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 7 (Green) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 9 (Gray) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Player - Player 10 (Light Blue) types a chat message containing give (Unexpected type: 'stringnoformat') as A substring
Conditions
((Integer((Substring((Entered chat string), 6, 7)))) Greater than or equal to 1) and ((Integer((Substring((Entered chat string), 6, 7)))) Less than 12)
((Integer((Substring((Entered chat string), 9, 10)))) Greater than 0) and ((Integer((Substring((Entered chat string), 9, 10)))) Less than or equal to 99)
(Substring((Entered chat string), 11, 15)) Equal to gold
((Triggering player) Current gold) Greater than or equal to (Integer((Substring((Entered chat string), 9, 10))))
Actions
If (((Player((Integer((Substring((Entered chat string), 6, 7)))))) slot status) Not equal to Is playing) then do (Skip remaining actions) else do (Do nothing)
Player - Add ((Integer((Substring((Entered chat string), 9, 10)))) x -1) to (Triggering player) . Current gold
Player - Add (Integer((Substring((Entered chat string), 9, 10)))) to (Player((Integer((Substring((Entered chat string), 6, 7)))))) . Current gold
Game - Display to (Player group((Player((Integer((Substring((Entered chat string), 6, 7)))))))) the text: (You received + ((Substring((Entered chat string), 9, 10)) + ( gold from + (Name of (Triggering player)))))
Game - Display to (Player group((Triggering player))) the text: (Transaction of + ((Substring((Entered chat string), 9, 10)) + ( gold to + ((Name of (Player((Integer((Substring((Entered chat string), 6, 7))))))) + successful))))
Drums for first 15 seconds
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1.00 seconds
Sound - Play KodoDrum1 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum2 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum1 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum2 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum1 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum2 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum1 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum2 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum1 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum2 <gen>
Wait 1.10 seconds
Sound - Play KodoDrum201 <gen>
Released Kodos
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 15.00 seconds
Sound - Play start <gen>
Game - Display to (All players) the text: The kodos have been released!
Wait 6.00 seconds
Sound - Play music <gen>
One Minute
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1440.00 seconds
Sound - Play oneminuteleft <gen>
Game - Display to (All players) the text: |c0033cc00Only one minute left!
Protect the kodos
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Sound - Play protectkodos <gen>
Random 1
Events
Time - Elapsed game time is (Random real number between 300.00 and 600.00) seconds
Conditions
Actions
Sound - Play wyvern <gen>
Random 2
Events
Time - Elapsed game time is (Random real number between 120.00 and 300.00) seconds
Conditions
Actions
Sound - Play shandris <gen>
Random 3
Events
Time - Elapsed game time is (Random real number between 600.00 and 800.00) seconds
Conditions
Actions
Sound - Play priests <gen>
Random 4
Events
Time - Elapsed game time is (Random real number between 800.00 and 1000.00) seconds
Conditions
Actions
Sound - Play bandit <gen>
Death
Events
Unit - A unit owned by Player 1 (Red) . Dies
Unit - A unit owned by Player 2 (Blue) . Dies
Unit - A unit owned by Player 3 (Teal) . Dies
Unit - A unit owned by Player 4 (Purple) . Dies
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 6 (Orange) . Dies
Unit - A unit owned by Player 7 (Green) . Dies
Unit - A unit owned by Player 8 (Pink) . Dies
Unit - A unit owned by Player 9 (Gray) . Dies
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
Actions
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If ((Owner of (Attacking unit)) Equal to (Picked player)) then do (Play backoff <gen>) else do (Do nothing))
Player 1
Events
Time - Every 2 seconds of game time
Conditions
(Player 1 (Red) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 1 (Red)) + has left the game!)
Trigger - Turn off (This trigger)
Player 2
Events
Time - Every 2 seconds of game time
Conditions
(Player 2 (Blue) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 2 (Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Player 3
Events
Time - Every 2 seconds of game time
Conditions
(Player 3 (Teal) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 3 (Teal)) + has left the game!)
Trigger - Turn off (This trigger)
Player 4
Events
Time - Every 2 seconds of game time
Conditions
(Player 4 (Purple) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 4 (Purple)) + has left the game!)
Trigger - Turn off (This trigger)
Player 5
Events
Time - Every 2 seconds of game time
Conditions
(Player 5 (Yellow) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 5 (Yellow)) + has left the game!)
Trigger - Turn off (This trigger)
Player 6
Events
Time - Every 2 seconds of game time
Conditions
(Player 6 (Orange) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 6 (Orange)) + has left the game!)
Trigger - Turn off (This trigger)
Player 7
Events
Time - Every 2 seconds of game time
Conditions
(Player 7 (Green) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 7 (Green)) + has left the game!)
Trigger - Turn off (This trigger)
Player 8
Events
Time - Every 2 seconds of game time
Conditions
(Player 8 (Pink) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 8 (Pink).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 8 (Pink)) + has left the game!)
Trigger - Turn off (This trigger)
Player 9
Events
Time - Every 2 seconds of game time
Conditions
(Player 9 (Gray) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 9 (Gray)) + has left the game!)
Trigger - Turn off (This trigger)
Player 10
Events
Time - Every 2 seconds of game time
Conditions
(Player 10 (Light Blue) slot status) Equal to Has left the game
Actions
Unit Group - Pick every unit in (Units owned by Player 10 (Light Blue).) and do (Remove (Picked unit) from the game)
Game - Display to (All players) for 20.00 seconds the text: ((Name of Player 10 (Light Blue)) + has left the game!)
Trigger - Turn off (This trigger)
Remove kodo from jail
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c000033ffCrazy Kodo
Actions
Trigger - Run Attack <gen> (ignoring conditions)
Attack
Events
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Pick every unit in (Units of type |c000033ffCrazy Kodo) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player).)))))
Attack runner
Events
Unit - A unit enters Flag <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c000033ffCrazy Kodo
Actions
Unit Group - Pick every unit in (Units of type |c000033ffCrazy Kodo) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type PiG RuNZoR))))
Attack runner S
Events
Unit - A unit enters Flag <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c00ff33ffGenome-Enhanced Kodo
Actions
Unit Group - Pick every unit in (Units of type |c00ff33ffGenome-Enhanced Kodo) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units of type PiG RuNZoR))))
Remove kodo from jail S
Events
Unit - A unit enters Jail <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c00ff33ffGenome-Enhanced Kodo
Actions
Trigger - Run Attack_S <gen> (ignoring conditions)
Attack S
Events
Conditions
Actions
Player Group - Pick every player in (All enemies of Player 11 (Dark Green).) and do (Pick every unit in (Units of type |c00ff33ffGenome-Enhanced Kodo) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by (Picked player).)))))
dead kodo
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c000033ffCrazy Kodo
Actions
Wait 45.00 seconds
Unit - Create 1 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
dead kodo faster
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c000033ffCrazy Kodo
Actions
Wait 30.00 seconds
Unit - Create 1 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
super kodos
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |c00ff33ffGenome-Enhanced Kodo
Actions
Wait 45.00 seconds
Unit - Create 1 . |c00ff33ffGenome-Enhanced Kodo for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
five minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 300.00 seconds
Unit - Create 1 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play fiveminutes <gen>
Game - Display to (All players) the text: A kodo has entered the game...
ten minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 600.00 seconds
Unit - Create 1 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play tenminutes <gen>
Game - Display to (All players) the text: Another kodo has entered the game...
fifteen minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 900.00 seconds
Unit - Create 1 . |c000033ffCrazy Kodo for Player 11 (Dark Green) at (Center of Jail <gen>) facing Default building facing degrees
Unit - Create 1 . |c00ff33ffGenome-Enhanced Kodo for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
Sound - Play FIFTEENminutes <gen>
Game - Display to (All players) the text: Yet another kodo has entered the game...
Twenty minutes
Events
Dialog - A dialog button is clicked for DiffDialog
Conditions
Actions
Wait 1200.00 seconds
Unit - Create 3 . |c00ff33ffGenome-Enhanced Kodo for Player 12 (Brown) at (Center of Jail <gen>) facing Default building facing degrees
Trigger - Turn off dead_kodo <gen>
Trigger - Turn on dead_kodo_faster <gen>
Sound - Play TWENTYminutes <gen>
Game - Display to (All players) the text: Your dead now... THERE ARE TOO MANY KODOS!
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