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Model validation: GoblinRubberDuck

GoblinRubberDuck.mdx

0 errors 3 severe 1 warnings 14 unused
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 72667); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Sequence 3 - "Decay"
    • 1 Extent
      • Negative extents
  • 2 GeosetAnimation 0
    • 2 Alpha
      • Track 1 at frame 1410 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2088 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 1 at frame 1410 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2088 has exactly the same value as tracks 1 and 3
  • 2 Bone 0 - "GMesh04"
    • 1 Translation
      • Track 1 at frame 2088 has exactly the same value as tracks 0 and 2
    • 1 Scaling
      • Track 1 at frame 2088 has exactly the same value as tracks 0 and 2
  • 2 ParticleEmitter2 0 - "BlizParticle01Stand"
    • 2 Visibility
      • Track 1 at frame 1410 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2088 has exactly the same value as tracks 1 and 3
  • 2 ParticleEmitter2 1 - "BlizParticle01"
    • 2 Visibility
      • Track 1 at frame 1410 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2088 has exactly the same value as tracks 1 and 3
  • 2 ParticleEmitter2 2 - "BlizParticle02"
    • 2 Visibility
      • Track 1 at frame 1410 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2088 has exactly the same value as tracks 1 and 3
  • 2 ParticleEmitter2 3 - "BlizParticle03"
    • 2 Visibility
      • Track 1 at frame 1410 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 2088 has exactly the same value as tracks 1 and 3
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