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Model validation: GoblinBalloonTroupe

ballooneer.mdx

0 errors 0 severe 7 warnings 61 unused
  • 2 Model
    • Collision shape "Collision2" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Geoset 0
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 2
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 3
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 4
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 27 Bone 0 - "Body"
    • 27 Rotation
      • Track 1 at frame 416 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 625 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 833 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 1250 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1666 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 1875 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 2083 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 3333 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 3541 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 3750 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 4166 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 4583 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 4791 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 5000 has exactly the same value as tracks 15 and 17
      • Track 37 at frame 12708 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 12916 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 13125 has exactly the same value as tracks 38 and 40
      • Track 40 at frame 13333 has exactly the same value as tracks 39 and 41
      • Track 41 at frame 13750 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 14166 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 14375 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 14583 has exactly the same value as tracks 43 and 45
      • Track 47 at frame 15833 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 16041 has exactly the same value as tracks 47 and 49
      • Track 49 at frame 16250 has exactly the same value as tracks 48 and 50
      • Track 50 at frame 17500 has exactly the same value as tracks 49 and 51
      • Track 51 at frame 17625 has exactly the same value as tracks 50 and 52
  • 7 Bone 1 - "Head"
    • 7 Translation
      • Track 1 at frame 1250 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 3541 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 4583 has exactly the same value as tracks 4 and 6
      • Track 8 at frame 6250 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 6666 has roughly the same value as tracks 8 and 10
      • Track 16 at frame 9583 has roughly the same value as tracks 15 and 17
      • Track 17 at frame 10000 has roughly the same value as tracks 16 and 18
  • 10 Bone 2 - "RightArmUp"
    • 4 Translation
      • Track 29 at frame 16708 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 16875 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 17083 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 17291 has exactly the same value as tracks 31 and 33
    • 6 Rotation
      • Track 7 at frame 3541 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 3750 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 3958 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 4166 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 4375 has roughly the same value as tracks 10 and 12
      • Track 26 at frame 15833 has exactly the same value as tracks 25 and 27
  • 11 Bone 3 - "LeftArmUp"
    • 9 Translation
      • Track 6 at frame 3333 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4583 has exactly the same value as tracks 6 and 8
      • Track 10 at frame 7916 has exactly the same value as tracks 9 and 11
      • Track 13 at frame 9583 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 10000 has roughly the same value as tracks 13 and 15
      • Track 26 at frame 16708 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 16875 has exactly the same value as tracks 26 and 28
      • Track 28 at frame 17083 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 17291 has exactly the same value as tracks 28 and 30
    • 2 Rotation
      • Track 10 at frame 7916 has exactly the same value as tracks 9 and 11
      • Track 22 at frame 15833 has exactly the same value as tracks 21 and 23
  • 1 Bone 4 - "Legsies"
    • 1 Rotation
      • Track 20 at frame 15833 has exactly the same value as tracks 19 and 21
  • 4 Bone 5 - "LeftArmDown"
    • 2 Translation
      • Track 3 at frame 7916 has exactly the same value as tracks 2 and 4
      • Track 12 at frame 15833 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 3 at frame 7916 has exactly the same value as tracks 2 and 4
      • Track 12 at frame 15833 has exactly the same value as tracks 11 and 13
  • 1 Bone 6 - "RightArmDown"
    • 1 Rotation
      • Track 11 at frame 15833 has exactly the same value as tracks 10 and 12
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