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Model validation: Goblin Tower

GoblinTowerInduwer.mdx

0 errors 0 severe 16 warnings 2 unused
  • 2 Model
    • 2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 1 - "FencePlank01"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Scaffolding00"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Scaffolding09"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Scaffolding12"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "FlagPole"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "SpearHead00"
    • There are no vertices attached to this bone
  • 1 Bone 12 - "Mesh02"
    • There are no vertices attached to this bone
  • 1 Bone 13 - "flagbase"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "flag1"
    • There are no vertices attached to this bone
  • 1 Bone 15 - "flag2"
    • There are no vertices attached to this bone
  • 1 Bone 16 - "flagbase01"
    • There are no vertices attached to this bone
  • 1 Bone 17 - "flag03"
    • There are no vertices attached to this bone
  • 1 Bone 18 - "flag04"
    • There are no vertices attached to this bone
  • 1 Bone 19 - "saw"
    • There are no vertices attached to this bone
  • 1 Helper 0
    • 1 Rotation
      • Track 1 at frame 300 has exactly the same value as tracks 0 and 2
  • unused Material 3
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