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Model validation: Goblin Tower
GoblinTowerInduwer.mdx
0errors0severe16warnings2unused
2
Model
2 cameras present — Warcraft 3 only uses one Portrait camera; the extras inflate filesize and may be leftover defaults from model conversion.
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 1 - "FencePlank01"
There are no vertices attached to this bone
1
Bone 2 - "Scaffolding00"
There are no vertices attached to this bone
1
Bone 3 - "Scaffolding09"
There are no vertices attached to this bone
1
Bone 4 - "Scaffolding12"
There are no vertices attached to this bone
1
Bone 5 - "FlagPole"
There are no vertices attached to this bone
1
Bone 7 - "SpearHead00"
There are no vertices attached to this bone
1
Bone 12 - "Mesh02"
There are no vertices attached to this bone
1
Bone 13 - "flagbase"
There are no vertices attached to this bone
1
Bone 14 - "flag1"
There are no vertices attached to this bone
1
Bone 15 - "flag2"
There are no vertices attached to this bone
1
Bone 16 - "flagbase01"
There are no vertices attached to this bone
1
Bone 17 - "flag03"
There are no vertices attached to this bone
1
Bone 18 - "flag04"
There are no vertices attached to this bone
1
Bone 19 - "saw"
There are no vertices attached to this bone
1
Helper 0
1
Rotation
Track 1 at frame 300 has exactly the same value as tracks 0 and 2
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