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Model validation: Goblin Technomage by Rizz_Boomer

HeroGoblinTechnomage.mdx

0 errors 6 severe 9 warnings 65 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (14)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (14)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (14)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (14)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (14)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 259267); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (14)
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 0 - "Bone_Goblin"
    • There are no vertices attached to this bone
  • 1 8 Bone 1 - "Bone_Root"
    • There are no vertices attached to this bone
    • 5 Translation
      • Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
      • Track 33 at frame 14700 has exactly the same value as tracks 32 and 34
    • 3 Rotation
      • Track 8 at frame 12500 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 12567 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 14700 has exactly the same value as tracks 9 and 11
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 24 at frame 159267 is not in any sequence
  • 1 Bone 8 - "Bone_Arm1_L"
    • 1 Rotation
      • Track 45 at frame 17867 has roughly the same value as tracks 44 and 46
  • 4 Bone 9 - "Bone_Arm2_L"
    • 4 Rotation
      • Track 14 at frame 8033 has roughly the same value as tracks 13 and 15
      • Track 15 at frame 8233 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 8533 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 8700 has exactly the same value as tracks 16 and 18
  • 8 Bone 11 - "Bone_Pelvis"
    • 4 Translation
      • Track 2 at frame 4400 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 4433 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 5167 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 5667 has exactly the same value as tracks 4 and 6
    • 4 Rotation
      • Track 6 at frame 4400 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 4433 has exactly the same value as tracks 6 and 8
      • Track 8 at frame 5167 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 5667 has exactly the same value as tracks 8 and 10
  • 7 Bone 12 - "Bone_Leg1_R"
    • 7 Rotation
      • Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5167 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 5667 has exactly the same value as tracks 11 and 13
      • Track 33 at frame 12500 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 12567 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 14700 has exactly the same value as tracks 34 and 36
  • 6 Bone 13 - "Bone_Leg2_R"
    • 6 Rotation
      • Track 8 at frame 4400 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5667 has roughly the same value as tracks 10 and 12
      • Track 32 at frame 12567 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 14700 has exactly the same value as tracks 32 and 34
  • 7 Bone 14 - "Bone_Foot_R"
    • 7 Rotation
      • Track 8 at frame 4400 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 4433 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 5167 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5667 has exactly the same value as tracks 10 and 12
      • Track 30 at frame 12500 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 12567 has roughly the same value as tracks 30 and 32
      • Track 32 at frame 14700 has roughly the same value as tracks 31 and 33
  • 6 Bone 15 - "Bone_Leg1_L"
    • 6 Rotation
      • Track 9 at frame 4400 has roughly the same value as tracks 8 and 10
      • Track 10 at frame 4433 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 5167 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 5667 has roughly the same value as tracks 11 and 13
      • Track 36 at frame 12567 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 14700 has roughly the same value as tracks 36 and 38
  • 6 Bone 16 - "Bone_Leg2_L"
    • 6 Rotation
      • Track 11 at frame 4400 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 4433 has roughly the same value as tracks 11 and 13
      • Track 13 at frame 5167 has roughly the same value as tracks 12 and 14
      • Track 14 at frame 5667 has roughly the same value as tracks 13 and 15
      • Track 38 at frame 12567 has exactly the same value as tracks 37 and 39
      • Track 39 at frame 14700 has exactly the same value as tracks 38 and 40
  • 4 Bone 17 - "Bone_Foot_L"
    • 4 Rotation
      • Track 9 at frame 4400 has exactly the same value as tracks 8 and 10
      • Track 39 at frame 12500 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 12567 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 14700 has roughly the same value as tracks 40 and 42
  • 1 ParticleEmitter2 0 - "Frostpart"
    • 1 Visibility
      • Track 24 at frame 159267 is not in any sequence
  • 1 ParticleEmitter2 1 - "Frostpart2"
    • 1 Visibility
      • Track 24 at frame 159267 is not in any sequence
  • 1 ParticleEmitter2 2 - "Firepart"
    • 1 Visibility
      • Track 24 at frame 159267 is not in any sequence
  • 1 ParticleEmitter2 3 - "Firepart2"
    • 1 Visibility
      • Track 24 at frame 159267 is not in any sequence
  • 1 ParticleEmitter2 4 - "Explosion"
    • 1 Visibility
      • Track 25 at frame 99367 has exactly the same value as tracks 24 and 26
  • unused Texture 8 - "Flame4.blp"
  • unused Material 4
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