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Model validation: Goblin super heavy tank "Revilgaz"

GoblinSHTRevilgaz.mdx

0 errors 5 severe 6 warnings 2 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay bone" (frame 169502); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (9)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay bone" (frame 169502); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (8) does not match the number of sequences (9)
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 18 at frame 7116 is lower than the track before it at 7166
  • 1 ParticleEmitter2 8 - "BlizParticle01fire05"
    • 1 Speed
      • Missing opening track for sequence "Death" at frame 7167 where it is needed
  • 1 ParticleEmitter2 11 - "BlastFlare"
    • 1 Translation
      • Missing opening track for sequence "Decay bone" at frame 69502 where it is needed
  • 2 Model
    • Attachment name "Overhead Ref" is duplicated by attachments 4, 7; only one will be reachable in-game.
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 2
    • Number of sequence extents (8) does not match the number of sequences (9)
  • 1 Geoset 3
    • Number of sequence extents (8) does not match the number of sequences (9)
  • 1 ParticleEmitter2 6 - "MusselFlash"
    • 1 Visibility
      • Track 7 at frame 6716 has exactly the same value as tracks 6 and 8
  • 1 ParticleEmitter2 7 - "AttackSmoke"
    • 1 Visibility
      • Track 7 at frame 6716 has exactly the same value as tracks 6 and 8
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