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Triggers
Goblin Spells and Models.w3x
Variables
Intro
Start
Centaurs First
Centaurs Second
Centaurs Third
HeadChogh takes damage
HeadChogh Dies
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Sound - Setup all volume channels for cinematics
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 60.00 %, 29.00 %, 11.00 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 4.00 seconds
Cinematic - Fade in over 12.00 seconds using texture White Mask and color ( 60.00 %, 29.00 %, 11.00 %) with 10.00 % transparency
Wait 3.80 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 4.00 seconds
Wait 3.60 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 4.00 seconds
Wait 3.60 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 3.00 seconds
Wait 3.50 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 60.00 %, 29.00 %, 11.00 %) with 0.00 % transparency
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 20.00 %, 22.00 %, 65.00 %) with 10.00 % transparency
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 9.00 seconds
Cinematic - Send transmission to (All players) from Goblin Worker 0002 <gen> named Goblin Worker : Play worker1 <gen> and display The centaurs are coming for us! What should we do? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Goblin Flamer 0001 <gen> named Ratchy : Play Flamer1 <gen> and display Burn them all down! Or what do you say kaisha? . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Bear 0003 <gen> named Kaisha : Play Bear1 <gen> and display Groawl! . Modify duration: Add 0.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 0 seconds
Wait 2 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 1.00 seconds
Sound - Reset all volume channels to 100%
Quest - Create a Required quest titled Centaur Invasion with the description The centaurs are coming and Ratchy and his friends must stop them! Defeat the centaurs and the team can rest agin. , using icon path ReplaceableTextures\CommandButtons\BTNcentaur.blp
Quest - Display to (All players) the Quest Discovered message: |cffffcc00New Quest: Centaur Invasion|rKill all the centaurs!
Centaurs First
Events
Unit - A unit enters Region_000 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from Goblin Flamer 0001 <gen> named Ratchy : Play flamer2 <gen> and display Centaurs! Burn them down! . Modify duration: Add 0 seconds and Don't wait
Wait 2.00 seconds
Sound - Reset all volume channels to 100%
Centaurs Second
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Unit - Order Centaur 0009 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Centaur 0010 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Centaur Archer 0008 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Centaur 0018 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Centaur 0020 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Unit - Order Centaur 0019 <gen> to Attack-Move To . (Center of Region_002 <gen>)
Centaurs Third
Events
Unit - A unit enters Region_003 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Trigger - Turn off (This trigger)
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from Goblin Flamer 0001 <gen> named Ratchy : Play Flamer3 <gen> and display There he is! Head-Chogh, the leader of the Clan! . Modify duration: Add 0 seconds and Don't wait
Wait 3.00 seconds
Sound - Reset all volume channels to 100%
HeadChogh takes damage
Events
Unit - Head-Chogh 0016 <gen> Takes damage
Conditions
Actions
Trigger - Turn off (This trigger)
Sound - Setup all volume channels for speech
Cinematic - Send transmission to (All players) from Head-Chogh 0016 <gen> named Head-Chogh : Play Ogre1 <gen> and display Aoou! That hurts! . Modify duration: Add 0 seconds and Don't wait
Unit - Order Centaur Archer 0012 <gen> to Attack-Move To . (Position of Head-Chogh 0016 <gen>)
Unit - Order Centaur Archer 0011 <gen> to Attack-Move To . (Position of Head-Chogh 0016 <gen>)
Unit - Order Centaur 0015 <gen> to Attack-Move To . (Position of Head-Chogh 0016 <gen>)
Unit - Order Centaur 0014 <gen> to Attack-Move To . (Position of Head-Chogh 0016 <gen>)
Unit - Order Centaur 0013 <gen> to Attack-Move To . (Position of Head-Chogh 0016 <gen>)
Wait 2.00 seconds
Sound - Reset all volume channels to 100%
HeadChogh Dies
Events
Unit - Head-Chogh 0016 <gen> Dies
Conditions
Actions
Quest - Mark (Last created quest) as Completed
Quest - Display to (All players) the Quest Completed message: |cffffcc00Quest Completed: Centaur Invasion|rHead-Chogh has been killed!
Wait 2 seconds
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Pause (Picked unit))
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) the text: Here Darknees! Here are the spells! I hope you liked them and the map! ;D I made the map both for fun and for testing the spells...Maybe I can do some voice acting for you campaign aswell! ;)
Wait 8.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
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