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Model validation: Goblin Soldier

GoblinSoldier.mdx

0 errors 18 severe 29 warnings 45 unused
  • 1 11 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (23) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 11 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (23) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (7) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 2 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (10) does not match the number of sequences (9)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 76167); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • 1 Extent
      • Negative extents
  • 2 3 Helper 0
    • 1 2 Translation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 25 at frame 15867 has exactly the same value as tracks 24 and 26
      • Track 44 at frame 146800 has exactly the same value as tracks 43 and 45
    • 1 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 9 at frame 15867 has exactly the same value as tracks 8 and 10
  • 1 Helper 1
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 2
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 5
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 2 Helper 6
    • 1 2 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
      • Track 24 at frame 146200 has roughly the same value as tracks 23 and 25
      • Track 25 at frame 146267 has roughly the same value as tracks 24 and 26
  • 1 Helper 10
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 11
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 12
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 13
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 14
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Helper 15
    • 1 Rotation
      • Missing opening track for sequence "Spell" at frame 146033 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 4 Helper 4
    • 2 Translation
      • Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
    • 2 Scaling
      • Track 3 at frame 15667 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 15867 has exactly the same value as tracks 3 and 5
  • 7 Attachment 0 - "Hand Right Ref "
    • 7 Visibility
      • Track 3 at frame 76467 is not in any sequence
      • Track 4 at frame 81467 is not in any sequence
      • Track 6 at frame 91467 is not in any sequence
      • Track 7 at frame 96467 is not in any sequence
      • Track 8 at frame 98333 is not in any sequence
      • Track 9 at frame 101333 is not in any sequence
      • Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
  • 7 Attachment 1 - "Chest Ref"
    • 7 Visibility
      • Track 3 at frame 76467 is not in any sequence
      • Track 4 at frame 81467 is not in any sequence
      • Track 6 at frame 91467 is not in any sequence
      • Track 7 at frame 96467 is not in any sequence
      • Track 8 at frame 98333 is not in any sequence
      • Track 9 at frame 101333 is not in any sequence
      • Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
  • 7 Attachment 2 - "Foot Left Ref "
    • 7 Visibility
      • Track 3 at frame 76467 is not in any sequence
      • Track 4 at frame 81467 is not in any sequence
      • Track 6 at frame 91467 is not in any sequence
      • Track 7 at frame 96467 is not in any sequence
      • Track 8 at frame 98333 is not in any sequence
      • Track 9 at frame 101333 is not in any sequence
      • Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
  • 7 Attachment 3 - "Foot Right Ref "
    • 7 Visibility
      • Track 3 at frame 76467 is not in any sequence
      • Track 4 at frame 81467 is not in any sequence
      • Track 6 at frame 91467 is not in any sequence
      • Track 7 at frame 96467 is not in any sequence
      • Track 8 at frame 98333 is not in any sequence
      • Track 9 at frame 101333 is not in any sequence
      • Track 1 at frame 69800 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 0 - "UNNAMED"
    • 1 Visibility
      • Track 11 at frame 212833 is not in any sequence
  • 1 ParticleEmitter2 1 - "UNNAMED"
    • 1 Visibility
      • Track 11 at frame 212833 is not in any sequence
  • 1 ParticleEmitter2 2 - "Ammo"
    • 1 Visibility
      • Track 11 at frame 212833 is not in any sequence
  • unused GlobalSequence
  • unused TextureAnimation 0
  • unused TextureAnimation 1
  • unused TextureAnimation 2
  • unused TextureAnimation 3
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