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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

How to import 'Goblin Sheep Processor'

Hello

This is an automatically generated tutorial. It will guide you through the process of importing the model Goblin Sheep Processor of the bundle Goblin Sheep Processor. Please note that all the screenshots in this tutorial were made using a Macintosh, however it should be no problem to interpret what is equivalent on a Microsoft Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Goblin Sheep Processor.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging out the contents to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Goblin Sheep Processor
GoblinSheepProcessor.mdx
TinkerBuilding.blp
RockParticle.blp
GoblinSheepProcessor.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing GoblinSheepProcessor.mdx

Now Click the "Import File" Button:

Next select 'GoblinSheepProcessor.mdx' in the folder which you extracted from the zip archive:

Goblin Sheep Processor
GoblinSheepProcessor.mdx
TinkerBuilding.blp
RockParticle.blp
GoblinSheepProcessor.blp

The file has been properly added to the map archive:

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx

Done, you have imported the file GoblinSheepProcessor.mdx.

Importing TinkerBuilding.blp

Now Click the "Import File" Button:

Next select 'TinkerBuilding.blp' in the folder which you extracted from the zip archive:

Goblin Sheep Processor
GoblinSheepProcessor.mdx
TinkerBuilding.blp
RockParticle.blp
GoblinSheepProcessor.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx
TinkerBuilding.blp
Image / Texture
78
war3mapimported/TinkerBuilding.blp

Double-click the file TinkerBuilding.blp:

TinkerBuilding.blp
Image / Texture
78
war3mapimported/TinkerBuilding.blp

Tick the box "Use Custom Path" and type in the correct path:

TinkerBuilding.blp
Image / Texture
78
units\Creeps\HeroTinkerFactory\TinkerBuilding.blp

The file has been properly added to the map archive:

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx
TinkerBuilding.blp
Image / Texture
78
units\Creeps\HeroTinkerFactory\TinkerBuilding.blp

Done, you have imported the file TinkerBuilding.blp.

Importing RockParticle.blp

Now Click the "Import File" Button:

Next select 'RockParticle.blp' in the folder which you extracted from the zip archive:

Goblin Sheep Processor
GoblinSheepProcessor.mdx
TinkerBuilding.blp
RockParticle.blp
GoblinSheepProcessor.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx
TinkerBuilding.blp
Image / Texture
78
units\Creeps\HeroTinkerFactory\TinkerBuilding.blp
RockParticle.blp
Image / Texture
2
war3mapimported/RockParticle.blp

Double-click the file RockParticle.blp:

RockParticle.blp
Image / Texture
2
war3mapimported/RockParticle.blp

Tick the box "Use Custom Path" and type in the correct path:

RockParticle.blp
Image / Texture
2
Textures\RockParticle.blp

The file has been properly added to the map archive:

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx
TinkerBuilding.blp
Image / Texture
78
units\Creeps\HeroTinkerFactory\TinkerBuilding.blp
RockParticle.blp
Image / Texture
2
Textures\RockParticle.blp

Done, you have imported the file RockParticle.blp.

Importing GoblinSheepProcessor.blp

Now Click the "Import File" Button:

Next select 'GoblinSheepProcessor.blp' in the folder which you extracted from the zip archive:

Goblin Sheep Processor
GoblinSheepProcessor.mdx
TinkerBuilding.blp
RockParticle.blp
GoblinSheepProcessor.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their skins in that directory. The skins need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the skins' paths in the readme.txt and also on this page.

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx
TinkerBuilding.blp
Image / Texture
78
units\Creeps\HeroTinkerFactory\TinkerBuilding.blp
RockParticle.blp
Image / Texture
2
Textures\RockParticle.blp
GoblinSheepProcessor.blp
Image / Texture
84
war3mapimported/GoblinSheepProcessor.blp

Double-click the file GoblinSheepProcessor.blp:

GoblinSheepProcessor.blp
Image / Texture
84
war3mapimported/GoblinSheepProcessor.blp

Tick the box "Use Custom Path" and type in the correct path:

GoblinSheepProcessor.blp
Image / Texture
84
GoblinSheepProcessor.blp

The file has been properly added to the map archive:

GoblinSheepProcessor.mdx
Model
107
war3mapimported/GoblinSheepProcessor.mdx
TinkerBuilding.blp
Image / Texture
78
units\Creeps\HeroTinkerFactory\TinkerBuilding.blp
RockParticle.blp
Image / Texture
2
Textures\RockParticle.blp
GoblinSheepProcessor.blp
Image / Texture
84
GoblinSheepProcessor.blp

Done, you have imported the file GoblinSheepProcessor.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.